Pundabaya wrote:
WTB wrote:
Maybe we should just accept that the original will never be matched?
The original was terrible.
Terrible enough to be #34 in the
BeeX Top 100 Games of all time.
Quote:
Acting as an agent for an elite anti-terrorist organisation in the year 2050, you are JC Denton, a cyborg fighting terrorism in a first person shooter with role playing elements. Unlike a traditional FPS, you can earn experience for murdering people in the face (or sneaking through vents around them if that’s more your style) and use them to customise your character and complement your playstyle. For example, a sneaky character would be good at lockpicking and hacking computers, whereas a face-murderer would make jiggy with the rockets. To further enhance your character, you can choose augmentations which are found throughout the game. These enable you to run faster, lift more, punch harder, see in infra red — typical cyberpunk things.
Playing the game is good fun, although the beginning can be frustrating as (like with all RPGs) you start out as weak as kitten, despite being allegedly highly trained. As the game progresses, the player is drawn across the world and through America’s finest conspiracy theories, meeting many interesting characters along the way (and face-murdering many of them). The level designs begin well, with atmosphere and nice little details such as reading the emails of a pair of lovers planning their wedding. However, later levels seem to be a little rushed, although that is not to say that there aren’t some strokes of genius in parts.
You can complete objectives in many ways, sneaking around the back door, and hacking a computer to turn the automated defence guns on their owners, or knocking on the front door with a rocket and shaking hands with the occupants with a shotgun. The range of weapons and tools are varied enough to hold attention, and the ability to modify weapons by adding a telescopic sights, red dots and silencers increases this. Players can only carry a set volume of kit though, pistols taking up less room that a rocket launcher for example, which further increases the sense of character specialisation: do you carry a lockpicks and datatools to get through doors, or more ammuntion to blast through them? Overall, Deus Ex is a rewarding and challenging game, and well worth a second or third playthrough as there’s often more little bits to find in the large levels.
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Mr Chris wrote:
MaliA isn't just the best thing on the internet - he's the best thing ever.