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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 15:57 
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Heavy Metal Tough Guy

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Although the nerd in me wants to point out that Legolas would *nock* an arrow, not notch it. These things are important!


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:02 
SupaMod
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[vote:squirt]

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:12 
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A lot of the vote being spread around here. Can we all pick someone and go with them?

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:17 
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UltraMod

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Mr Russell wrote:
A lot of the vote being spread around here. Can we all pick someone and go with them?

Sure.

[vote:Mr Russ]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:17 
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UltraMod

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Let's do that right [Vote: Mr Russell]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:20 
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Heavy Metal Tough Guy

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Only a Nazgul, full of corruption and chaos, driven insane by their endless, insatiable lust for the ring would ever object to something so obviously TECHNICALLY CORRECT.

[vote:Grim...]


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:20 
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Heavy Metal Tough Guy

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Only a Nazgul, full of corruption and chaos, driven insane by their endless, insatiable lust for the ring would ever object to something so obviously TECHNICALLY CORRECT.

[vote:Grim...]


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:32 
SupaMod
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Talking to yourself, Squirt? Not a surprise, with all that time you spent along waiting to get your "precious" back!

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:35 
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Sleepyhead

Joined: 30th Mar, 2008
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Lord of the Scum: Day One

VOTE UPDATE

kovacsc: 1 (MaliA)
mr russell: 1 (Lonewolves)
cras: 1 (Morte)
mr dave: 1 (Mr Russell)
squirt: 1 (Grim...)
grim...: 2 (Mr Dave, Squirt)

Not voted: 11 (davpaz, thevision, kovacsc, saturnalian, zaphod79, cras, mrchris, applepieofdestiny, malc, goddess jasmine, trooper)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:42 
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Yes

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[vote:Grim...]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:50 
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Unpossible!

Joined: 27th Jun, 2008
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As a simple Gondorian, I'll not be voting this day.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:51 
SupaMod
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Mr Russell is eager to get this day over with, I note.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:52 
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Gogmagog

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DavPaz wrote:
As a simple Gondorian, I'll not be voting this day.


Why not?

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:54 
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Yes

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Grim... wrote:
Mr Russell is eager to get this day over with, I note.

No, just to get people active. People seem to talk more when there's someone closer to a vote. Here's the thing, I'm happy to get anyone lynched on day 1 because of the potential chance for hitting a baddy.

I'm actually quite excited about Legolas wading in and shooting someone because it will liven up one of the days, but I don't reckon that'll be today.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:54 
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Yes

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And yes davPaz, get your damn vote on.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:56 
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Unpossible!

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If I am commanded, I shall


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:57 
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Yes

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I absolutely command you to vote in each day phase until instructed otherwise.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:58 
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Unpossible!

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As you wish, my lord.

[vote: Mr Russell]


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 16:59 
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Heh, fair enough, totally asked for that.

Also, just noticed that the Ringwraith Terror can block 2 people each night if they choose to use that action, rather than just one.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 17:08 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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[vote:davpaz]

Gondorians will surely want to vote, it is their given right, fought for over centuries.
For the blokes anyway, women can't be trusted with the vote.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 17:36 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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Grim... wrote:
Mr Russell is eager to get this day over with, I note.



Yes he is [Vote: Mr Russell]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 18:04 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 18:09 
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Paws for thought

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ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 21:06 
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Board Mother

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Mr Dave wrote:
ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.

:this:
So, we're at that no one knows anything about anything phase.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 21:08 
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Paws for thought

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Goddess Jasmine wrote:
Mr Dave wrote:
ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.

:this:
So, we're at that no one knows anything about anything phase.

I know who I am.

I'm awesome.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:21 
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INFINITE POWAH

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The main thing we learnt at Cottage Scum is that I'm always right about everything. Just saying. I'm basically Gaffer.

Not sure who to vote for yet but I agree that given the night time terrors we're probably better off lunching than not.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:32 
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Commander-in-Cheese

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I could lunch.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:32 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14417
And after we've eaten, let's discussing this lynching lark.

*Cue 10 hours of singing*


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:34 
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Cras wrote:
I could lunch.

Always.

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GJ is right.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:42 
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INFINITE POWAH

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See?! Always right.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:46 
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Paws for thought

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Although irrelevant.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:51 
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So playing blind, I'll check back in the morning and vote for whoever is in the lead. It's currently Russ and Grim..., We'll see if anything changes overnight.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 22:55 
SupaMod
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Well, in that case:

[vote:Mr Russell]

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 23:00 
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Yes

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Posts: 12337
OH LOOK WE'RE VITING FIR THE TALKY PROPLE
Who are the quiet ones?

Posts:
Array
(
[grim...] => 14
[mr russell] => 12
[mr dave] => 10
[davpaz] => 6
[kovacsc] => 5
[squirt] => 4
[malia] => 4
[thevision] => 3
[goddess jasmine] => 3
[trooper] => 3
[cras] => 3
[saturnalian] => 3
[lonewolves] => 3
[curiosity] => 2
[applepieofdestiny] => 2
[mrchris] => 2
[morte] => 2
[zaphod79] => 1
[malc] => 1
)

Characters:
Array
(
[trooper] => 2968
[mr russell] => 2405
[mr dave] => 2231
[grim...] => 1158
[malia] => 1105
[davpaz] => 1058
[curiosity] => 1046
[lonewolves] => 846
[kovacsc] => 736
[goddess jasmine] => 653
[squirt] => 593
[thevision] => 465
[zaphod79] => 400
[saturnalian] => 337
[cras] => 277
[mrchris] => 259
[applepieofdestiny] => 243
[malc] => 133
[morte] => 41
)

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 23:19 
SupaMod
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Mr Russell wrote:
OH LOOK WE'RE VITING FIR THE TALKY PROPLE

The game has only been running for around twelve hours.

Desperate much?

Also, data from ("previous tomes of lore" - Ed) suggests that the amount you talk has zero bearing on whether or not you're good or evil.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 23:20 
SupaMod
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Also, you know, you voted for the talkiest person.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Mon Nov 28, 2016 23:53 
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Grim... wrote:
Also, you know, you voted for the talkiest person.

But that was coin spinning science!

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 0:08 
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Paws for thought

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Mr Russell wrote:
OH LOOK WE'RE VITING FIR THE TALKY PROPLE

Ok, if you insist.

[Vite: THE TALKY PEOPLE]


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 0:12 
SupaMod
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Mr Russell wrote:
Grim... wrote:
Also, you know, you voted for the talkiest person.

But that was coin spinning science!

Wrong again!

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 0:12 
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Kinda Funny Lookin'

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Mr Russell is talking too much for it not to be suspicious

[vote:Mr Russell]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 0:25 
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Commander-in-Cheese

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Also I'd dearly like to know what Russ would like people to be talking about on day one. It's not exactly a strategic planning session.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 1:07 
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Isn't that lovely?

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I am not a power role, so you don't have to worry about me, and I'm not wearing a kilt. I do have a beard if that helps.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 1:10 
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Isn't that lovely?

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I am unsure of what's what at the moment, I think I need to sleep on it, and go over the day's events in my head to come to a conclusion.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 7:38 
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Board Mother

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Well I have nothing to go on really, so just for the sake of hopefully getting a bad guy. [vote:Mr Russell]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 7:55 
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Gogmagog

Joined: 30th Mar, 2008
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[votecounter]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 7:56 
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Gogmagog

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MaliA wrote:
[votecounter]


Lord of the Scum: Day One
VOTE UPDATE

malc: 1 (ApplePieOfDestiny)
davpaz: 1 (Trooper)
kovacsc: 1 (MaliA)
grim...: 3 (Mr Dave, Mr Russell, Squirt)
mr russell: 6 (Grim..., Morte, Lonewolves, DavPaz, KovacsC, Goddess Jasmine)

Not voted: 6 (thevision, saturnalian, zaphod79, cras, mrchris, malc)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 7:59 
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Gogmagog

Joined: 30th Mar, 2008
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A lynch is better than not.

[Vote: Mr Russell]

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 9:14 
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Ugh. Obviously we want people to talk on day 1, in this game more than any other, because there's a recruitment faction at play. So how can we tell if someone has been recruited?

Well, possibly if their tone of voice changes. Maybe they talk lots and then go quiet. Who knows??

But if someone rocks up on day 3 and has only made 1 post on day 1 and 1 post on day 2 then you don't have much of a chance.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 9:16 
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Oh, and because it's looking likely that when people log on at work today and think "oh, might as well throw my vote in here" I have a request for the rest of the game.

Please vote off the quietest people if you're not sure who to go for. This has the double advantage of getting rid of the boring players, and forcing bad guys to talk more, which hopefully gives you a shit-ton more to go on.

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 Post subject: Re: Lord of the Scum: Day One
PostPosted: Tue Nov 29, 2016 9:25 
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Commander-in-Cheese

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While I agree with the principle behind that, given that we always say the same thing it gives an easy way for bad guys to not get voted out - be mouthy.

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