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 Post subject: Re: Fallout 4
PostPosted: Tue Nov 17, 2015 17:39 
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Gogmagog

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Cras wrote:
I might have bought this. And a PS4.


Sir also wants rocket league

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 Post subject: Re: Fallout 4
PostPosted: Tue Nov 17, 2015 17:42 
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And CoD AW

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 Post subject: Re: Fallout 4
PostPosted: Tue Nov 17, 2015 17:47 
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So - I think we may have had this at some point in the past for the 360 but is it worth having a 'so you've just bought a PS4' thread for the stuff you need to know about it (updates / headphone jack / remote play / grabbing the free PS+ games) and the games your going to need to buy

Rocket League
Some FPS (COD / Destiny )
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 Post subject: Re: Fallout 4
PostPosted: Tue Nov 17, 2015 18:37 
Cras wrote:
I might have bought this. And a PS4.


Good choice.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 0:21 
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Yeah good choice Cras :)

I'm still really enjoying this immensely. I am now at level 30 and have been working on my strength. Still just hovering around doing side quests, though I do now have the transmitter.

I just wish I could now stop buying game related tat. I bought the Nuka Cola ltd ed Tshirt and then the bottle opener. Something I know I will never use.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 1:17 
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I need copper badly. My reckless abandon with power lines early on is coming back to bite.

Have quite the set-up of settlements with supply lines now. Just need more buggers to actually settle at them to man all of the stores I want to build. I really want to sell off all of these useless guns as scrapping them isn't worth it.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 3:16 
JohnCoffey wrote:
Yeah good choice Cras :)

I am now at level 30 and have been working on my strength.


I'm up to 44 I think now. Done about 7 or so of the main quest. And been doing a lot of side quests. There's a fair few areas I was scared to go to before, but as soon as I got a gun that does bleeding damage it's been plain sailing.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 9:26 
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How do you set up supply lines between settlements?

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 10:54 
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Mr Kissyfur wrote:
How do you set up supply lines between settlements?


You need the Local Leader level 1 perk, which you need to have something like 5 or 6 Charisma for...? Then when you're in workshop mode and select a Settler, like you're going to assign them to something, and the option for 'Supply Run' comes up.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 11:21 
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What's yr psn name cras?

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 11:24 
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Aaah, thanks flis. I need to get that perk to set up the trading posts in my settlement as well.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 11:38 
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Gogmagog

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Bunch of carebears. You want Strength, not Charisma!

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 12:12 
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Without local leader, I'd go so far as to say the entire settlement building part is borderline unplayable because the resource management would be cripplingly dull. I only realised this shortly after playing, so I've spent about half my perk points so far getting Local Leader. Now I can start choosing fun stuff instead though.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 12:47 
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2 pip boy stories from Kotaku

I wore the fallout 4 pip boy for a week :

http://www.eurogamer.net/articles/2015- ... for-a-week

And someone who modded it to be a bit more impressive

http://www.kotaku.co.uk/2015/11/18/prop ... impressive


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 12:50 
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In conclusion, I would not recommend the Pip-Boy 3000 Mark IV as a viable alternative to a smart watch.

:DD

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 12:55 
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Having spent some amount of time fiddling with it (i.e. getting the first three settlements up to their minimum level on all factors) I'm considering ignoring the whole thing entirely because the idea of micro-managing fucking bits of metal and glue and other bullshit really doesn't appeal to me in the slightest. Even to do that bare minimum I had to revisit a few locations and painstakingly search loads of junk for materials I was missing and it's just not interesting as an activity. When I could be out exploring and/or murdering instead I just can't ever see me choosing that as something to do. I'm already concerned enough that I'll hit a point where I can't really progress without spending time fiddling with gun crafting and doing the same for water and beds and other nonsense would be even worse. None of which is helped of course by the utter impenetrability of the entire system and the need to 'waste' upgrade points to make it slightly less time-consuming.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:15 
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Bamba wrote:
Having spent some amount of time fiddling with it (i.e. getting the first three settlements up to their minimum level on all factors) I'm considering ignoring the whole thing entirely because the idea of micro-managing fucking bits of metal and glue and other bullshit really doesn't appeal to me in the slightest. Even to do that bare minimum I had to revisit a few locations and painstakingly search loads of junk for materials I was missing and it's just not interesting as an activity. When I could be out exploring and/or murdering instead I just can't ever see me choosing that as something to do. I'm already concerned enough that I'll hit a point where I can't really progress without spending time fiddling with gun crafting and doing the same for water and beds and other nonsense would be even worse. None of which is helped of course by the utter impenetrability of the entire system and the need to 'waste' upgrade points to make it slightly less time-consuming.


All of that is how I thought I'd feel about the settlement and building part of it. I actually find it a welcome break in between bouts of getting shot at, bitten and beat up. Clearing locations all the time starts feeling a little grindy. I didn't get much pleasure having to repair or upgrade guns and armour on previous Fallout games, it was annoying needing to carry spares and continually go back and forth, sorting through my inventory all the time. At least now all the junk you pick up can be used for something!

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:16 
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There's a lot about it that's a fiddly pain in the arse. The whole supply line is just a fancy way of saying 'Share inventory', although I think I'm right in saying that anything you dump in the workbench is shared, including guns? So in that respect you can keep all of your fun gear 'nearby' without the hassle.

For a new settlement, rather than try to find the resources locally to build a recruitment transmitter, I just go back to one of my larger places and send a minion to connect the supply line in the other direction. That way the new settlement has all the shit it could need to build up.

The only reason I've found for doing settlements at all, is:

ZOMG Spoiler! Click here to view!
Once you have the castle and can do artillery, you'd need artillery set up all around the map to be able to call it in for anywhere. If you have enough settlements, you have coverage


The other massive fag is that you have no way of knowing what any given settler is currently up to, so you might think they're doing fuck all but only realise they were managing food maintenance once you assign them to something else and your output drops. Really quite the worst part of the game.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:32 
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OK, now it's starting to piss me off. Help needed please.

So I have supplied fresh water and beds, now I need to supply food. I designated Water Melons as food and they are planted and the game was happy with that, but how the fuck do I assign people to do the work? I've tried using the workbench and they glow green but I can not command them >:(

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:38 
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JohnCoffey wrote:
OK, now it's starting to piss me off. Help needed please.

So I have supplied fresh water and beds, now I need to supply food. I designated Water Melons as food and they are planted and the game was happy with that, but how the fuck do I assign people to do the work? I've tried using the workbench and they glow green but I can not command them >:(


When you hover the cursor over a person you should get an option to assign them and once you've selected someone you just hover over the thing you want them to do and select and it should assign them. Note that there's a hard limit to how many 'patches' of crops one person can manage (I think it's either four or five); once you've assigned them to any one they'll automatically manage anything new that gets planted up to the hard limit. If you've got more crops than that you'll need more settlers for the rest.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:39 
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So I need to be in workbench mode yes?

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:41 
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flis wrote:
Clearing locations all the time starts feeling a little grindy.


That's a criticism I've seen levelled at the game a lot and certainly it's pretty much all I've done so far. I've just met some Brotherhood of Steel folks and agreed to help them which is the most interesting thing that's happened so far, even though I suspect my help will really just involve clearing out more locations. I'm assuming (hoping!) things will get a bit more varied once the main plotline kicks off properly.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 13:42 
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JohnCoffey wrote:
So I need to be in workbench mode yes?


Well, Workshop Mode, but yes.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:00 
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Heh, coincidentally I was just catching up with some interwebs having been away for the last few days and was amused by this quote from Penny Arcade:

Quote:
You can craft in this game, but, like… craft towns? What I said at lunch was that I resented being made to do level design also, but by that point I was just lashing out because nobody was feeling my flavor. I don’t need this to be as granular as it is. The interface for this is… not an interface. That’s me being diplomatic. This is Steam Greenlight, Survival-Game-Of-The-Week shit. None of this should work the way it does. Assigning people to jobs is frankly insane, grids are real and useful, there should be an aerial view, we can do this for a long time.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:00 
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Bamba wrote:
JohnCoffey wrote:
So I need to be in workbench mode yes?


Well, Workshop Mode, but yes.

Thw Amiga is alive*. Stop repressing it.

* - Apparently it's also alice.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:02 
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http://www.pcgamer.com/playing-fallout- ... net_770550

Playing Fallout 4 with Charisma, Luck, and nothing else.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:14 
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http://nerdist.com/fallout-4-easter-egg ... -to-alien/

Quote:
FALLOUT 4 Easter Egg Makes An Obscure Reference to ALIEN

While Easter Eggs in video games are designed to be rare finds for the observant player, it is more rare now to find a game that omits them these days. Open-world RPG titles like Fallout 4 provide all of the room for a developer to hide a little something special within that game’s environment. Players will find all kinds of references to movies, comics, and video games throughout the wasteland, and some can be more obvious than others. While we all know exactly what games “Red Menace” and “Pipfall” are referencing, some Easter Eggs are a little more obscure. One such reference was found by an Imgur contributor that goes by the name 1Times.

Throughout the game, players are able to collect junk items called Flux Sensors from all across the wasteland. 1Times discovered that one of these Flux Sensors has an interesting serial number marked on it.

It turns out “CM-88B 180924609” is, in fact, a serial number for a CM-88B Bison starfreighter named the Nostromo; the setting of the 1979 film Alien. For those unfamiliar with the film, the Nostromo is the ship that Ellen Ripley and crew work on, and where they are hunted by a lone Xenomorph alien. 1Times included a screenshot from the film to prove the serial number matches.


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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:16 
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Scrap what I said about guns moving with the supply lines. Nope. Scrap only.

My new plan is to take everything and then pop to diamond city at intervals to offload all the crap to the many traders in close proximity.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:21 
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Doctor Glyndwr wrote:
http://www.pcgamer.com/playing-fallout-4-with-charisma-luck-and-nothing-else/?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_770550

Playing Fallout 4 with Charisma, Luck, and nothing else.


Superb!

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 14:22 
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zaphod79 wrote:
It turns out “CM-88B 180924609” is, in fact, a serial number for a CM-88B Bison starfreighter named the Nostromo;

PEDANT: It's the registration number (the last bit, anyway), not the serial number.

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 Post subject: Re: Fallout 4
PostPosted: Wed Nov 18, 2015 23:28 
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Yas, finally got my hands on some energy weapons! They were my go-to killing implement in the last two Fallout games and thankfully they've lost none of their lethality. I stuck my head into the tech institute a while back but ran away when it was infested with super-mutants (including one with a proper name and a star against him which presumably meant 'hard as fuck'). I decided to go back and check out just how hardcore they were with my shiny new laser rifle, making sure to save first as I was expecting to get murdered. Nope, I fucked their collective asses up no bother with my new pew-pew.


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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 0:50 
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The energy guns that occasionally turn people into puddles of fizz are quite fun, but I'm now at the point where the average raider is a one-shot kill, and with headshots the head almost always pings off in a very satisfying way.

Oh and finally cobbled together some halfway decent armour so I can tank a bit while I'm lining up the shot. Just need more XP, more perks, more stuff, more CARRY WEIGHT.

Actually that's a good point, if I mod my companion's armour so it's all pocketed that should give them more carry weight too, so they can carry even more of my shite around.

The stress of a fusion core ticking down, even though I've got a dozen spare, puts me off getting out the power armour for all but the most difficult situations.

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 9:53 
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This is a bit great, isn't it? Agree with some of the complaints on settlements - the way you assign people to tasks is rubbish, and placing structures is a bit of a pain in the arse. The rest of it works pretty well though

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 12:50 
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http://fortune.com/2015/11/16/fallout4- ... st-seller/

Quote:

You Likely Never Heard of the Best-Selling Game of 2015

Activision Blizzard’s Call of Duty: Black Ops 3 is no longer the biggest entertainment launch of 2015.

Bethesda’s Fallout 4 sold 12 million copies and generated over $750 million in its first 24 hours at retail on Nov. 10. Those numbers obliterate the over $550 million in 72 hours that Activision-owned developer Treyarch earned with Call of Duty: Black Ops 3.

Yet while Activision ATVI 2.08% has done a great job of turning Call of Duty into a mainstream game franchise that most people, including nongamers, recognize, the Fallout franchise is one with dedicated gamers but little pop culture crossover.

In Fallout 4, gamers play the sole survivor of Vault 111 and enter a world destroyed by nuclear war. The game has been designed as an open world adventure, allowing players to craft their own character and embark on a unique exploration of the New England Wasteland.

SuperData Research CEO Joost van Dreunen has been a fan of the Fallout franchise since day one because of its unique aesthetic and experience.

“Its popularity seems to come from an odd blend of narrative and action,” van Dreunen says. “As the franchise has grown more mature over the years, it has inevitably attracted a larger player base, but its popularity among livestreamers on Twitch and YouTube has further accelerated its momentum.”

Fallout 4 set the record as the most viewed game launch of all 2015 games, according to Twitch.

Mike Schramm, video game analyst at EEDAR, says the Fallout franchise has three main audiences. There are the old-school PC gamers who remember the original turn-based games. There are fans of Todd Howard’s Bethesda Game Studios, whose last three games (Elder Scrolls III: Oblivion, Fallout 3, and Elder Scrolls IV: Skyrim) were hailed as games of the year on their respective releases. And Fallout 4 is also attracting fans of the new PlayStation 4 and Xbox One consoles as well.

“Bethesda announced the game as a surprise back at E3, and the title has squarely remained high on ‘most anticipated’ lists since then, matching up to other big names like Microsoft’s Halo 5, Activision’s Call of Duty: Black Ops 3, and Ubisoft’s Assassin’s Creed Syndicate,” Schramm says.

The game was one of the most preordered titles of the year at retailers. And digital sales were also strong, with sales over $100 million across Valve’s Steam platform and Sony and Microsoft’s digital stores. Van Dreunen says the game sold over 1.2 million PC and over 640,000 console digital copies at launch.

Van Dreunen says the digital success of Fallout 4 launch sales shows more gamers are willing to forego disc-based copies of big game releases. In North America, SuperData Research reports that full game downloads on PC and console generate $4.4 billion in annual revenue.

Fallout 4 established a concurrent play record on Steam with over 470,000 PC gamers playing at once.

The companion app, Fallout Pip-Boy, became the No. 1 game on the iTunes App Store, and the mobile Fallout Shelter app has been a success on both iOS and Android mobile devices. Schramm says Bethesda is likely to expand its mobile strategy. The company already is developing a mobile Elder Scrolls game.

Van Dreunen says this launch is a “slam dunk” for ZeniMax. He believes the financial gains will likely go toward maintaining the company’s creative independence, especially now that the games industry has entered a period of consolidation.

ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Ltd., and ZeniMax Australia Ltd. The company has a large suite of game franchises, including Elder Scrolls, Doom, Quake, Fallout, Wolfenstein, Dishonored, The Evil Within, and Rage.

Schramm says the company’s new strategy of officially announcing Fallout 4 after four years of development and then shipping it five months later could impact both the way ZeniMax markets franchises in the future as well as the entire games industry.

“ZeniMax and other companies may build AAA schedules in the future to surprise players with more finished titles from trusted studios, rather than showing relatively unfinished work early,” Schramm says.



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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 12:55 
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I was very confused by "You Likely Never Heard of the Best-Selling Game of 2015" until I saw that it was a Fortune article, not the gaming press. Doesn't excuse the grammar though.

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 13:13 
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Cras wrote:
This is a bit great, isn't it? Agree with some of the complaints on settlements - the way you assign people to tasks is rubbish, and placing structures is a bit of a pain in the arse. The rest of it works pretty well though


I've tried to avoid building as much as I could but sadly there come points where you have to do it. Thankfully I think I have it nailed now and thus I can carry on just killing things and exploring.

What I don't like is that there are absolutely no tutorials on building at all. Well, at least not that I have seen, so I have reached for the interwebs a few times now. I guess maybe if you played more of that sort of game you would "get it" far quicker than I did but Bethesda can be a little presumptuous at times. I guess it's like the almost expected you to play all of their other RPGs.

Overall though I absolutely love this game. Sure it could look better but I think it will be Fallout 5 or Fallout 6 that will be true next gen like Fallout 3 was. Saying that the graphics don't bother me at all, but some things do feel familiar (and because of the graphics quality rather than the game itself).

I like the changes they have made, but don't like some others. Which is good, because that gives every one something to like and something to dislike :)

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 14:17 
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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 14:30 
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Some potentially useful stuff here:

http://www.gamesradar.com/9-hidden-mech ... you-about/

The fact that there's a sort of 'cover' system could be very handy if it's well implemented, and clear instructions on how to dress companions in armour and clothes is appreciated. The sheer amount of stuff they never even attempted to explain is beginning to boggle my mind. Reading that list even highlights stuff that muscle memory took care of for me (e.g. the flashlight) that new players will likely never know exists.


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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 15:00 
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Oddly enough I had only just noticed the "Tag for search" thing. I want to put a longer barrel on my shotgun and yeah, just realised you can tag what you need and it then shows with a magnifying glass.

Very handy !

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 15:09 
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It doesn't seem to show in the game world, unless I'm missing something - only when it's in your inventory?

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 15:15 
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Cras wrote:
It doesn't seem to show in the game world, unless I'm missing something - only when it's in your inventory?


If you tag 'Crystal', when you come across a camera out searching, the magnifying glass with show next to the word camera so you know whether or not to pick it up. I've found it most useful for things like oil, copper, screws and fibreglass because you could guess for awhile about some of the items that might contain those things until you know!

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 Post subject: Re: Fallout 4
PostPosted: Thu Nov 19, 2015 15:15 
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Cras wrote:
It doesn't seem to show in the game world, unless I'm missing something - only when it's in your inventory?

It does. You get a little magnifying glass icon next to the object name.

It can be worth tagging some rare materials (copper, springs, nuclear material) so you never overlook an obscure item that has them. Took me a long time to realise Battered Clipboards have a spring.


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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 14:41 
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Esoteric

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I finally built the Artillery yesterday. Comes in quite useful really. Now when I see an area infested with Mutants I just call in the bombs..

I've also fully built and erected the teleport thing. I just haven't powered it up because I've got a feeling I have either missed something, or, I am going to have to build several large generators which will take me ages to find all of the materials for.

So I'm still just pottering around exploring and helping out farmsteads. I did an awesome quest yesterday at the water works.

So yeah, having a whale of a time really.

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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 14:42 
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Spoilers. Spoilers never change.


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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 14:45 
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Got me a sledgehammer now. Motherfuckering sledgehammer. And I sold all my ammo to buy a chest doodah.

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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 15:24 
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This game is bad for me. I stayed up all night walling off Sanctuary.

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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 15:24 
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And I've just changed my mind about how to do it so I'm going to go and pull it all down again :D

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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 16:15 
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Apologies for the spoilers. I was being rather vague and expected every one to be far further than I am into the story.

I decided to take on all of the mini and side quests first, so even though I'm a good 40 hours in now I haven't really got that far into the story. I'm just savoring the game tbh, taking my time and slowly (very slowly) working my way through it. Keeping all of the factions happy is a bit of a juggle really, but tons of fun none the less.

The sheer size of the game is breathtaking really.

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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 16:24 
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I had a really shitty session last night. I'm just following the missions that the Minute Man guy in Sanctuary is giving me plus following up on any radio signals I come across during my travels, and last night every single mission I tried out or location I explored saw me getting utterly murdered all to shit. My initial encounters with super-mutants went pretty well, partially due to me being flush with energy weapon ammo, but now I'm back to normal guns and getting my ass handed to me. Not helped by the fact I just keep stumbling into camps with many and varied super-mutant types (the fucking suicide bombers can get to fucking fuck) or even just loads of raiders wearing fucking power armour exo-skeletons! I'm not sure whether I just need to do something else to level up a bit or plough some (any!) time into weapon crafting or if this is just the game now, but either way it was a frustrating and not entirely enjoyable few hours. I'm also becoming pretty suspicious of the quality of the quests in general. Every single thing I've done now has been a very minor variant on 'go to location, shoot loads of people, instantly finish quest'. Even the one at Trinity Tower that saw me rescuing a guy had a thirty second conversation at the end to explain the backstory and that was it; there's no richness to the characters or interactions which is what really made the last two Fallout games. I really hope the main quest raises the level of this stuff or there's a serious danger of me getting bored.


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 Post subject: Re: Fallout 4
PostPosted: Sat Nov 21, 2015 17:50 
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The devil is in the detail.

Sure, if you went out and cleared areas of ghouls/mutants etc then there isn't much backstory. However, if you delve deeper (read notes, read logs on computer terminals etc) then there is much more of a rich backstory there than I first thought.

Oh also. The DJ is crap. There, I said it, Bethesda should have done what they were rumored to be doing and brought back the guy who did Three Dog.

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