Some good games last night
A useful link about the various rigs power ups - we often seemed to be running up against MERC's with reactive armour (so you shoot them and it does nothing) , Phantom with Rearguard (so shots from the rear are reduced power - explains why you unload a clip and then they turn round and shoot you)
http://screenrant.com/call-of-duty-infi ... /?view=allI'm playing as Synaptic with Reaper and Combat boost which when activated turns you into a beast and gives you a larger 3rd person view so you can run around the map clawing at the enemies - one hit kills them and each kill gives you a small burst of extra speed - they need a few shots on target to down you.
Merc
Quote:
Steel Dragon – heavy beam based weapon with multi-target tracking, a hip fire weapon that shoots a concentrated beam against multiple enemies and burns them down. It’s not high damage but suppresses groups.
Bull Charge – equips you with an armored riot shield to penetrate enemy defenses, or quickly take out opponents that stand in your way
Reactive Armor – this high-voltage armor system vaporizes incoming small arms fire
Traits
Infusion – regenerates health faster.
Man-At-Arms – Rig augmentations allow for carrying heavier loads with minimal effort. Start with maximum ammo capacity and weapons don’t impact movement
Shock Wave – press a button in midair to activate a devastating slam
FTL
Quote:
Payloads
Eraser – a compact experimental energy-based handgun that evaporates enemies
FTL Jump – localized FTL burst that lets player rapidly traverse space to charge or escape.
Phase Shift – displaces you into another dimension, avoiding damage. Other phased players can engage you.
Traits
Supercharge – killing enemies will drop cooldown packs that help your team boost their super meters
Perception – offers additional situational awareness, alerts player if someone is looking at them from off-screen.
Powerslide – enhanced sliding capability that increases speed, distance, and allows you to ADS while sliding. Also has a greatly diminishing boost cost
Stryker
Quote:
Payloads
Gravity Vortex – Prototype launcher that fires a slow-moving projectile which distorts gravity, pulling in and damaging enemies
Micro Turret – compact multi-surface deployable turret will definitely get you kills and helps Strykers fulfill both of their primary functions.
Centurion – destroys enemy projectiles and applies a powerful electromagnetic field
Traits
Relay – placed equipment will alert the player when enemy targets are in sight
Trophy Drone – flies with player and can self-detonate to stop incoming grenade.
Hardened – placed equipment and drones have increased health and can also persist through the player’s death
Warfighter
Quote:
Payloads
The Claw – rapid fire spread-shot weapon with ricochet ballistic rounds, designed to take out the enemy in front of you and around blind corners. Aim down sights for more focused damage
Overdrive – grants a temporary speed surge
Combat Focus – gain double streak points for a limited time
Traits
Ping – kills and assists activate sonar ping at the enemy’s death location, revealing nearby hostiles to teammates. Enemies killed by teammates after being pinged will give you bonus scores
Persistence – where scorestreaks no longer reset when you die, but take higher point values to attain. You can only earn each of your scorestreaks once per match
Resupply – Resupply lethals and tacticals by picking up scavenger bags after successful kills with bullet weapons
Phantom
Quote:
Payloads
Ballista EM3 – highly accurate electromagnetic projectile launcher with increased penetration capability, to take out the enemy and pin them to the wall
Active Camo – renders you almost invisible
Pulsar – advanced EM sensor allows you to visualize enemy positions
Traits
Marked Target – damaging enemies will mark them for death, preventing health regeneration for five seconds. Marked enemies that are killed by teammates will award you with a bonus score
Rearguard – spawn in with a back shield that protects against attacks from behind. While the shield is active, melee attacks from anywhere but the front are negated
Heightened Senses – while in ADS with sniper rifles, gain increased audio from nearby enemies. Warning blips will also tell you if enemies are nearby
Synaptic
Quote:
Payloads
Equalizer – dual integrated machine guns with built-in suppressors for close quarters combat
Reaper – switches to rapid melee combat mode
Rewind – rewinds your position and replenishes health and ammunition
Traits
Rushdown – faster recharging jump pack that also damages enemies directly within the jump pack blast
Propulsion – press a button to quickly dash in any horizontal direction
Combat Burst – after each kill, gain a brief boost to movement speed