Here is what I did to get that time:
ZOMG Spoiler! Click here to view!
Jump onto the aircon units then onto the corner of the building. Drop (don't jump) off, then over the left-hand edge of the pipe and jump from the plank. Get onto the smaller building in front of you, then run off it's right-hand side and hit X to slow the game down. As soon as you land on the ventshaft, hit jump to jump over the fence, then jump onto the corner of the high building, then jump down onto the big building in front. Run through the door at an angle (as you can't turn fast enough if you go through it straight) and round into the lift (~45secs). Cut scene. Go around and jump over the railing, keep running round and vault the display box, then wallrun close to the next one (the wall on the right) and look at the box so you land on it. Run up the wall and spring off over the railing behind. Wallrun jump the left wall to get onto the top level walkway, smash the window, run to the end of the room and wallrun over to the plant pot. Jump down, then wallrun jump over the photograph to grab hold of the walkway (this can be tricky to get right - hit X to slow things down if it helps), then hop up into the vents. Go through the vents, through the door and jump straight away. Slide down and jump, drop off the building (don't jump), then drop right down off that building (ignore the smaller one) and run around the pipes. Drop off onto the next building, hop over the obstacles, then jump off the right-hand side of the edge, heading to the right so you land on the metal scaffold and not on the crash-pad. Hop over the fence and go around the corner. Jump onto the box, then wallrun-turn-jump onto the bar, swing onto the top of the steps. Wallrun-turn-jump on the left, then wallrun the gap, then wallrun-turn-jump again, over the pipes, wallrun-jump off the aircon thing to get over the fence, and then jump slightly to the right from the plank so you land on the garden (don't roll). Through the door, head straight through the bad guys and wallrun-jump them at the last minute into the lift. It takes two minutes to get to the end from here. Come out of the lift, run around and hop over the banister (don't roll) and through the door. Drop off and wallrun-jump to the next door. Head around, through the door, and jump over the edge and across the bridge. Keep going through the subway in as straight lines as possible, turning as you slide under the door to the red area. You can run under the second door if you're quick. Once out, head just to the left of the left-hand bad guy, jump up the steps, then up onto the ledge to the left of the orange bit. Hop up the bench at the top, jump up above the garage door, up the ladder, quick-turn at the top, run until about 1 second after the rope turns red then jump for it. Jump over the final railing and check your time...
Note that you never have to use any stairs, and always duck after you jump unless you are climbing up stuff!
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Grim... wrote:
I wish Craster had left some girls for the rest of us.