Ian Fairies wrote:
The demo is up for 360 owners. To be honest I thought it was pretty ok. It has, what I imagine, is the footstadium start of the game and part of the bit where your truck breaks down in the desert and you're looking for fuel.
To be absolutely fair I thought the stadium bit was pretty good. You play with the scenery, there's some chatter between soliders and Duke does his usual one liners. The desert bit though really shows how creaky the 360 version is though. Anyone who first played Half Life 2 on the original xbox will feel like they've gone back 5 or 6 years when consoles struggled to cope emulating the big spec PC version. It's slow, it eeks along and feels like the screen is skipping a few frames. Which is strange as the desert world doesn't look half as detailed as, say, Cyrsis 2. And the shooting is bland and repetitive which the pig cops managing to spot you whenever you move slightly out of cover. I really felt it was a shame though cause what was there seemed like it just tettering on the edge of being loads of retro inspired fun. I won't be getting this anytime soon but I think I'll pick it up in the bargins just to have a look at what could have been.
Does anyone know how the PS3 version stands up? Is it more competent than the 360?
According to the eurogamer face-off, the PS3 versions fares a lot better than the 360 version.
The 360 version really is a total sack of shit by all accounts.
I'm still waiting for the PC version to hit £4.99 in a Steam sale
http://www.eurogamer.net/articles/digit ... r-face-offQuote:
It's a night-and-day difference between the two consoles. The Microsoft platform runs the game with an uncapped frame-rate, presenting some of the worst screen-tear we've seen in recent times. It seems that the people in charge of the conversion could only manage to get any semblance of a 30 frames-per-second refresh by updating the framebuffer as soon as a frame was rendered, and even then we still see some alarming drops in overall performance. The result is an unwelcome assault on both the look of the game and the way it plays.
The contrast with the PlayStation 3's showing is remarkable. In an interview with the PlayStation Blog, Randy Pitchford talked about "amazing optimisations" for the PS3 version courtesy of Piranha. The PlayStation 3's ability to run at what is effectively a locked 30FPS with only very minor outbreaks of screen-tear creates a remarkable difference to the experience of actually playing the game. While it's still objectionably ugly in many ways (hardly "amazing" bearing in mind the standard of the average FPS these days), at least the game provides a consistent level of visual feedback to the gameplay experience, with controls that feel solid and dependable.