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 Post subject: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:07 
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WeeWar (RL) looks pretty tops. It's (a lot) like Advance Wars, but with hexagons rather than squares. You play in a browser, and it emails you when it's your turn.
Myself (Grimdotdotdot) and Dr. Gaywood (PenLlawen) are enjoying a game right now. Join in!

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:08 
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Blocked. :(

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:09 
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Attachment:
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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:11 
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It looks like Battle isle.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:11 
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That looks fun.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:11 
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I loved Battle Isle 2.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:12 
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MaliA wrote:
It looks like Battle isle.

I don't know Battle Isle, but it practically is Advance Wars.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:13 
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Craster wrote:
I loved Battle Isle 2.


Was that on the amiga as well? Ir emember a robot cutting torching through a door when a base was captured.

I liked the WWI game. Of it. but I'm buggared if I can recall what it was called.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 12:15 
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Battle Isle was brilliant.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:09 
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I played mostly History Line. Also brilliant

Grim: how do i join your game?


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:13 
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You can't join in with Gaywood and I (1v1 only), but you can start a new game and invite me (Grimdotdotdot).

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:14 
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we could do a 3 or 4 player game. Seems myp also wants to play


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:16 
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I'd love to, but unfortunately it's blocked from work.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:18 
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Grim and Gaywood have been invited


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:19 
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RuySan wrote:
I played mostly History Line. Also brilliant

Grim: how do i join your game?


That's the one!

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:27 
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RuySan wrote:
Grim and Gaywood have been invited

So I see.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:31 
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keeping in the hexagon talk, i recommend everyone the freeware game Battle of Wesnoth. It's got dubious anime graphics, but otherwise its ace. I also recommend Fantasy Wars, which would be a classic if it wasn't for the absolute nasty difficulty.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 13:39 
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There should be a browser Civilization


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:19 
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Do we sacrifice our unit when we capture a fort? because my trooper did disappear


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:20 
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RuySan wrote:
Do we sacrifice our unit when we capture a fort? because my trooper did disappear
Yes. Tripped us up too.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:21 
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great, now i only have an heavy trooper in play.

Still, i don't think it's a good design decision


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:40 
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MaliA wrote:
Craster wrote:
I loved Battle Isle 2.


Was that on the amiga as well? Ir emember a robot cutting torching through a door when a base was captured.

[quote]

I remember that too.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:50 
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battle isle 2 on the amiga was about the most frustrating not appearing thing for me on the amiga, longed for it for months, and then it didn't appear.

history line was lovely though, and very innovative in a way... my most played was bi'93, after a great review by mark winstanly in ap
http://amr.abime.net/review_1314

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 15:55 
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invited grim, on my citrix screne i see it is blocked for work though, shame

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 16:16 
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How can the units recover? Just by staying still?

Didn't know it was possible, but just noticed a tank recovering.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 16:17 
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RuySan wrote:
How can the units recover? Just by staying still?

Didn't know it was possible, but just noticed a tank recovering.
Click it, then select "repair" from the menu. I'm not sure if it's random or if you get more health when you are on a base or something. You can't move or attack if you do this though.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 16:20 
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I think the fact that the fights have randomness in them is going to be a game-breaker for me :(
Shame, because it's so close to being perfect.

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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Mon Mar 23, 2009 16:25 
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Grim... wrote:
I think the fact that the fights have randomness in them is going to be a game-breaker for me :(
Shame, because it's so close to being perfect.
I am also unhappy at that.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Tue Mar 24, 2009 11:13 
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romanista wrote:
invited grim, on my citrix screne i see it is blocked for work though, shame

You need to start the game, man.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Tue Mar 24, 2009 12:20 
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Grim: seems Gaywood admitted our supremacy


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Tue Mar 24, 2009 12:25 
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RuySan wrote:
Grim: seems Gaywood admitted our supremacy

It's your go, man.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Fri Mar 27, 2009 13:22 
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the game is a bit crap. And it's not because i'm a bad loser.

i think the Heavy Tanks are overpowered. It could be a good strategic decision making to ponder between buying units now or wait another turn for a big one, but light tanks can't even scratch heavy ones, so the balance goes of the window.

Too bad Wesnoth doesn't have play-by-email. It would be awesome (except that we are playing on our works)


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Fri Mar 27, 2009 15:12 
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RuySan wrote:
the game is a bit crap. And it's not because i'm a bad loser.
What's bothering me is the (quite big) random factor in battles. Advance Wars had no random element at all and it was the better game for it, I think.

Quote:
i think the Heavy Tanks are overpowered. It could be a good strategic decision making to ponder between buying units now or wait another turn for a big one, but light tanks can't even scratch heavy ones, so the balance goes of the window.
I dunno, they seemed less powerful in the game I played with Grim.... Perhaps we've all been unlucky with our dice rolls in combat?


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 Post subject: Re: WeeWar - Advance Wars online
PostPosted: Fri Mar 27, 2009 15:41 
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Doctor Glyndwr wrote:
RuySan wrote:
the game is a bit crap. And it's not because i'm a bad loser.
What's bothering me is the (quite big) random factor in battles. Advance Wars had no random element at all and it was the better game for it, I think.


every tbs game i played had a luck factor. Be it the chance to hit, the damage "dice", or other factors. The strategy is always pulling the chances into your favor.

The problem is that this game doesn't explain what's behind each random event. Why sometimes the units get 1 hit point when repaired and other times get 2.


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