Zombies notes
General Zombies
In Zombies each level gets progressivly harder
Level 1 zombies can be killed with one melee attack
Level 2 zombies can be killed with two melee attacks
etc etc
'normal' (wall buy) guns basically start being more and more useless around level 10 , and by level 20 wont really do anything , you need either special guns (from the mystery box) or pack-a-punched guns.
At the start you should be doing everything you can to get points ,
injuring a zombie is 10 points
A normal kill on a zombie is 50 points
A headshot is 100
A melee kill is 130
So for round one a few bullets into them and a melee attack , round 2 a clip into them and then melee, you should stop melee'ing them at about round 3 unless they are the final zombie or you have an insta-kill
For the start of any game your main tasks are :
1) Get the power on (until the power is on nothing really works - in Spaceland its power in different areas but get them on)
2) Get a reasonable wall gun to use - something that kills zombies and your happy to use up to around level 10
3) Get Jugg (or its equivelent - in IW its 'tuff enuff') it lets you take double the amount of hits before going down.
4) Get Pack-a-punch open and get enough cash to upgrade one gun.
Zombies in Spaceland
The keys you earn in game are usable in both Zombies or Multiplayer
Once you get to the right level you can put attachments on your guns , I'm level 10 and have akimbo pistols and a 'ammo refill' attachment on the first shotgun
At the start the best thing to do is get the head on the robot and start doing the missions , once you have done 5 you can call in Michael Knight to help you (but best to wait for the boss around level 10)
Its best to go to the main hub and go to the left first , so you can get Tuff-enuff unlocked and powered on
You normally have 4 standard rounds and then a round of clowns (equivelent of Dogs from previous Zombies) which will spawn a max ammo
Boss character comes out around level 10 , you need to hit them in the head (so they remove their mask) then hit their head again.
The Mystery box is a mystery wheel and is denoted (same as normal Zombies) by a light from the sky (so you can see where it is) if its somewhere near the start then go hit it for 950 points and see what you can get.
A *lot* of the rides can kill you if your not careful - if you dont know what a ride does dont turn it on
When you die you can play games in the afterlife arcade to return , when you return run back to the start and you can retrieve your weapons from the lost and found desk
Zombies can drop normal power ups (max ammo / nuke / etc) but can also drop :
Sunglasses - these put everything into black and white and let you see some special red targets that you need to do as part of the easter egg
Cash bags (more money)
Ammo clips (an extra clip of ammo for the gun you have when you pick it up)
Medals - 3 different colours , you put them into the machines and get special trap items (and parts for the easter eggs) from them
Tickets - there is a trade counter in the arcade to swap them for stuff or little tables around different parts of the map to pick up other bits.
To open pack a punch you need to go to each of the 4 areas and go through the portals , you can then go through the first portal to the movie projector room and pack a punch using the projector (5000 to upgrade your gun)
Perks and locations :
https://www.primagames.com/games/call-d ... -spaceland