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 Post subject: HTML5
PostPosted: Fri Jul 16, 2010 11:24 
SupaMod
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Has anyone done any?
I'm thinking of taking a look this afternoon.

What should I make?

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 11:31 
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Hibernating Druid

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Make a robots fighting dragons game.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 11:39 
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That Rev Chap

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I'm still upgrading all our stuff from PHP 4 to PHP 5. Looking at HTML 5 can wait.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 11:47 
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The new input types and the video element are pretty swish.

Other than that, I've not really done much with it simply because I expect it'll take Microsoft 15 gajillion years to get decent support for it in IE.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:30 
SupaMod
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The Rev Owen wrote:
I'm still upgrading all our stuff from PHP 4 to PHP 5. Looking at HTML 5 can wait.

That should involve you doing pretty much nothing.

What horrible crap have you got buried in the PHP4 code?

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:31 
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Grim... wrote:
What should I make?


Savages 4.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:32 
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baron of techno

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Make beex not crash and a "reply to all" button on the PMS pls.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:33 
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Grim... wrote:
Has anyone done any?


Nope, not yet. Show us what you do, though.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:34 
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kalmar wrote:
Make beex not crash

That's Apache, not HTML.

kalmar wrote:
and a "reply to all" button on the PMS pls.

And steal GazChap's thunder?

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:34 
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Craster wrote:
Grim... wrote:
What should I make?


Savages 4.


4?

http://www.lsav5.co.uk

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:37 
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Heh. I was expecting it to just say 'Cunt'.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 12:39 
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Grim... wrote:
And steal GazChap's thunder?

:P My thunder was killed in action a long time ago.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:14 
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PH34R T3H 5|<177Z!!1

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:15 
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Hibernating Druid

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Needs more dancing spiderman.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:16 
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Only if it's FUTURE dancing Spiderman.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:17 
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Natch.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:36 
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http://www.fullonrobotchubby.co.uk/html5/vid.htm
Bugger, that's easy.
Safari / Chrome only, I think.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:38 
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Heavy Metal Tough Guy

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Doesn't do it for me in Firefox on linux, but on Chrome it most definitely is some hardcore shit.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:41 
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That video's awesome for being able to make it look (more) like Grim...'s having a fit of some sort. Never has randomly clicking back and forth in a position bar been so much fun!


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:43 
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No position bar in Chrome here.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:46 
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markg wrote:
No position bar in Chrome here.

Right-click: Show controls?

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:46 
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Oh aye.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:52 
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The vid seems to have crashed in Chrome. I can't play it any more than once and when I do grab the video slider to select the start section, Grim... spacks around on screen even more that the original. FUN TIMES


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 13:53 
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Grim... wrote:

I am looking at the source and wondering what the trick is here. Is it that you are defining new elements with the CSS? If so, how does the browser know to allow that, when you are not specifying an HTML version?


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 14:11 
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itsallwater wrote:
The vid seems to have crashed in Chrome. I can't play it any more than once and when I do grab the video slider to select the start section, Grim... spacks around on screen even more that the original. FUN TIMES
This was the fun I was having.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 14:12 
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iPad / iPhone users!

Does this work?
http://www.fullonrobotchubby.co.uk/html5/vid_iphone.htm

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 14:35 
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lasermink wrote:
Grim... wrote:

I am looking at the source and wondering what the trick is here. Is it that you are defining new elements with the CSS? If so, how does the browser know to allow that, when you are not specifying an HTML version?

The new elements are part of HTML5, they're not being defined by the CSS, just styled.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 14:37 
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Grim... wrote:

It does.
Iiiiiiiiiiiiiinteresting.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 14:48 
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Grim... wrote:


Yep, and it works well.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 15:23 
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GazChap wrote:
lasermink wrote:
Grim... wrote:

I am looking at the source and wondering what the trick is here. Is it that you are defining new elements with the CSS? If so, how does the browser know to allow that, when you are not specifying an HTML version?

The new elements are part of HTML5, they're not being defined by the CSS, just styled.

Oh! I guess I assumed they weren't already defined, since he is setting display:block for all of them. Something in the back of my mind about being able to style XML that way.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 15:28 
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lasermink wrote:
Oh! I guess I assumed they weren't already defined, since he is setting display:block for all of them. Something in the back of my mind about being able to style XML that way.


I think that's a workaround for IE, as obviously it can't understand the new elements and will display them as inline by default.

edit: I'm not sure. As I said, I haven't looked into HTML5 yet.


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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 18:24 
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and!

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ooh yeah - I've been looking at this but haven't had a chance to try it.

It probably means I can avoid teaching fecking Flash in September, which I've managed to avoid up until now.

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 Post subject: Re: HTML5
PostPosted: Fri Jul 16, 2010 23:29 
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Saying it as a supporter since version 3 - Flash is dying.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: HTML5
PostPosted: Sat Jul 17, 2010 0:09 
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Dimrill, can we get an arms-raised, cheering Cthulhu dimlie? It's the only thing that seems an appropriate response to that statement.


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 Post subject: Re: HTML5
PostPosted: Sat Jul 17, 2010 9:16 
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Grim... wrote:
Saying it as a supporter since version 3 - Flash is dying.

And not before time, too.


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 Post subject: Re: HTML5
PostPosted: Sat Jul 17, 2010 15:42 
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and!

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Quote:
Saying it as a supporter since version 3 - Flash is dying.


and there was much rejoicing.

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 Post subject: Re: HTML5
PostPosted: Thu Jul 22, 2010 17:15 
SupaMod
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This is an interesting blog post:
http://www.pseudocoder.com/archives/why ... lace-flash

Some good comments, too. Dude has a point.

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 Post subject: Re: HTML5
PostPosted: Thu Jul 22, 2010 17:30 
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Grim... wrote:
This is an interesting blog post:
http://www.pseudocoder.com/archives/why ... lace-flash

Some good comments, too. Dude has a point.


True. Can you create simple apps and wigets in HTML5? or is it just html with extra tags?


probably should google it.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 14:43 
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http://www.effectgames.com/demos/canvascycle/?sound=0

8-bit HTML5 animated pixel art.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 15:34 
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baron of techno

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Amazin!


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 15:41 
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baron of techno

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Grim... wrote:
This is an interesting blog post:
http://www.pseudocoder.com/archives/why ... lace-flash

Some good comments, too. Dude has a point.


I'm not sure his underlying premise that "it's vital to have the [feebly weak] copy protection that flash video provides" is actually a valid one though. DRM can fuck off.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 15:45 
SupaMod
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Grow up - Flash has shiny good copy protection, and large content providers like Hulu and Blockbuster are probably going to continue to use it. No matter what you think of DRM, unless they write something into HTML5 to let providers protect your stuff (and, quite honestly, why shouldn't they?) Flash isn't going to go away. And that means that Flash Adverts and all-Flash websites aren't going to go away either.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 15:56 
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baron of techno

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Because the copy protection never stops anyone who's actually determined, does it? All it does is annoy legitimate users.

And personally I can certainly live without flash ads and all flash websites, thanks!


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 15:58 
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kalmar wrote:
All it does is annoy legitimate users.
In what way?

kalmar wrote:
And personally I can certainly live without flash ads and all flash websites, thanks!
Obviously - and that's why it needs to die.

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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 21:40 
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I like flash. Surely you can't make nice little games in HTML 5 like Bejewelled....


EDIT: GOOGLE says I :belm: ! Although this just means Java lives instead:

http://www.benjoffe.com/code/


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 22:30 
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I agree with Grim...

Flash needs to die, but it's not going to go away if publishers can't protect their material. Obviously there are ways to get at a video even with brilliant protection through Flash, but it's never as easy as a right-click. Until such things are possible, major players are going to stay put. Christ, they're already paranoid enough about sticking their stuff online.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 22:40 
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itsallwater wrote:
I like flash. Surely you can't make nice little games in HTML 5 like Bejewelled....
EDIT: GOOGLE says I :belm: ! Although this just means Java lives instead:
http://www.benjoffe.com/code/

Bejewelled? You mean Quake 2, right?

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: HTML5
PostPosted: Mon Jul 26, 2010 22:49 
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Grim... wrote:
itsallwater wrote:
I like flash. Surely you can't make nice little games in HTML 5 like Bejewelled....
EDIT: GOOGLE says I :belm: ! Although this just means Java lives instead:
http://www.benjoffe.com/code/

Bejewelled? You mean Quake 2, right?



Oh how I :luv: Quake.


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