This thread is aimed at folks who have already completed the entire game, or folks who don't mind having the whole thing spoiled, or who will never play it so don't give a shit.
The other GTAIV thread got a bit daft 'cause about 50% of it was spoiler-tagged out and you never knew if the spoilers related to something you'd actually done or not, I clicked on more than one spoiler only to realise, 'Shit, they're further in the game than me.'
As such, let's have a nice 'all out in the open' thread for those folks who have finished the game and wish to discuss it without having to worry about spoiling stuff for others (or themselves!), and I'd guess that most people who bought the game have finished the mission mode now anyway?
But just to make it absolutely clear:
HERE THERE BE LOTS OF GTAIV SPOILERS - DO NOT READ THIS THREAD IF YOU DON'T WANT ANYTHING AND EVERYTHING REVEALING TO YOU!
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SPOIL OFF!
So then, what was awesome about it in story terms?
Michelle turning out to be a sinister government agent I wasn't expecting, and was a nice little twist, although she did turn a blind eye to rather a lot of carnage.
Most of the 'moral choices' didn't really deliver on their promise, and all of them (except the very final one) presented either a very minor variation on the overall story, or absolutely none whatsoever. I don't see this as having been a problem as such, and it does mean that there aren't whole story branches you might miss out on, but it also largely kills off the need to replay the game doing everything differently.
Proper, decent characters, even the ones that start off annoying (Roman and Brucie in particular) you just can't help but to end up liking, especially the total nutcase Brucie.
Dating actually works well, despite my original cynicism about the whole concept, and does deliver tangible rewards, being able to get Kiki to wipe out a two star wanted came in handy on more than one occasion. It's also nice that all the girls are somewhat flawed and have their annoying traits, it fits in with the game perfectly. (Kiki in particular is a terrible drunk, the first time I went out to a bar with her she staggered out across the pavement, fell flat on her face over a dustbin, and proceeded to give me a right hard time about fucking other whores and not keeping my dick in my pants.)
Some of the choices are quite hard to make, I had no problem killing Playboy X instead of Dwayne, but when it came to killing Derrick or Francis, I really wanted to kill Francis, but killed Derrick just because I didn't want to piss off Francis, and I wanted his clear a three star wanted special ability. (Turns out it actually makes no difference to the story though.)
The way that Darko Brevic is built up to be this ultimate evil character who's responsible for Niko's current brutalised mental state is excellent, so when you finally meet him, the expectation is of a massive gunfight with an army of Eastern European badasses - and yet, he turns out to be just a desperate junkie who sold you and your friends down the river for $1000 to feed his habit - it's a far more poignant meeting than I was expecting, especially when you gun him down and before he dies he simply says, 'Thank you.' (And then Niko shoots him another five or six times, during that whole sequence I actually forgot I was playing a game, it feels genuinely cinematic.)
The overall sense of low lives and slime that pervades the entire game, and Niko's obvious disgust with those around him and what he's doing. If there's one thing this game doesn't glamorise, it's crime and killing and all the rest of it - despite being massively, hugely enjoyable as a game - I always felt that the driving motivating factor for Niko was to just get the fuck out and into something better. After all, what other shooter has ever contained the main character saying quite simply when commanded to kill someone:
'But I don't want to.'
Some of it's a bit ham-fisted and the dialogue doesn't always run true, and Niko's motivations don't always add up, but I've watched proper Hollywood movies that have made a million times less sense than GTAIV does.
The final 'choice' - revenge or deal (save before you choose if you want to see both endings). Revenge means Kate gets killed, deal means Roman gets killed (which is bitterly ironic 'cause that was what Roman was urging you to choose). The death of Roman is far more effective in my opinion, but choosing revenge makes far more sense for Niko's character. I just didn't buy into Kate enough to really feel it would matter so much to Niko, despite them sharing some quite tender dialogue towards the end of the game.
Also, by choosing revenge you get to properly kill the fuck out of Dimitri and Pegorino, whereas with deal, Dimitri kills Pegorino and you just get Dimitri. I suggest you play both endings and make your own mind up.
The ending itself, very understated and certainly not a happy ending, excellent shot of the statue of happiness, and the end credits are worth watching for some cool music and fantastic fly-bys of all over the city - how amazingly wicked is the graphics engine Rockstar have come up with for this game?......
Other stuff?
Random characters are a genius little addition and the way they do react to your choices is cool, as is the way they flesh out the city with more 'real' people. Psycho serial killer Eddie Low is genuinely a bit disturbing to listen to, so I was glad to kill him after our second meeting.
Side missions are worthwhile and truly diverting, assassinations and most wanteds in particular are very entertaining, but even the more mundane car robberies have a real appeal.
I've still got a way to go for 100% completion, (haven't done any of the pigeons or unique jumps yet, have quite a few most wanteds, vigilantes and car thefts to do, as well as a few races), but even though I've finished all the missions, the game does keep drawing me back in and I reckon I will see it through to 100% completion, which is very unusual for me. They've done an excellent job on making the game 'feel' as if it's still going on, you still get calls off your friends, can still go on dates, get new girlfriends, can go and do activities, all that kind of thing, so whilst there are no new 'main story' missions, there's still lots to do and it doesn't have that 'empty' feeling that GTA3 and Vice City had when the main missions were finished.
It's not a perfect game, but when it's at its best (the insane HEAT-esque bank job mission, or the boat chases, or the final mission which whilst infuriating felt sooooo satisfying when I finally nailed it), it's as good as gaming has ever got IMO.
I'm 44 hours in now, and I reckon there's another 20+ hours in it yet - and then of course, there's the DLC to look forward to. (Which I hope is more than a few crappy new cars or something.)
Haven't bothered at all with the multiplayer but I believe it's good, might have a dabble at some point.
Overall, I'm calling this as 'best game ever' without a doubt.
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