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 Post subject: Re: Star Craft II
PostPosted: Tue Aug 10, 2010 13:30 
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Hibernating Druid

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Grim... wrote:
I never really used the Mercs. I was far happier just building shitloads of stuff.
Really? I love calling them in, much tougher/powerful than the regulars. Great when your base is under a suprise attack and your wickle army is out on the rampage.

Grim... wrote:
Have you done the challenges? It really is paper-scissors-rock of the most complicated kind :S

Nah, I will when I'm through the campaign though.

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 Post subject: Re: Star Craft II
PostPosted: Thu Aug 12, 2010 17:52 
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Most of the way through the single player campaign (only playing every other day due to WoW duties), and it's been amazingly entertaining every step of the way.

The tech tree and upgrade system means you very much get tied to your favourite base strategy and which units you prefer - but that's cool because you kind of customise the game around your preferred play style.

I recently unlocked the 'Thor' unit, which when accompanied by a pack of fully upgraded Wraiths, can pretty much lay waste to an entire map.

I've largely ignored the more fiddly units in favour of basic awesome firepower, and the Merc units are good both offensively and defensively (it's always worth having the elite siege tank dudes on base defence duty).

I'm not one to get excited over pre-rendered cutscenes these days, but they are awesome in Starcraft 2.

The story is uber-cliché cheesy stuff, but I still quite like it.

Will probably start on all the challenges and AI fights after I'm done with the single player campaign, and maybe dip my toes into the world of multiplayer, most likely get creamed of course.

Overall, truly epic game, well worth the five thousand year wait.


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 Post subject: Re: Star Craft II
PostPosted: Thu Aug 12, 2010 18:19 
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Excellent Member

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Bah!

It is moderately entertaining, but slightly inferior to Company of Heroes.

I am quite liking the missions however, The Great Train Robbery was good. Still want to punch everyone I meet onscreen, mind. "Don't shut me out - let me in, Raynor!" for example, which reminded me of that bit in Black Books with Bernard and Fran, but done seriously instead.

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 Post subject: Re: Star Craft II
PostPosted: Thu Aug 12, 2010 18:39 
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NervousPete wrote:
Bah!

It is moderately entertaining, but slightly inferior to Company of Heroes.

I am quite liking the missions however, The Great Train Robbery was good. Still want to punch everyone I meet onscreen, mind. "Don't shut me out - let me in, Raynor!" for example, which reminded me of that bit in Black Books with Bernard and Fran, but done seriously instead.


Moderately entertaining?

Seriously, what does it take to get someone banned around here?

:hat:


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 Post subject: Re: Star Craft II
PostPosted: Thu Aug 12, 2010 18:40 
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Atrocity Exhibition wrote:
Seriously, what does it take to get someone banned around here?


"Better than Minecraft"


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 Post subject: Re: Star Craft II
PostPosted: Thu Aug 12, 2010 18:45 
SupaMod
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NervousPete wrote:
Still want to punch everyone I meet onscreen, mind. "Don't shut me out - let me in, Raynor!" for example, which reminded me of that bit in Black Books with Bernard and Fran, but done seriously instead.

Not liking StarCraft II because of the cutscenes is like not liking MineCraft because of the graphics.

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 Post subject: Re: Star Craft II
PostPosted: Fri Aug 27, 2010 9:14 
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Hibernating Druid

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Did the infested colonists level last night, the one with the day and night cycle. Really enjoyable mission to play with it's defend by night (and hunt the infesters) and smash by day.

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 Post subject: Re: Star Craft II
PostPosted: Fri Aug 27, 2010 9:35 
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Grim... wrote:
NervousPete wrote:
Still want to punch everyone I meet onscreen, mind. "Don't shut me out - let me in, Raynor!" for example, which reminded me of that bit in Black Books with Bernard and Fran, but done seriously instead.

Not liking StarCraft II because of the cutscenes is like not liking MineCraft because of the graphics.

But Minecraft's graphics are part of the charm for me, also the fact it's all made of gurt big squares is one of the key mechanics.


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 Post subject: Re: Star Craft II
PostPosted: Fri Aug 27, 2010 9:38 
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Please, no more threads spilling into Mine Craft.

It's so lonely here... so cold...

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:11 
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Master of dodgy spelling....

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Ok... it is beginning to annoy me..

I can't get work on my laptop... works on Desktop fine.

It is loaded and patched, just won't connect to battle net.. I am guessing it is my AV (Mcafee)or Fire wall.

Please Beex you are my only hope!!

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:12 
SupaMod
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Well. Turn off McAfee and your firewall and see if it works - that'll tell you!

When you're done, don't turn McAfee back on again, because it's a crock of shite.

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:14 
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Master of dodgy spelling....

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It is my works laptop...

I am trying to find out out to turn it off.... I hate Mcafee too

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:15 
SupaMod
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In that case "Don't play games on the company hardware".

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:25 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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I know.. I just play games when stuck in hotel rooms..

Not had a issue before, might have to dig out Company of Heroes or World at War.. :(

Edit: It saves having to carry 3 laptops... :(

Bloody Battlenet

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 10:29 
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EvilTrousers

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KovacsC wrote:
I know.. I just play games when stuck in hotel rooms..


No wonder you can't arm wrestle. Wank more.

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 16:44 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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You are kidding me Mcafee Viruscasn 8.7I Enterpise does not have a 'turn off' or 'disable' feature!!

That buggers that one!

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 16:46 
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Yeah, I was wondering if you'd find that.

You can set all the services to disabled, can't you? I think it may still have some lovely ring 0 drivers running even then though.

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 Post subject: Re: Star Craft II
PostPosted: Wed Sep 22, 2010 16:53 
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Master of dodgy spelling....

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it is an anti-hacking feature..

I will see what I can do..

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 Post subject: Re: Star Craft II
PostPosted: Thu Sep 23, 2010 8:50 
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Master of dodgy spelling....

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I am not goint to give in...

I can't ping the battle.net and tracert times out...

Hmmmmm..

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 Post subject: Re: Star Craft II
PostPosted: Sun Sep 26, 2010 11:48 
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I have now finished the single player campaign (on 'normal' difficulty, I'm a wuss.....) - overall, still a solid 8/10 but if anything I think it goes off the boil a little bit towards the end.

Here is a list of good and bad things about the game, conveniently placed into two categories.

STARCRAFT -

Graphics do not maketh the game, but SC2 is truly a magnificent visual experience. It's everything you dreamed RTS games might actually look like one day, whilst playing the original C&C at 320x200 as the crappy little stick men jiggled across the screen.

Sound and music are equally epic. When it all kicks off, your head will want to explode with happiness, a bit like early ecstasy experiences before you inevitably end up taking ten in a night and feel like wanting to die for the next week.

Faultless production values in every department, the entire game just works, no bugs, no glitches, nothing about it is annoyingly clunky or awkward - and anything you don't like can almost certainly be customised.

It's Starcraft again, but dialled up to AWESOME in every way.

The tech trees and credit system allow you to customise your base structures and units' stats/abilities to make stuff work very much how you want it to, geared more towards an offensive or defensive style, using the lighter but nimbler units more, or the heavier kick-ass units more, and so on.

The mercenaries are pretty cool.

The 'use a small finite force to complete several objectives' missions that I usually hate in RTS games, are especially well done and really good fun - made more so by the excellent AI of your forces.

The AI in general is excellent, are very rarely leaves you shouting 'NO NOT THAT YOU STUPID FUCKING COMPUTER!' at your screen.

At its most involved and exciting, it's absolutely as good an RTS game as I've ever played.

ARSESHAFT -

The story are characters are, in the final analysis, a bit rubbish. I clung desperately to the notion that it was all ironic or perhaps gently poking fun at itself - but as the final single player missions came to a close I was forced to conclude that it did seem to be taking itself seriously. Having the units get annoyed with you if you keep clicking on them for long enough does not compensate for a story and characters that appear to have been vomited out by a 16K ZX Spectrum's automated sci-fi nonsense generator. This is the same generator that came up with Independence Day and The Phantom Menace, just so we all understand how feeble it is.

It's Starcraft again, but FUCKED AROUND WITH! There are precious few missions in the game where you're able to consolidate a position, build up your forces, get all your research done - and then go out and kick ass on your own terms. Time after time it chucks in gimmicky new units that you'll only ever use on that one mission, or there is a super unit that can practically do the whole level by itself, or there are timed events that you have to race against, or you're left simply having to hold a point for a certain amount of time, and so on. This is Starcraft motherfuckers, let me turtle in and then go and kill everything when I feel like doing so, dammit!

The tech trees and credit system would make more sense if you had any idea about what was coming later on in the game, or indeed, if there were any levels left to play whereby the stuff you were paying for and/or researching would be of any use whatsoever. (A second play through on a harder difficulty level would be required to bring this into its own.)

And on top of that, once you've sunk all your credits/research into particular units/structures/whatever - it makes all the other things which, by definition, you already didn't really like very much, completely redundant as you now don't like them very much AND they're underpowered.

The mercenaries are ultimately useless. (I think I actually needed them once or twice, and that was nothing I couldn't have fixed by going back to my last save and tweaking my base a bit.)

The last mission is shit.

OVERALL -

It's a fabbo game, but in the final analysis I was left a bit disappointed by the single player campaign. Hopefully the Zerg and Protoss instalments will be better, specifically the stories and characters, I have a hunch I'll find it easier to feel affinity with a slimy Zerg overmind than the cigar-sniffing drunkard Jim Raynor, at least you'd expect a Zerg to not be too worried that his entire force has just been wiped out and can therefore start telling shit jokes to his chums again.

I'm working through the single player challenge missions, which seem to be pretty interesting and varied, and local games versus AI opponents are entertaining too - following on from which I may dip my toes into the world of online games against real other people. (Hopefully not a psycho ninja Korean who'll wipe me out in two minutes.....)

Definitely got my money's worth out of it already, but they could have done with getting some of the WoW guys in to help them with the plot. And the script. And the story arc. And the characterisation. And so on.


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 Post subject: Re: Star Craft II
PostPosted: Sun Sep 26, 2010 17:22 
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Hmmmm well I'm actually having a lot more fun with the single player challenges, versus AI games, and now proper versus games online than I was with the end of the campaign.

Looks like there's life after single player campaign after all.


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 Post subject: Re: Star Craft II
PostPosted: Sun Sep 26, 2010 22:52 
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Pah!

After a very good start with my practice games (5 wins out of 5 before I decided to skip the other 45 of them....), and then my 'pre-league qualifiers' where I turned in a 3-2 overall victory out of my five games, I've been put into the Gold League.

This sounds quite good, but in reality it means I'm getting FUCKING HAMMERED time after time and by every single race. Repeatedly.

The Silver League beckons I fear, but it is very good fun.

Opponents to date have been universally courteous and gentlemanly when it comes to in-game chat as well (which is very limited, since we're always busy trying to kill each other to death).

Watching the replays of my demise, whilst upsetting and traumatic, is equally enlightening.


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 Post subject: Re: Star Craft II
PostPosted: Wed Jan 19, 2011 22:33 
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I just bought this in Tesco. Stupid PC gaming drawing me back in.


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 Post subject: Re: Star Craft II
PostPosted: Wed Jan 19, 2011 22:35 
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WTB wrote:
I just bought this in Tesco. Stupid PC gaming drawing me back in.


There isn't enough room in a man's life for SC2 and WoW.

You may get the single player campaign done, but you won't be able to maintain a proper online SC2 career with playing WoW, unless you have, like, LOADS of time to play on your PC.


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 Post subject: Re: Star Craft II
PostPosted: Wed Jan 19, 2011 23:22 
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Ahem.


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 Post subject: Re: Star Craft II
PostPosted: Wed Jan 19, 2011 23:50 
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I forgot I have this.

Time for a 'quick' go...

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 0:00 
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Glad to be of service!


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 10:39 
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Hibernating Druid

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I got pasted! Half the battle was remembering the controls though tbh. Didn't help that I was playing one of the Protoss missions (not too well up on their units and tech tree).

This will keep me from buying anything else for a good while though. The update/patch made it run nicer (and quieter) on my MacBook Pro too. :metul:

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 11:20 
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I would like to try the demo, but the blizzard downloader crashes my Windows 7 into no longer recognizing my LAN after a few seconds of downloading.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 12:10 
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Despite not having a clue at all, I've played one, won one in the "practice league" against someone who was even more clueless than I am. My old Command and Conquer skills came to my aid. I really need to learn the game though. I nearly got fucked despite greatly outnumbering his troops because I didn't have anything that could attack air units, and he had two pathetic flying dragon-type things. Luckily the standard marine can shoot air units so I trained a couple of those.

Oh, and this game is good.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 12:16 
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Excellently Membered

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I've currently lost ALL of my online matches! I am woeful.

I even lost 5 minutes into the game because the enemy built a base in side my base... fookers!


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 12:23 
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:D

Were you just playing like 10 minutes ago? :hat:

Shouldn't we all be trading Real IDs and ting?

The only problem is you need to dish out your email address, which is obviously tricky. If anyone wants to be my Starcraft chum - PM me your battle.net email address or I can PM you mine, and we'll buddy up! I only have two friends. And one of them is AtrocityExhibition... :kiss:


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 12:42 
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Hibernating Druid

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I'll finish off the campaign first, before playing multiplayer.

Need the practice. :)

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:12 
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Girl! I've only done the first two missions. I've played a couple of skirmishes against AI, then I went straight into the n00b multiplayer playlist and won!


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:19 
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Hibernating Druid

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...ok.

PM me your details and I'll whiz you mine when I'm back at home.

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:19 
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So all we have to do is call you a girl and you submit? Has it really been that easy all this time?


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:22 
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Hibernating Druid

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Yes...

...to submit to BEATING YOU THE HELL UP WITH SPACE MEN IN YOUR FACE!

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:23 
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OH YEAH?

Which faction has all the insects and shit? They looked good when I was squashing them under my BAD ASS MARINE BOOTS.


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:25 
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Hibernating Druid

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Zerg.

I like the marines too. Siege tanks RULEZ!!1111111

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 13:26 
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Yeah, just realised you can use user names to befriend in SC2. The Real ID makes you chums in all of the Blizzard games including WoW.

My SC2 user name is TobiasFunke and my "character code" is 260. But still, if you want my Real ID, PM me.

edit: Ah, the Zerg? Gonna try them next!


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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 16:04 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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I might have to try the online version... :)

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 16:16 
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Hibernating Druid

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Girl!

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 16:17 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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Zardoz wrote:
Girl!



who?

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 17:20 
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Hibernating Druid

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...nothing. It's just what WTB called me to get me to play.

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 Post subject: Re: Star Craft II
PostPosted: Thu Jan 20, 2011 17:23 
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Comfortably Dumb

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KovacsC wrote:
Zardoz wrote:
Girl!



who?


Nah, it was by Danzig.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jan 21, 2011 10:21 
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Hibernating Druid

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Where the hell do you send invites out through the multi player menu?

Anyway, I finished the Protoss level that had stumped be before, most triumphantly. Only to play the next level
ZOMG Spoiler! Click here to view!
the one where you make a last stand against the Zerg and need to kill 1500 enemy units... I killed 1480 so I have to try again :'( :D .

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 Post subject: Re: Star Craft II
PostPosted: Fri Jan 21, 2011 12:29 
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Hibernating Druid

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Oh and by the way Blizzard, it would be much more helpful to zoom out further than zoom in.

It's a fucking battlefield not a shin kicking compo.

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 Post subject: Re: Star Craft II
PostPosted: Fri Jan 21, 2011 12:51 
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baron of techno

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Zardoz wrote:
shin kicking compo.


He totally deserved it.


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 Post subject: Re: Star Craft II
PostPosted: Fri Jan 21, 2011 16:34 
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On the main menu Zardoz, in the bottom right, there's a little button with a number on it. That's the number of your friends who are online, so it's likely 0 in your case because you're a GIRL! Hahaha. Seriously though, let me know if you still can't find it.


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 Post subject: Re: Star Craft II
PostPosted: Fri Jan 21, 2011 16:39 
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Yeah but I want to know how to make cyber friends with you in the game. Where do I 'input' your 'tag'?

I might be around for a game around midnight if that's any good.

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC. RIP, Dimmers.

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