"Due to be revealed 1st of May" - release date 13th of November ?
Box art leaked
http://www.complex.com/video-games/2012 ... t-revealedhttp://venturebeat.com/2012/04/23/calbl ... ls-leaked/Quote:
Supposed list of Call of Duty: Black Ops 2 multiplayer details leaked
Even though Call of Duty: Black Ops 2 hasn’t been announced — looks like that’s scheduled for May 1 — that hasn’t stop the Internet from jumping on juicy, leaked information regarding the inevitable sequel’s multiplayer components. Call of Duty rumor site Charlie Intel revealed yesterday evening a rather thorough list of perks and game modes for the first-person shooter. GamesBeat reached out to publisher Activision for confirmation and is awaiting a response.
Perks are unlockable and equipable upgrades players can use as they earn experience in Call of Duty multiplayer. They affect the game passively and allow for further customization of a character’s class and abilities.
Pretend that you’re playing a sniper. One available perk might enhance how often you cause critical damage when you attack. Another might make you invisible to others for a brief period of time.
This supposed Black Ops 2 multiplayer information is pretty unbelievable. Some of the available choices seem very goofy when you think about the actions they describe, like this one regarding knives (grammatical errors are from the source):
9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
By that description, the player has a total of four knives. Such vague and confusing wording definitely wouldn’t come from an official source. Other elements are not as poorly worded but reveal dubious design choices:
2. Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.
11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.
These kinds of perks sound like they would be easily manipulated in-game and difficult to defend against. If you can customize your character to shoot when sprinting or jumping, why wouldn’t you use that setup all the time? Millions of players will likely have the exact same idea, and the resulting multiplayer experience would be monotonous.
Three game modes were also detailed in the post, and all of them sound sketchy.
Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.
Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.
Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.
Are these really details for a new Call of Duty game? We won’t know until Activision confirms the leak or denies the leak and later confirms the details in a press release. Whatever the truth may be, none of these changes sound particularly thrilling or well-balanced.
http://www.nowgamer.com/columns/nowgame ... fresh.htmlQuote:
Call of Duty: Black Ops 2 Reveal, Multiplayer & Weapons - What The New COD Needs To Stay Fresh
Dave Cook
Call of Duty: Black Ops 2 is being revealed 1st May. We discuss what Treyarch needs to do if it’s going to keep the series fresh.
Published on Apr 25, 2012
Call of Duty: Black Ops 2 is set for a worldwide reveal on Tuesday 1st May over at the official Call of Duty website. To be fair, the unveiling of Black Ops 2 this year was always a safe bet, but this predictability is half of the problem Activision’s franchise now faces.
Depending on who you ask, Treyarch is either the best thing to happen to the Call of Duty franchise in recent years, or the worst. Call of Duty: Black Ops split opinion in a big way, based on the studio’s weak efforts Call of Duty 3 and Call of Duty: World at War.
But mistakes can be rectified, and in Call of Duty: Black Ops Treyarch – love them or hate them – created what is possibly the most fairly balanced Call of Duty multiplayer since the first Modern Warfare, while attempting to buck the trend with new features.
This desire to stay fresh is exactly what the Call of Duty series needs to stay on top. Whopping year on year sales, no matter how much they may be diminishing, show that the bubble hasn’t quite burst yet, but it will one day, just like it did to Tony Hawk and Guitar Hero.
So how does Treyarch avoid this fate in Call of Duty: Black Ops 2? Here are a few suggestions.
Call of Duty: Black Ops 2 needs more variety
How many times have you rappelled, breached and cleared, called in airstrikes, participated in on rails vehicle sections, or battled in abandoned warehouses and facilities in Call of Duty games? We’ll answer that one for you – too many times.
What Treyarch really needs to show in Black Ops 2 is that Call of Duty can be innovative and refreshing, by distancing itself from what has gone before, but still keeping the spectacle of the series intact.
Call of Duty needs to deliver new things for gamers to do, and if rumours of a near-future setting for Black Ops 2 are on the money, this could give Treyarch a license to really turn the formula on its head.
Given the potential era, we could well see gadgetry similar to that found in the Ghost Recon series, such stealth cloaks, thermal imagining and AI drones. Would this be too far removed from the Call of Duty staples? Yes, probably, but that’s not necessarily a bad thing.
Call of Duty: Black Ops 2 needs to be more realistic
Now, we don’t mean realistic as in ‘make Black Ops 2 really, really boring please’. But when Infinity Ward and Sledgehammer Games rammed so much mayhem and noise into every minute of Modern Warfare 3, it watered down the impact of those big scenes.
It’s entirely possible to deliver tense and exciting small-scale battles without resorting to ear drum-melting levels of aesthetic insanity. Too much crap on the screen numbs the mind, especially when something like the small but epic TV station raid from the first Modern Warfare would suffice.
Treyarch doesn’t need to lay waste to the whole world in Black Ops 2, but it does need to scale things back and give these battles meaning again. Oh and as we said earlier, please don’t shove more abandoned factories and warehouses down our throats.
On top of this, we need a new plot without pantomime bad guys with readily available EMPs, nukes or any tired action genre staples. It would also be great to see Black Ops 2 drawing inspiration from actual historical war scenarios again, but repackaging them in a near-future setting.
The first Black Ops sort of nailed this with its shadow agent sub-plot wrapped around the Vietnam conflict, but quickly fell back into the same old yarn. Black Ops 2 could be a chance to get it right.
Call of Duty: Black Ops 2 multiplayer needs more customisation
Many people complain that Call of Duty multiplayer doesn’t involve teamwork. Not true. If you play online with a team of mates and coordinate as you go, you can potentially decimate the opposition to the point of embarrassment.
But where Call of Duty multiplayer falls down is that it’s difficult to carve out an identity online. Treyarch would do well to increase the avatar customisation options in Call of Duty: Black Ops 2, letting you create an identifiable soldier through unlocked gear.
There is a current rumour that when you level up perks in Call of Duty: Black Ops 2, you can choose between one of two pro variants, similar to a branching RPG skill tree. This would allow for greater skill customisation and help play to your own personal strengths, or compensate for weaknesses.
If Treyarch bring back and expand the custom emblem and callsign options, Black Ops 2 could let you stand out from the multiplayer pack, and create your own identify in the online arena. Although admittedly, Treyarch would need to filter out all of the inevitable boner camo designs.
Call of Duty: Black Ops 2 multiplayer needs to influence teamwork
Although we only just said that Call of Duty does allow for teamwork if you want to go down that route with a squad, the original Black Ops offered little reward for doing so. Modern Warfare 3 went some way to rectifying this through Strike Packages.
Strike Packages are rumoured to return in Call of Duty: Black Ops 2, and if true, would give more importance to being a team player, especially in the Support role, which is also rumoured to offer more killstreak points per assist. If true, this could see Black Ops 2 delivering a new level of cooperation online
Speaking of which, Call of Duty really needs a co-op campaign. Not only would it make more people give a toss about the Black Ops 2 campaign, it would be much more fun with other people.
So much flack gets aimed at Call of Duty campaigns each year that this one small change could turn the tide a little. Better still, make the campaign for up to four players and the plot could be a riot to battle through with mates. We’re amazed Activision hasn’t commissioned this sooner.
Call of Duty: Black Ops 2 multiplayer needs a DLC rethink
Year on year, Call of Duty DLC is the focus of immense hatred from some pockets of gamers. Many people believe that Activision’s approach to Call of Duty: Elite exclusivity does paying PS3 owners a great disservice, and that DLC packs are always priced too high. They’re right.
Shortly before he left Infinity Ward, we interviewed Rob Bowling about his opinion on making customers pay for old content, such as Call of Duty 4 maps in Call of Duty: Modern Warfare 2.
Bowling didn’t like this approach one bit, and stated that gamers should never have to pay for old content, and that he’d like to see future Call of Duty games giving it away for free.
Part of the problem with releasing a yearly Call of Duty game is that you play it, maybe download all the DLC, then you have to do it all over again 12 months later. Now we’re seeing gamers increasingly sticking with the Call of Duty game they like best, instead of moving on to the next one each year.
So here’s a bright idea, why not offer old Black Ops maps – which were arguably some of the best maps Call of Duty has ever seen – for free each month based on a community vote? People can still play the maps they love without abandoning them each year, and their map collection would keep growing with each new game.
It’s the same approach Harmonix has taken with Rock Band, in that player could import all of their downloaded songs to each game. If Treyarch did this with Call of Duty: Black Ops 2 maps, more people would be likely to play it without feeling ripped off.