It does look very cool, though it's obviously taken massive 'inspiration' from the Arkham games post-Asylum in terms of the combat. And yeah, the amount of QTEs doesn't bode well. I realise that the only way to make something look that spectacular is to have it scripted all to hell but then, when you're actually playing the thing, you never see the benefits because you're having to narrowly focus on the button prompts.
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