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 Post subject: Call of Duty 9 : Black Ops 2
PostPosted: Tue Feb 21, 2012 10:47 
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Given that Activision reserved domain names for it at the end of last year there seems to have been a bit of activity over the weekend

Amazon France 'accidently' listed it as a product on their site for a brief period of time , and then took it down - however a lot of French gaming websites reported on this.

Then Activision contacted them and asked them to remove these news stories (why???) , and a number agreed and at least one did not

Link to google translate of their article http://translate.google.com/translate?s ... og&act=url

They do also have links to other French gaming sites via google cache who reported on the story but now have nothing up.

Quote:
The facts

Yesterday morning, Amazon France previously referenced on its website a Call of Duty: Black Ops 2 . A blunder quickly corrected by the dealer, but, at the rate things are going on the Internet, has had time to be relayed on video game news sites, French, and of course Gameblog.

Activision France we immediately contacted by telephone and by email, following the publication of this information, ask us to "remove this news now." Gameblog has obviously declined, as required by our ethics and respect for our readers.

Activision also confirmed that he had joined the other sites have published this information. Some preferred comply immediately removing their article: you will not find such a trace of this news item on Jeuxvideo.com or JVN.com , although Google has obviously kept track (see below, click to enlarge images).
News Google's cache has preserved the beginning of the recalled items. The URL is still visible, but the news has been withdrawn. Google image, the picture yet available that adorned the news. Also on JVN, the google cache has preserved the image of illustration but the article was removed.

It is surprising that an editor can also easily be interference in the editorial of some publications, but it is now a reality.

The consequences

We felt it important to clarify that our intention today, keeping in line this news , is none other than doing our job: to inform.

Unfortunately, this decision brings consequences: Activision chose to cut all ties with Gameblog. Specifically, the publisher asked us not to introduce ourselves to an event Transformers: The fall of Cybertron , which we were invited next week, we can not cover it as planned. We will not receive more, now, Activision games, which will likely cause delays in the publication of their tests. It also meant that Activision would end its purchases of advertising space to our district and cancel campaigns already planned.

In revealing these facts internal, we would first like to inform our readers that it will suffer itself thus the consequences of our choices, and ensure that Gameblog refuses to yield to such pressure to prevent him from exercising his profession in freely.


So this years COD is BLOPS2 and Activision are being ****'s as usual about stuff - I guess E3 for the big reveal ?

Gamespot UK write up : http://uk.gamespot.com/news/call-of-dut ... rt-6350628

Quote:
he next Call of Duty game is apparently returning to the Cold War-era intrigue of 2010's Call of Duty: Black Ops. GameBlog reports that the French site of retail giant Amazon posted (and then pulled) a product page for Call of Duty: Black Ops 2.
Did Black Ops 2's cover just get blown?

Did Black Ops 2's cover just get blown?

Activision had already said it would have another installment in the Call of Duty series on shelves this year, but the publisher has not confirmed its era or setting. Previous Call of Duty games have thrown players into World War II, the Cold War, and current-day antiterrorism efforts around the world.

While Activision didn't confirm the existence of Black Ops 2 directly, GameBlog followed up its story with a report that Activision France contacted the site to demand the news be pulled. GameBlog said it refused to do so, and Activision subsequently disinvited the site from a preview event for Transformers: Fall of Cybertron and canceled advertising campaigns it had planned to run on the site.

The original Black Ops set a bevy of sales records, becoming the best-selling game of all time on the Xbox 360, PlayStation 3, and PC in the US and Europe and racking up $1 billion in revenues in less than two months on sale. Last year's Call of Duty: Modern Warfare 3 has a ways to go to match Black Ops' overall sales, but it came out of the gates considerably more quickly, hitting the $1 billion mark in just 16 days.

As of press time, an Activision representative had not responded to GameSpot's request for comment.



And Kotaku http://kotaku.com/5886065/black-ops-2-r ... ll-of-duty

Quote:
Black Ops 2 Reportedly Outed by Amazon as This Year’s Call of Duty

French game site Gameblog.fr reported earlier today that Amazon's French digital storefront leaked details about the next installment in Activision's blockbuster FPS series.

The site claims that a product page for the sequel to the 2010 Call of Duty title went live on Amazon.fr and that, after they reported this, Activision France requested that the story be killed. When they refused, Gameblog.fr claims that the publisher blacklisted them, disinviting them from a Transformers: Fall of Cybertron preview event and pulling planned advertising from the media outlet.

Gameblog.fr also claims that other sites that covered the story were coerced into pulling their coverage off the internet after similar threats by Activision.

It seems odd that Activision would come down so hard on media outlets for reporting a product listing when the gaffe was on Amazon's part. All of the above should be taken with grains of salt. We've reached out to Amazon France and Activision and will update the story if we hear back.

UPDATE: Joystiq's reporting further evidence that Black Ops 2 may be a possibility, finding the Linkedin profile of an artist employed by a studio that's worked on past Activision projects. Including, surprise, Call of Duty: Black Ops.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue Feb 21, 2012 11:10 
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Gamespot gets shunned for revealing what exactly? Nothing. What a brilliant non-story. We know it's happening - so what. I'm almost tempted to side with Activision since it looks like Gamespot have shot themselves in the foot for stating the bleeding obvious.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue Feb 21, 2012 11:14 
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*CODBLOPS 2


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue Feb 21, 2012 11:28 
Not that fussed.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue Feb 21, 2012 12:32 
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nickachu wrote:
Not that fussed.


Yeah your just saying that :-)

I just want MOAR ZOMBIES !


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 14:59 
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"Due to be revealed 1st of May" - release date 13th of November ?

Box art leaked

http://www.complex.com/video-games/2012 ... t-revealed


Image

http://venturebeat.com/2012/04/23/calbl ... ls-leaked/

Quote:
Supposed list of Call of Duty: Black Ops 2 multiplayer details leaked

Even though Call of Duty: Black Ops 2 hasn’t been announced — looks like that’s scheduled for May 1 — that hasn’t stop the Internet from jumping on juicy, leaked information regarding the inevitable sequel’s multiplayer components. Call of Duty rumor site Charlie Intel revealed yesterday evening a rather thorough list of perks and game modes for the first-person shooter. GamesBeat reached out to publisher Activision for confirmation and is awaiting a response.

Perks are unlockable and equipable upgrades players can use as they earn experience in Call of Duty multiplayer. They affect the game passively and allow for further customization of a character’s class and abilities.

Pretend that you’re playing a sniper. One available perk might enhance how often you cause critical damage when you attack. Another might make you invisible to others for a brief period of time.

This supposed Black Ops 2 multiplayer information is pretty unbelievable. Some of the available choices seem very goofy when you think about the actions they describe, like this one regarding knives (grammatical errors are from the source):

9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)

b. Pro – You have a chance of dodging the incoming players knife.

c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.

By that description, the player has a total of four knives. Such vague and confusing wording definitely wouldn’t come from an official source. Other elements are not as poorly worded but reveal dubious design choices:

2. Escape Artist – When going prone, you feign death (You cannot shoot during)

b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.

c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.

11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.

b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.

c. Elite – If stalker is active – when jumping, equipment does less damage to you.

These kinds of perks sound like they would be easily manipulated in-game and difficult to defend against. If you can customize your character to shoot when sprinting or jumping, why wouldn’t you use that setup all the time? Millions of players will likely have the exact same idea, and the resulting multiplayer experience would be monotonous.

Three game modes were also detailed in the post, and all of them sound sketchy.

Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.

Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.

Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.

Are these really details for a new Call of Duty game? We won’t know until Activision confirms the leak or denies the leak and later confirms the details in a press release. Whatever the truth may be, none of these changes sound particularly thrilling or well-balanced.


http://www.nowgamer.com/columns/nowgame ... fresh.html

Quote:
Call of Duty: Black Ops 2 Reveal, Multiplayer & Weapons - What The New COD Needs To Stay Fresh

Dave Cook

Call of Duty: Black Ops 2 is being revealed 1st May. We discuss what Treyarch needs to do if it’s going to keep the series fresh.

Published on Apr 25, 2012



Call of Duty: Black Ops 2 is set for a worldwide reveal on Tuesday 1st May over at the official Call of Duty website. To be fair, the unveiling of Black Ops 2 this year was always a safe bet, but this predictability is half of the problem Activision’s franchise now faces.

Depending on who you ask, Treyarch is either the best thing to happen to the Call of Duty franchise in recent years, or the worst. Call of Duty: Black Ops split opinion in a big way, based on the studio’s weak efforts Call of Duty 3 and Call of Duty: World at War.

But mistakes can be rectified, and in Call of Duty: Black Ops Treyarch – love them or hate them – created what is possibly the most fairly balanced Call of Duty multiplayer since the first Modern Warfare, while attempting to buck the trend with new features.

This desire to stay fresh is exactly what the Call of Duty series needs to stay on top. Whopping year on year sales, no matter how much they may be diminishing, show that the bubble hasn’t quite burst yet, but it will one day, just like it did to Tony Hawk and Guitar Hero.

So how does Treyarch avoid this fate in Call of Duty: Black Ops 2? Here are a few suggestions.

Call of Duty: Black Ops 2 needs more variety

How many times have you rappelled, breached and cleared, called in airstrikes, participated in on rails vehicle sections, or battled in abandoned warehouses and facilities in Call of Duty games? We’ll answer that one for you – too many times.

What Treyarch really needs to show in Black Ops 2 is that Call of Duty can be innovative and refreshing, by distancing itself from what has gone before, but still keeping the spectacle of the series intact.

Call of Duty needs to deliver new things for gamers to do, and if rumours of a near-future setting for Black Ops 2 are on the money, this could give Treyarch a license to really turn the formula on its head.

Given the potential era, we could well see gadgetry similar to that found in the Ghost Recon series, such stealth cloaks, thermal imagining and AI drones. Would this be too far removed from the Call of Duty staples? Yes, probably, but that’s not necessarily a bad thing.



Call of Duty: Black Ops 2 needs to be more realistic

Now, we don’t mean realistic as in ‘make Black Ops 2 really, really boring please’. But when Infinity Ward and Sledgehammer Games rammed so much mayhem and noise into every minute of Modern Warfare 3, it watered down the impact of those big scenes.

It’s entirely possible to deliver tense and exciting small-scale battles without resorting to ear drum-melting levels of aesthetic insanity. Too much crap on the screen numbs the mind, especially when something like the small but epic TV station raid from the first Modern Warfare would suffice.

Treyarch doesn’t need to lay waste to the whole world in Black Ops 2, but it does need to scale things back and give these battles meaning again. Oh and as we said earlier, please don’t shove more abandoned factories and warehouses down our throats.

On top of this, we need a new plot without pantomime bad guys with readily available EMPs, nukes or any tired action genre staples. It would also be great to see Black Ops 2 drawing inspiration from actual historical war scenarios again, but repackaging them in a near-future setting.

The first Black Ops sort of nailed this with its shadow agent sub-plot wrapped around the Vietnam conflict, but quickly fell back into the same old yarn. Black Ops 2 could be a chance to get it right.



Call of Duty: Black Ops 2 multiplayer needs more customisation

Many people complain that Call of Duty multiplayer doesn’t involve teamwork. Not true. If you play online with a team of mates and coordinate as you go, you can potentially decimate the opposition to the point of embarrassment.

But where Call of Duty multiplayer falls down is that it’s difficult to carve out an identity online. Treyarch would do well to increase the avatar customisation options in Call of Duty: Black Ops 2, letting you create an identifiable soldier through unlocked gear.

There is a current rumour that when you level up perks in Call of Duty: Black Ops 2, you can choose between one of two pro variants, similar to a branching RPG skill tree. This would allow for greater skill customisation and help play to your own personal strengths, or compensate for weaknesses.

If Treyarch bring back and expand the custom emblem and callsign options, Black Ops 2 could let you stand out from the multiplayer pack, and create your own identify in the online arena. Although admittedly, Treyarch would need to filter out all of the inevitable boner camo designs.



Call of Duty: Black Ops 2 multiplayer needs to influence teamwork

Although we only just said that Call of Duty does allow for teamwork if you want to go down that route with a squad, the original Black Ops offered little reward for doing so. Modern Warfare 3 went some way to rectifying this through Strike Packages.

Strike Packages are rumoured to return in Call of Duty: Black Ops 2, and if true, would give more importance to being a team player, especially in the Support role, which is also rumoured to offer more killstreak points per assist. If true, this could see Black Ops 2 delivering a new level of cooperation online

Speaking of which, Call of Duty really needs a co-op campaign. Not only would it make more people give a toss about the Black Ops 2 campaign, it would be much more fun with other people.

So much flack gets aimed at Call of Duty campaigns each year that this one small change could turn the tide a little. Better still, make the campaign for up to four players and the plot could be a riot to battle through with mates. We’re amazed Activision hasn’t commissioned this sooner.



Call of Duty: Black Ops 2 multiplayer needs a DLC rethink

Year on year, Call of Duty DLC is the focus of immense hatred from some pockets of gamers. Many people believe that Activision’s approach to Call of Duty: Elite exclusivity does paying PS3 owners a great disservice, and that DLC packs are always priced too high. They’re right.

Shortly before he left Infinity Ward, we interviewed Rob Bowling about his opinion on making customers pay for old content, such as Call of Duty 4 maps in Call of Duty: Modern Warfare 2.

Bowling didn’t like this approach one bit, and stated that gamers should never have to pay for old content, and that he’d like to see future Call of Duty games giving it away for free.

Part of the problem with releasing a yearly Call of Duty game is that you play it, maybe download all the DLC, then you have to do it all over again 12 months later. Now we’re seeing gamers increasingly sticking with the Call of Duty game they like best, instead of moving on to the next one each year.

So here’s a bright idea, why not offer old Black Ops maps – which were arguably some of the best maps Call of Duty has ever seen – for free each month based on a community vote? People can still play the maps they love without abandoning them each year, and their map collection would keep growing with each new game.

It’s the same approach Harmonix has taken with Rock Band, in that player could import all of their downloaded songs to each game. If Treyarch did this with Call of Duty: Black Ops 2 maps, more people would be likely to play it without feeling ripped off.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 15:07 
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Meh.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 15:12 
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Will this be the year the CoD bubble bursts?

No, probably not. I'll keep hoping, though.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 15:18 
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It ain't never gonna burst! It's essentially FIFA at this point. Maybe somewhere down the line someone will make a better game and the community will be split a la PES in the good old days. But then CoD will claw its way back and carry on.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 15:30 
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Decapodian

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WTB wrote:
It ain't never gonna burst! It's essentially FIFA at this point. Maybe somewhere down the line someone will make a better game and the community will be split a la PES in the good old days. But then CoD will claw its way back and carry on.


How many more COD games are we expecting in this generation?
Blops2 this year and then we *might* have a new console or two in time for the next version?

I'd be surprised if anything knocks it off the top sales spot for 360 and PS3 but new hardware gives someone else a chance..


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 15:41 
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It'll be clearer come E3, but I think it'll go like this:

Right now, it's not looking like new consoles will be shown at E3, which means E3 2013 is reveal time, with "holiday" 2013 releases likely for consoles. That means, I reckon, we get BLOPS 2 this year, MW4(?) in 2013 and then the shift into next-gen.

However, I think they'll continue making CoD games for this gen for a couple more years yet if they're still profitable. I also think we'll get a CoD title at launch of the new consoles. Whether it'll be a high-res version of MW4 or a totally separate "new" CoD, I'm not sure. I imagine if it's a "new" CoD it'll be feature-barren allowing them to spend as little time as possible on it and also make the following CoD game look like value for money. At launch when games are scarce, people will buy anything.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed Apr 25, 2012 16:42 
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Cunts to the cunting cuntyballs, I say.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 14:52 
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WORLD REVEAL 1ST MAY! http://www.callofduty.com

Prepare a collective sigh.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 15:00 
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See, I'm tempted to pick up MW3 when it's cheap just to finish off the story. I have absolutely no inclination to play Blops 2 at all.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 15:29 
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myp wrote:
See, I'm tempted to pick up MW3 when it's cheap just to finish off the story. I have absolutely no inclination to play Blops 2 at all.


I want Blops2 for more Zombies - i dont really care about the regular story.

BTW BLOPS Zombies on Ipad has now got ascension


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 16:06 
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myp wrote:
See, I'm tempted to pick up MW3 when it's cheap just to finish off the story. I have absolutely no inclination to play Blops 2 at all.

ZOMG Spoiler! Click here to view!
Things blow up


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 18:58 
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I actually really liked BLOPS's story, it was endearingly batshit, rather than MW2's bollocks.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Tue May 01, 2012 19:15 
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They're both absolute shite but I thought BLOPS was infinitely better than MW3's shite campaign.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 7:41 
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Trailer



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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 8:27 
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I'd never have guessed that the box art would have looked like that.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 9:27 
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Pundabaya wrote:
I actually really liked BLOPS's story, it was endearingly batshit, rather than MW2's bollocks.


BLOPS Story was hilarious to play. Loved it.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 9:50 
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I really enjoyed the BLOPS campaign. MW3 started off well for me, but didn't really have set pieces as good as the previous one, and tailed off somewhat.

Much prefer MW3 multiplayer to BLOPS though, and given my reduced gaming time these days, I might not pick up BLOPS 2.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 12:29 
zaphod79 wrote:
Trailer



This is just getting silly now. In 13 years we're going to have walking metal rhino things.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 12:35 
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Getting? Now?


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 12:50 
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nickachu wrote:
zaphod79 wrote:
Trailer



This is just getting silly now. In 13 years we're going to have walking metal rhino things.


And I for one welcome our new mechanical overlords.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 12:53 
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BORING! The best part about BLOPS was the Cold War setting. I want to see more of that, or go back even further to WWII again. This whole modern setting is getting on my tits now. Multiplayer with robots and heart beat sensors and stuff is so 2007.

I actually never thought I'd say I miss the WWII setting after it was utterly saturated with games, but now it's the same with modern warfare settings. They really know how to beat the shit out of something, don't they?


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:09 
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Beat the shit out of what - setting it in the future? I can't think of many modern future combat FPS apart from Syndicate and Ghost Recon Future Solider.

This might be the creative boost they need to let their imaginations run wild.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:16 
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Halo? Frontlines? Homefront?

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:19 
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Hibernating Druid

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nickachu wrote:
This is just getting silly now. In 13 years we're going to have walking metal rhino things.

Probably before then.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:22 
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I agree with the 'Bulge about the setting. Bad Company 2's Vietnam DLC was quite a refreshing change. I think I'd probably buy the next WW2 shooter that came out. :-S

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:28 
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Haven't seen the video, but the various things I've read seem interesting. A storyline that branches to different endings, choices and scenes based on your actions. Sections of RTS style fighting as you control various squads and drones and stuff. Near future settings to combine modern equipment with a few cool gadgets. Flashback missions with the 80s setting that worked before.

Colour me interested.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:28 
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Bad Girl

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myp wrote:
Halo? Frontlines? Homefront?


Oh yeah, I forgot about them (hold on, Homefront wasn't set that far in the future was it - like, lazers and shit) (hold on, Frontlines? Who the hell played that) (hold on, Halo's more wacky alien sci-fi than what this is planning to be).

Anyway, the point being, it's hardly a saturated marketplace if there's only 5 games. One of which ain't even out yet.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:35 
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Curiosity wrote:
Haven't seen the video, but the various things I've read seem interesting. A storyline that branches to different endings, choices and scenes based on your actions. Sections of RTS style fighting as you control various squads and drones and stuff. Near future settings to combine modern equipment with a few cool gadgets. Flashback missions with the 80s setting that worked before.

Colour me interested.


I thought I was in the mass Effect 3 thread for a moment.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 13:40 
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Ian Fairies wrote:
Beat the shit out of what - setting it in the future? I can't think of many modern future combat FPS apart from Syndicate and Ghost Recon Future Solider.

This might be the creative boost they need to let their imaginations run wild.


I thought it was set in 2005? :facepalm:


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 14:26 
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Ian Fairies wrote:
Beat the shit out of what - setting it in the future? I can't think of many modern future combat FPS apart from Syndicate and Ghost Recon Future Solider.
Crysis and sequels, Half-Life and sequels, STALKER and sequels, Metro 2033, Blacklight: Retribution, Resistance: Fall of Man and sequels, (sort of, even though it's in the past), Killzone and sequels.

I make that about 20 sci-fi future-set shooters right there. They're of varying degrees of relevance to the quote "modern future combat FPS" but I'd argue none of them are entirely irrelevant. They all feature mostly modern-day technology spiced up with some futuristic elements e.g. rayguns or giant walking tanks.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 14:46 
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Battlefield 2142?

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:01 
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Just to confirm, I was referring to the modern (current day) warfare thing being over done because I'd read (apparently incorrectly) that the game will take place mainly in 2005 with various flashbacks and future bits.

However, good job proving that the future warfare thing is over done as well! :p


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:05 
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Doctor Glyndwr wrote:
Ian Fairies wrote:
Beat the shit out of what - setting it in the future? I can't think of many modern future combat FPS apart from Syndicate and Ghost Recon Future Solider.
Crysis and sequels, Half-Life and sequels, STALKER and sequels, Metro 2033, Blacklight: Retribution, Resistance: Fall of Man and sequels, (sort of, even though it's in the past), Killzone and sequels.

I make that about 20 sci-fi future-set shooters right there. They're of varying degrees of relevance to the quote "modern future combat FPS" but I'd argue none of them are entirely irrelevant. They all feature mostly modern-day technology spiced up with some futuristic elements e.g. rayguns or giant walking tanks.


People don't play CoD because they are particularly fond of a particular setting. They play it because they like the CoD setup. The game types, the equipment unlocks, the pace of play etc. So a future CoD provides new, different stuff with the CoD flavour - it can't really fail to be successful.

Also, pretty much everything you've listed is solely or primarily a single-player game. CoD is a massively popular multiplayer game that also happens to have a tacked-on campaign.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:07 
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WTB wrote:
Just to confirm, I was referring to the modern (current day) warfare thing being over done because I'd read (apparently incorrectly) that the game will take place mainly in 2005 with various flashbacks and future bits.

However, good job proving that the future warfare thing is over done as well! :p

We're responding to Mr Fairies quoting that there 'only a handful' of future warfare FPS games, which is demonstrably piffle.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:11 
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Craster wrote:
People don't play CoD because they are particularly fond of a particular setting. They play it because they like the CoD setup. The game types, the equipment unlocks, the pace of play etc. So a future CoD provides new, different stuff with the CoD flavour - it can't really fail to be successful.
I wasn't debating that (although Crysis 2's online is very, very CoD like -- same sort of unlocks structure and game modes). I was merely pointing out that "mostly modern-day with some sci-fi elements" isn't revolutionary.

Quote:
Also, pretty much everything you've listed is solely or primarily a single-player game. CoD is a massively popular multiplayer game that also happens to have a tacked-on campaign.
Good point! Except for Crysis, Killzone, Resistance, and STALKER (and their sequels), you are entirely correct that those games lack substantial multiplayer elements! I, for one, never played Half-Life Deathmatch, certainly not for hundreds of hours! ;)


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:15 
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Doctor Glyndwr wrote:
Quote:
Also, pretty much everything you've listed is solely or primarily a single-player game. CoD is a massively popular multiplayer game that also happens to have a tacked-on campaign.
Good point! Except for Crysis, Killzone, Resistance, and STALKER (and their sequels), you are entirely correct that those games lack substantial multiplayer elements! I, for one, never played Half-Life Deathmatch, certainly not for hundreds of hours! ;)


I didn't, of course, ever say they didn't have substantial multiplayer. I said that they were primarily single-player. If you compare the SPvsMP usage of each of those games against that of CoD, I'd be utterly astonished if the ratios were even close.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:17 
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Gaywood, aren't most/some/all of those based pretty far from current reality? As in, far future or near future but with friggin' aliens and shit?

This CoD seems more to be modern day but with a few speculative weapons and potential technologies, rather than any particularly big leap. I'm not aware of too many of those.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:21 
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Curiosity wrote:
Gaywood, aren't most/some/all of those based pretty far from current reality? As in, far future or near future but with friggin' aliens and shit?

This CoD seems more to be modern day but with a few speculative weapons and potential technologies, rather than any particularly big leap. I'm not aware of too many of those.
Most, sure. But what's the difference? I'm shooting squid-like aliens in the head instead of people? I'm not sure it really changes things around much in terms of playing the game. It's all just moving targets. I think weapon variety makes the bigger difference to the game's feel, which is why I've always disliked CoDs Fifteen Near-Identical SMGs and ARs approach to things. Most of the games I've listed use mostly recognisable weapons with a few sci-fi ones for variety.

Craster wrote:
If you compare the SPvsMP usage of each of those games against that of CoD, I'd be utterly astonished if the ratios were even close.
Well, duh. CoD's campaign lasts about four hours.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:23 
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myp wrote:
WTB wrote:
Just to confirm, I was referring to the modern (current day) warfare thing being over done because I'd read (apparently incorrectly) that the game will take place mainly in 2005 with various flashbacks and future bits.

However, good job proving that the future warfare thing is over done as well! :p

We're responding to Mr Fairies quoting that there 'only a handful' of future warfare FPS games, which is demonstrably piffle.


I said I couldn't think of any, not that there weren't more than the two I mentioned.

Besides, there's still no "evidence" that the market is saturated with future war FPS unlike the WW2 market which, at a point, had one a week or summats.

Moreover, I don't think Metro and STALKER are within the same sort of fiction that BLOPS2 is aiming for. BLOPS seems to be gunning for Hi-tech weaponry espionage stuffs. EDIT: Curio's making that point, I'll stop...


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:28 
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Ian Fairies wrote:
Besides, there's still no "evidence" that the market is saturated with future war FPS unlike the WW2 market which, at a point, had one a week or summats.


It's not really that relevant, either. The market isn't saturated with CoD games, is what matters. They could release CoD: French Revolution and it would sell.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:31 
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I was actually responding to WTB's post on the last page that the setting was boring.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:32 
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Ian Fairies wrote:
Besides, there's still no "evidence" that the market is saturated with future war FPS unlike the WW2 market which, at a point, had one a week or summats.
I guess that's true, although I'd point out that we've seen a lot more sci-fi shooters in the last, say, three years than we have had WWII ones though, which are rather out of fashion.

Still, I maintain sci-fi ones are pretty well-worn too. That's not to say one cannot make good games in them, by any means. But if we care that much about a novel setting, there's a lot of options combat FPSs could be exploring which are much less well covered than modern-plus-a-bit-of-extra-tech. Post-gunpowder feudal Japan! Civil war era America! WW2-era desert combat in Africa! Vietnam-era jungle combat! (there's been one or two games like this, but not many, right?) Guerilla warfare in the mountains of Afghanistan against an invading Soviet force in a Cold-War era WWIII scenario! Hell, let me play a Somalian pirate, comandeering ships and distributing booty to my crew. Or, more politically correct, a US marine taking down Somalian pirates. CoD: High Seas!


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 15:38 
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Ian Fairies wrote:
I was actually responding to WTB's post on the last page that the setting was boring.


I was talking about modern day warfare! And also I didn't say it was "boring", I said it has been done to death and made boring. So there!

*runs away and watches the trouble he has inadvertently created*

edit: Although, I did actually start one of my posts with "BORING!". Christ I'm off colour today. As you were.


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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Wed May 02, 2012 16:10 
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@DrG

I think it's about the setting more than just the weaponry, and this is modern warfare just moved on a touch, with an espionage twist. It's almost as if James Bond was a marine or something. I think this is very different to an actual science fiction setting.

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 Post subject: Re: Call of Duty 9 : Black Ops 2
PostPosted: Fri May 04, 2012 16:26 
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The important question for me answered :

http://www.oxm.co.uk/41158/features/cal ... rs/?page=9

Quote:
11. The zombies

Rather than doing an elaborate will-we-won't-we dance around the subject, like it did with Black Ops, Treyarch has come straight out to confirm that yes Zombies will be in Black Ops 2. It's made the leap to the multiplayer engine this time and has a brand new fiction driving it along. Benefits of the switch to the net-ready version of the game are greater numbers of zombies, twice the number of co-operative players and larger maps. There were also clanging hints dropped about competitive modes, which suggests four-versus-four-versus-zombies might be the new time gobbling mode.


Giantbomb's take on BLOPS2 at the moment : http://media.giantbomb.com/podcast/gian ... 050112.mp3

And Gametrailers : http://www.gametrailers.com/video/first ... -of/729836

Both have seen the current version of the game.

http://www.psu.com/Treyarch-teases-Blac ... 244-p0.php

Quote:
The recently announced Call of Duty: Black Ops 2 will feature the now-famous zombies mode, a staple in all Treyarch-developed Call of Duty titles.

The image below was tweeted by Call of Duty’s official twitter account, and depicts a female soldier holding a shotgun in one hand and a severed zombie head in the other. Take a look


Image

http://www.ibtimes.com/articles/336798/ ... ombies.htm

Quote:
‘Call of Duty: Black Ops 2’ Zombies To Be ‘Biggest, Most Ambitious’ Yet As Artwork Is Revealed

The upcoming sequel to Treyarch's "Call of Duty: Black Ops" has just been officially revealed on May 1st, confirming details about the game's title, location, and other gameplay details. But for any fan of the first-person shooter franchise, one of the most anticipated features will be the new zombie mode.

New artwork teasing the undead shootout was recently launched, enticing fans to gear up for the next "Black Ops" release. The image itself doesn't reveal too much about gameplay, but illustrates a woman holding a gun behind her head. A red backdrop gives the picture a blood-thirsty feel, with the triumphant female shooter standing atop a pile of debris.

The developer also confirmed that the fan favorite mode will run on an improved multiplayer engine, which will allow double the amount of players and of course, double the zombies.

"Treyarch have given their zombie team free reign to do pretty much whatever they want with the mode regardless of the direction the campaign is heading in," Computerandvideogames.com wrote in their "Black Ops 2" preview.

The revamped second installment of "Black Ops" is set to bring new material and revitalize gameplay, with a war-torn Los Angeles serving as the futuristic Cold War battleground.

"The campaign's pretty big and ambitious," Treyarch head Mark Lamia told VentureBeat. "The multiplayer is pretty big and ambitious. And they really are creating another game with the Zombies there."

He also added that a staff of more than 300 people are currently working on the new game, most of which are located at Treyarch. This is different than the last title of the franchise, "Call of Duty: Modern Warfare 3," which was developed by three different studios.

The zombie co-op mode usually features waves of the undead flooding in waves, which players must fend off in order to stay alive. Players receive money for each zombie kill, and are able to purchase more advanced weapons and upgrades. Different maps throughout the zombie campaign offer different offbeat features, such as the ability to play as JFK and Fidel Castro among other historical personas.

With the fresh theme featured in the upcoming "Black Ops," it'll be interesting to see what kind of twists Treyarch ties into the game's undead version.

"If you like zombies, you're going to be really happy with what we're doing with 'Black Ops 2.' It's our biggest, most ambitious zombies yet," Lamia said in the latest episode of Roll Call on Call of Duty Elite TV.

During the Activision world reveal on May 1st, the company promised that "Black Ops 2" would take the "Call of Duty" series to the next level.

"Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, 'Call of Duty: Black Ops 2' propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare," the site's pre-order page says.

With a Nov. 13 release date, the game is sure to be a hot item on holiday wish lists, competing with other heavy titles such as "Assassin's Creed 3" and "Halo 4."


The various COD forums tend to be full of rubbish but just in case - link to the Zombies forum for BLOPS2 :

http://community.callofduty.com/communi ... ms/zombies


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