MrD wrote:
Who had an A1200, and what did you play?
I got one not long after launch as I recall, as an upgrade to my trusty A500+, but in truth the A1200 was never that amazing, and it never really blew me away as the original A500 had.
It was nobbled out of the gate with no hard drive, a relatively mediocre CPU (the 030 (and 040?) were available but Commodore went with the 020 to keep costs down), not enough RAM, single floppy drive and so on.
Yes it was a lot cheaper than a PC, but as I recall Amstrad had relatively low-cost VGA PCs on the market at the time, which came with monitors and hard drives and were clearly far more powerful - I think Commodore needed to punch up with the A1200, and they didn't.
Games wise it had a few highlights but as has been noted above the massive number of A500/A600s out there meant it never established itself as a primary development platform, and all we usually got were 'enhanced' (ish) versions of other Amiga games.
I stuck with the Amiga for a while into the A1200 era, but it became increasingly apparent it was seriously outclassed by the PC. I remember visiting friends at the time who'd moved to PC (from being Amiga/ST folks like myself), and being blown away by CD-ROM based games, stuff loading in from hard drives, VGA graphics and early 3D games, all that sort of thing.
All games like Alien Breed 3D achieved was to highlight how far the Amiga was behind.
I eventually jumped ship in about 1995/1996 as I recall, purchasing a second hand 486 based PC with a modest hard drive and CD-ROM, at which point my A1200 was effectively retired.
One area where the A1200 did shine was on the demo scene, where demo coders really learned how to leverage some of the A1200's extra power and abilities, with some very impressive tech demos, I remember thinking that if that kind of effort were applied to commercial games it might have a chance - but of course it never particularly was.
I never threw my A1200 away, it's still packed away in a box downstairs with all my peripherals and disks.