NFS Heat (Again)It's time to bring my amazing Need For Speed thread up to date by playing the current main console Need for Speed game:
NFS Heat!
It's thanks to a strange confluence of circumstances regarding Microsoft's Game Pass that I'm finally able to play Need for Speed Heat (or NFS Heat, as almost all sources name it, except the achievements panel that comes on during the console screensaver).
What do you mean I've already written about Heat before? I'd honestly totally forgotten, hah! I thought this was the first time I'd played it! I have no idea when I would've played Heat - there was no save game on my console. Well, anyway, I'm going to write about Heat
again because I kept all these notes for a reason, dammit.
It starts kinda okay, I guess. Takes an age to load. The title screen music is kinda dull. It doesn't blow your hair back like the way New Hot Pursuit does, or The Run does. I've written here it reminds me of Turrican's loader music, which would be a good thing, if true. There's lots of (deliberately) glitchy video, camera angles, cars, things that are magenta.
We're playing as the mysterious entity known as JOE, who has a voice, and a car. His nemesis is a cop named Mercer, which is not to be confused with Alex Mercer from [Prototype] or voice actor Matt Mercer. He's racing, and we're controlling him! First: the car engine noise is wayyy too damn high. And there's a camera option to set the pitch in the chase view, but it doesn't lock the pitch in place, so it lets you set the range of the momentary tilt of the camera if you touch the right analogue stick. Yeah, that's mega-handy.
Joe gets owned by the Super Hyper Corrupto-Cops who almost shoot him dead on camera, but are told not to because that would be very stupid. Joe has been demoted from protagonist status and instead we must pick a new player to replace him.
We get a dozen insufferably trendy assholes to pick from. They look like they should be lounging around on a beach under a heavily filtered sunset strongly implying that if only I had perfect sneakers like them I would be able to live a more fulfilling life. I hate all of them and their pudgy, ugly, Mass Effect Andromeda faces. There's only one White American Guy and he looks like a prick with his tattoos and whatnot. Okay, mostly I just hate him.
I don't know why you can't have a completely custom man. Perhaps EA thought that would be...
fun? and swerved away from it at the last minute. Later on you can 'customise' the man with a Test Drive Unlimitedish selection of reskinned shirts, hoodies and shorts, technologically placing the game firmly behind Tony Hawk's Pro Skater 2 and the entire wrestling game genre. I bought a new T-shirt with my hard-earned Bank, but the texture never fully loaded after the next race so my character's tiger emblem looked mostly like a ghostly fried egg.
First of all, and you really really must do this to get anywhere in Heat: use the horrible and unintuitive, stupid D-pad menu that's taken the place of the EasyDrive TM (TM) menu from the earlier Ghostly Games Needs For Speeds and go into Live Tuning and set the steering sensitivity to maximum. Trust me on this: you
will not be able to race if this is set to anything other than the maximum. By the way, this setting, together with the Downforce setting, comprises the entirety of car tuning customisation in Heat.
Now your car can move like a car and not like a battleship, giving you a fighting chance at winning the (actually really bloody difficult) starting race. Of course, I kept restarting 'cause I'm not losing the first bloody race. The computer cars are impossible to shove out the way, and, yes, when you're in front you're in front, and when you're behind, you're
behind. There's no solid barriers like Underground, just street furniture and barricades that slow you the heck down and make you lose the race. :( It's better than the nothing you get in A Criterion Game. Blink and you'll miss it: various parts of street furniture, toll gates and so on get magically reset every lap of a lap race.
Heat exists in a world where car parts are so rare and prized that no stockist will dare sell to a drive unless they have proven themselves on the underground racing scene. We're not talking some sketchy garage here - we get an overlong cutscene of our guy driving up to a huge commercial car parts stockist and pounding on the door to be let in.
We've got a plot going on with family drama and this woman making a crew or something, and I just don't care. There's a hilarious cutscene between what's-her-name and what's-his-face brother-sister duo (the real main characters of the game, perhaps?), where she's stolen their father's prized car to do some Underground Stuff in order to express herself, resulting in the dialogue:
"I'm trying to make something of my life! I'm actually really good at this!" she says, gesturing to their legacy.
https://imgur.com/a/Vi9QWIsHE HAS A POINT. THE CAR IS COMPLETELY BLOODY TOTALED.
My character has such little conviction that he immediately goes along with everything. He's really not into any of this. He's got a little mocapped dance he does when he wins a race but it's so unenthusiastic I can't help but laugh.
I'm not really getting along with NFS Heat as much as I ought to.
The audio design and implementation in this game is terrible from start to finish: the mixing of the effects and music together is messed up to the point where if I want to hear the music at all I have to turn everything else down to nothing. Which I don't. I do not like the music in this game. Call me an unadventurous sod, but all this modern rap where the words pour out with the same pitch in a rapid, regular rhythm so they sound like a woodpecker just doesn't do anything for me. I miss the electronic music from early NFSes. I miss Pendulum, and I miss Teddybears. Hell, I even miss Muse from A Criterion Game, and I hate Muse.
Don't think about letting go of the controller for a second during the plot cutscenes. If you've got your xbox screensaver set to trigger after five minutes of inactivity, it'll blank the voices for the rest of the scene with no way to get them back, and the subtitles will also go out of sync or disappear entirely.
There's a different set of music for daytime exploration, daytime races, nighttime exploration and nighttime races. It's a very, very small set. I like to play games for hours upon hours at a time, but even a harried player who can only steal half an hour here and there for racing would get sick of the repetition in this soundtrack even if they liked what they were hearing. Also the music changes when you restart a race, which is kind of annoying and dumb. Double also, I thought the game had added some intricate effects to the music to blend one track with another - intermittent cuts and repeats of sections, like a radio advert, and matching the pulsing lights in the Pause Dimension. But no, it's just the game engine struggling to play an MP3 at the same time as racing.
I tell a lie, the garage music is quite nice, and so is the music for the loading screen from the garage to the world. I'd rather race to that music than the crap the game gives you.
The pursuit music is the best music in the game, firstly because I love pursuit music in general, and secondly because it's instrumental. But this pursuit music is the mildest pursuit music known to man. It's about as spicy and dramatic as a cup of decaf Tetley. I'd turned all the music volumes except pursuit to zero pretty quickly, but the game code isn't set up to handle that. Whenever you get seen by a cop at night, the currently silenced song will blast at full volume so it can transition to the pursuit music. It's stupid.
It's time to talk about Heat's signature feature: the pursuits!
The pursuits in Heat are really tense! They're the best part of the game... for about twenty minutes. The more you know about them, the less fun they are - the various pieces only fall into place in a satisfying fashion for a brief moment before the police become either too annoying, invisible, impossible or absurdly easy to defeat.
In the King of Need for Speeds, Need For Speed Most Wanted 2005, cops clung you to pretty hard, but it was possible to evade them with pure speed. You also possessed magic powers, allowing you to plow through roadblocks and make impossible turns if you had the reflexes and foresight to pull the moves off. For less eldritch-leaning racers, the city was filled with incredibly fragile things that would smash up your pursuers, or at least make them slow down politely to have a look and shake their heads.
Heat doesn't give you either of those things. You're just You. There's no pursuit breakers or magic powers: all you have is your own improvisation and speed. And speed is useless, you can never, EVER outrun the cops unless you're in a Koenigsegg. Don't even try.
At the start of the game, when you don't know how things work, the cop chases are super tense. You'll be forced to get really good at the driving (or at least as good as the unresponsive driving model allows) just to last five minutes against the cops. And if you don't break the pursuit, the heat level will rise and you'll get smothered, fast.
The game feels nothing like the pursuits in Criterion Hot Pursuit - they're all linear and arcadey. These are a lot like Rivals - frantic sandbox battles to the death, with a health bar and points on the line. In Rivals you earned 0 for dying, but Heat lets you keep your score but only at 1x multiplier. Rivals lets you have infinite repairs, Heat only lets you have three goes per night. Ghost really tried to put together an original-feeling, difficult but possible, exciting pursuit system. You don't have to be perfect, and you can't ever lose progress. It might (
might) even be in my top three pursuit systems of NuFFses.
That's the good part.
The bad part is that some races require a certain level of Heat to get into, which means deliberately getting into and out of a pursuit just to start the next race. And there's no fast travel at night, and there's no quick restarting a dangerous night race since getting from place to place intact in or out of races is supposed to be the challenge. And when you've finally gotten the Heat you need, don't forget that some races have an entry fee in Bank, which you can't earn at night - despite the plot characters saying that there'll be prizes!
What is lovely is how flashy and genuinely mad (in every sense) Heat's night cops are. The asshole night cops are pretty funny. They're constantly showing off to one another and trading jabs with the despatch officer. It's nice to know that I'm ruining someone's evening. Miles above the copy-pasted chatter in Carbon and Undercover.
The extra bad part is that Heat's pursuits have pursuit breakers after all. And once you know this fact, the glamour around Heat's pursuits will be completely ruined. A dozen hours in, I started to figure it out. I thought going off-road would be the key, but the cops don't mind that. It's hills they don't like. Chicanes and cliffs. But especially ramps. Any time your car hits a ramp or a hill, the pursuing cops will self-destruct. That's it. There's a part in the centre of the map where there's a long riverside road with several jumps in a row, and it's an instant win against any pursuit.
Now that you know that cheat, all that's left are the tedious day races with their annoying music and the 'Campaign Missions' with their unskippable character prologue things. Blah.
It's really bizarre how the main progression works in Heat. I don't know if I've completely figured it out. Day races get you money and there are some tedious character things where if you listen to some butthead talking about how you're a promising novice racer he'll give you a once-in-a-lifetime opportunity to win a Level: Terrible car part, Night races get you Rep which seems to control absolutely everything else. Rep gets you more car parts in the shop, which in turn seems to advance the difficulty of all the races on the world map.
As I played the game, races I thought I'd won became un-won. It was very confusing. After about two hours in, I didn't unlock any new races, but the older races' prerequisites started to shoot up in rank. It makes sense that each race would have difficulty variations, but there's no way to choose which difficulty you play. It sucks if you've managed to get the game to think you've got a super fast car when you in reality don't, especially when you move onto the off-road races and need a whole new car with the zero money you have left after upgrading your main one. I ended up winning all the off-road races in a Lamborghini, because trucks 'r' dum'. (There's like four off-road races in the entire game, unlike Payback. Payback had a completely separate character class type thing for off-road cars, didn't it?)
Whatever happened to good old, simple Quick Race, I ask you? And race replays?
Heat doesn't have car tuning. Or DOES it?
It does, but it's absolutely awful and you'll hate it, probably. I can see what they were trying to do, but it's just not good.
Some earlier Needs for Speed let you customise your car's performance characteristics in confusing and difficult to perceive ways through a dozen or slow sliders relating to the suspension, steering, gears and so on. As I mentioned above, Heat gets rid of all of those except for two: Steering sensitivity (MAXIMUM) and Downforce (does nothing). I pulled a ruse on you there - there are in fact a bunch more ways to customise your car!
Payback's speed cards (which I liked, dammit) are gone for good, and the car customisation menu is back to the style in Underground - a horizontal bar of meaningless icons that you'll navigate mostly through muscle memory rather than understanding. Underground's parts were straight upgrades for the different pieces of your car: better engines were more engineered and better tyres were more tyred. Heat goes one better and combines these with the Mods from A Criterion Game. As well as straight up upgrades, the different car bits bias your car along two super sciencetastic axes.
Heat's cars are classed on two axes: Race vs. Drift, and Offroad vs. Road. Here's a quick guide!
Race ▣ □ □ □ □ Drift - Congratulations your car will probably steer like a car.
Race □ ▣ □ □ □ Drift - Your car is frustrating and useless.
Race □ □ ▣ □ □ Drift - Your car is infuriating and feckless.
Race □ □ □ ▣ □ Drift - Your car is aggravating and worthless.
Race □ □ □ □ ▣ Drift - Congraulations your car will probably remain in a drift for more than .5 seconds instead of snapping to the road.
Offroad ▣ □ □ □ □ Road - You can do off-road races on a level playing field.
Offroad □ ▣ □ □ □ Road - No.
Offroad □ □ ▣ □ □ Road - Don't.
Offroad □ □ □ ▣ □ Road - Do not.
Offroad □ □ □ □ ▣ Road - Your car works.
Because you can only get the extremely biased car parts right at the end of the game, be prepared to spend most of your time driving a substandard car that can barely compete with your opponents.
At the end of the game, I was going for the achievement to hit 240 MPH. Innocently, I decided to buy the 'Elite' Drag Tires that were rated for maximum speed (since I requirement for it). But since the resulting car bias wasn't firmly Race-Road, you guessed it, I couldn't bloody steer and the part was completely useless. There aren't any Drag races in Heat btw. In fact, there's hardly any different types of race at all, the game is incredibly unambitious compared to NFSU, NFSU2, MW, Carbon and especially Undercover. I loved Undercover's highway battles with the dramatic music! Ghost have made a huge city with big roads and highways and things, but all you can do is go round and round and round (PARKLIFE). If I ever meet Mr. Circuit, inventor of the Circuit Race, I'm going to knock his block off.
There are Drift challenges in Heat, but there's no magic 'drift physics' like in the Underground games where the car becomes magical and soapy just for that one race. If you want to change your car from being a zoomy dog-noser to being a bar of soap, you have to go through each category of component and replace it with the corresponding Drift-compatible part. You can't save your car customisation set-ups. Sucks if the next races you've got to do alternate between regular races and drifting. Also, doing a drift challenge at night will almost certainly end with you being chased by the cops with your drift pants on, which is... original.
Drift scoring in NFS has been all over the place since it was introduced, usually erring on the side of too easy. Here, it's difficult because it's difficult to get anything but the fastest, extreme-Drift car to stay in a slide more than a second. There's no off-road penalties or barrier penalties, or going back a mile to take a second run up to a turn penalties.
Car upgrades are compatible between cars, if you really want to detach them from Barry to give them to Bob one by one. Also you can do full engine swaps, which is underexplained and confusing.
Remember in Forza Horizon where the game would offer to tune your car for you with one button press based on the requirements for the next race? Yeah.
Because cars are so expensive and parts are so expensive, you do a lot of grinding in Heat. Or you can stick to one car for most of the game, like I had to. You grind for money and upgrade your main car, then go to night and end up paying huge fines and having no money. But at least you might end up with some rep and new parts to buy, so it's back to grinding during the day. Maybe it isn't grinding, and it is gameplay. The line is hard to draw in a racing game since these races aren't Zubats, they're the proper races you're supposed to be doing anyway. It would -feel- less grindy if the races themselves were rewarding or fun, but they're not fun since the music is bad and the physics constantly work against you until you get a fully-biased car. Unlike Carbon, it is possible to repeat races for decent money. There's a penalty for repeating the same race during the same in-game day, but you control time so it's no obstacle. At the end of the game, there's four well-paying races that begin and end at the crossroads of a highway so you can get much money with limited fuss.
The garage menu's nice music doesn't make up for the terrible menu. I'm not the only person who had to look up online how to sell cars. It turns out that there's (at least) three different car lists in the game, and by default the game will show you 'your crew' in the background of the garage. I have absolutely no clue what the heck that's all about. I think they're going for a bit of an MMO+Carbon type thing where you can connect to other players and have them join you in your garage and have their non-customisable identical avatars playing canned animations in the background while you mess with your car. For some reason. New Hot Pursuit and A Criterion Game made a HUGE detail about the Autolog thing automatically comparing scores and times between races and making league tables and showing you how you compared to your opponents. Despite this 'crew' thing making car management a complete headache, I couldn't find any Autolog influence in Heat at all. I couldn't tell how good or bad I was doing compared to others - this might be because the auto-scaling difficulty of the races makes everything a moot point. It's almost like the world scaling was a DUMB IDEA.
Also the visual customisation is barely improved from Undercover - moving decals one by one with a super confusing syste that seems to use every button on the controller for things that aren't consistent from stage to stage. It's Not Forza.
Basically picking races, choosing cars, upgrading cars and customising cars are all fucking abysmal in Heat.
But apart from all that, is it any good? Well, I can't really give a fair appraisal of that, since the game's difficulty balancing is, scientifically speaking, busto.
Unless you're constantly upgrading your car, you'll be falling way behind. But, if you save up just a small amount and switch to a better car, that'll be it. It'll become very difficult for you to lose. And that's when the performance of your car is appropriate for the race. After a small upgrade, you'll show up to a lot of races with a car that's 20% better than everyone else, and that's just sad. A Criterion Game and Hot Pursuit New might get rid of the satisfying, player-empowering career in favour of the PS2/Xbox Hot Pursuit 2 mission tree style thing, but at least they're fair.
I only started to properly enjoy Heat after I'd completed the 'Campaign Missions' and got my fast, fully-biased car. There was no more world scaling since I was at the end, everyone was equal at last, and I could just knock the remaining achievements down and be done with it.
What does Heat do well? It's pretty! Really pretty. Got some nice weather effects going on. But that's not unique to Heat. Since I had
The Pass, I could try all the other Ghostly Games Nuffses, and they're all really pretty, even Rivals. Especially Rivals. It's so weird comparing Rivals to Heat, since Rivals is a horror movie with your cars being trapped in this insane labryinth dimension of narrow roads that all lead nowhere and the cops constantly on your back trying to kill you. Also Rivals' audio is much better implemented all round. Rivals has a
mood. So much mood. ON THE EDGE.
I really miss my hanging out in the midnight diner with my FMV pals from No Subtitle. And somehow I miss the chemistry of the Payback protagonists despite not being able to really remember anything about that game all that well. They must've had at least one good line between them, surely. Heat seems like a more polished/finished experience all around than Payback. Maybe. That plot isn't fabulous. It's no The Run.
The game really does feel like it tries to make a Best Need For Speed out of the bits of the other games. There's pieces of Payback all over this game. No Subtitle, too. Icons, and things. Heat has very boring unskippable sequences on Campaign Missions where you have to drive beside plot characters and listen to them talk about their lives for a few minutes. (Yes, the story is comprised of 'Campaign Missions' and information about the characters is stored in the 'Codex' in a jarring clash with the fancy hip styling of the rest of the game, which makes me wonder if the only other game the surviving Ghost Games gamers have played is Halo or something.)
There's a couple of annoying bugs on regular xbox one: the 'Busted' caption sometimes gets stuck in the wrong state, so you can sometimes get Busted while 'Escaping'. (Would've been a lot angrier at this if I wasn't very clearly in a bust situation.) Sometimes you can drive so fast the level can't load, which is a very retro feeling bug (like in The Getaway on the PS2). Uh, I dislike the way you can't stop the on-screen tacho from vibrating constantly. Boo to that.
One thing that is very neat in Heat is that when you go into and out of the pause screen, the game seamlessly cuts without loading to a pocket universe where your car is surrounded by pulsing neon lights that throb in time with the soundtrack. There's so much loading (
so much loading) in Heat they really ought to have come up with more loading dimensions than just the two (striplights for Day, neon lines for Night). There's so much loading in Heat that after starting a race there's a loading screen, then a second extra loading screen with the SAME DAMN GUY (or at least the same damn animation applied to a random NPC) posing next to your car and running away that you can never skip and have to watch for every single race in the game.
ZOMG Spoiler! Click here to view!
I liked that there was a phone call after the final race of the game which mentioned our original hero Joe wanting to rejoin the Crew... but I think it was a bit mean what's-her-name telling him to get lost. His car was taken by the cops and he was walking with a limp. He's entitled to a bit of a break.
There's hardly any traffic at any time of day or night. The 'Showdown' festival is the most lifeless thing I've ever seen, and I've played the awful motorbike racer Ride. The whole game seems to be building towards some kind for epic capstone race, with the car upgrades, and challenging the various discipline-specific folks for their stupid useless car parts, but as far as I can remember there isn't anything like that. The game sort of just ends when you stop The Evil Cop Conspiracy (which admittedly is a fun sequence, despite being riduckulously simple), as if that was the real plot the whole time.
Oh yeah, here's something I noticed only after I won the entire game. There's no CRASHED. You're always in full control of the car, even when you tumble off a cliff and the interface disappears as if you had crashed. If you land it, you're good.
If you want a game that makes sense, just play the original Grid. If you want a game that does everything this game does except better, Forza (your choice of flavour depending on whether you're a NERD or not). If you really want tense pursuits and you've got the self-control to not -cheat- constantly, then maybe you'll enjoy this. If you like what you get and you want to play something that's properly difficult, Rivals is waiting for you.
Until EA de-list it with absolutely no warning preventing people from buying their cool games. But why would they do that? That would, of course, be highly absurd.