Saturnalian wrote:
1. The Evil Within (PS4).
2. Rogue Legacy (PS Vita & PS4).
3. Far Cry 4 (PS4)
4. Transistor (PS4)
5. Valiant Hearts (PS4).
6. Heir (Browser?)
7. COUNTER Spy (PS4).
8. Apothena (PS4)
9. Oddworld: New & Tasty (PS4).
10. Bloodborne (PS4).
11. Hotline Miami 2: Wrong Number (PS4).
12. Burn it Down (iOS).
13. The Evil Within: The Assignment DLC (PS4)
14. The Evil Within: The Consequence DLC (PS4).
15. Bayonetta 2 (WiiU).
16. The Tender Cut (PC).
17. Monsterbag (Vita).
18. Murasaki Baby (Vita).
19. Super Mario 3D World (WiiU)
20. Resident Evil: Revelations (WiiU)
21. Infamous: First Light (PS4).
22. Towerfall: Ascension (PS4).
23. Betrayer (PC).
24. Thirty Flights of Loving (PC)
25. Aliens: Colonial Marines (PC)
26. The Walking Dead (eps 1-5) (PC).
27. Ori & The Blind Forest (PC)
28. Dead Rising 3 (PC).
29. Entwined (PS4).
30. S.T.A.L.K.E.R (PC).
31. The Fall (PC)
32. Dragon Age: Inquisition (PS4).
33. LIMBO (PS4).
34. Not A Hero (PC).
35. Super Exploding Zoo (PS4).
36. Her Story (PC).
37. Donkey Kong Tropical Frozen Bloody Long Subtitle I Can't Remember (WiiU).
38. Dark Souls 2: Scholar of the First Sin (PS4).
39. Xeodrifter (PS Vita).
40. Grow Home (PS4)
41. Teslagrad (PS4).
42. Eternal Darkness (Gamecube).
43. Super Time Force Ultra (PS4).
44. Unmechanical Extended (PS4)
45. Axiom Verge (PS4).
46. Wolfenstein: The New Order (PS4).
I fancied something dumb and shooty and since I can't be arsed to pick up BLOPS3 I thought I'd give this a punt.
And it's great! For about 4 hours, then it's boring.
I suppose I should have seen it coming really but it's an overly long CoD Campaign. Although admittedly it has some decent ideas going for it that makes it more fun than your average CoD Campaign. I must say for starters that it has a reet nice introduction and first few levels. Like, really nice. I absolutely loved the giant castle in the first level - it's a behemoth! You stand next to it and look up and goddamn near touches the sky, it's striking and fabulous and it follows some of the stupidest plane to plane jumps in the sky and even some storming the beach nonsense whilst mechanised dog chew at your fleshy balls. I was totally committed at this point and really enjoying myself when an early twist came and the scenery changes to a mental asylum. It doesn't stop there either as the Nazi's come in and start murdering folks. It's a little shocking (but not shocking, because, y'know, Nazis) but it all plays out rather well. I'm still enjoying myself. Then we do a mad dash across country and it's fab and then it's time to break out the prisoners and it's fab. I've been playing a few hours now and I'm thinking it's about done...
Pew, Pew, Pew ... hang on, what's this weird fog that make everything blurry when you look down a corridor ... pew, pew, pew ... how come light armoured guys with shotguns are such bullet sponges ... pew, pew, pew ... hang on, this isn't going to end is it? ... checks gamefaqs ... level 5, ok, out of 16 levels? Forking hell... pew, pew, pew ... pew ... pew ... *yawn*
And so on. I kinda wanted it to be a CoD campaign that doesn't outstay its welcome but it does. By several hours. It does have some high moments littered throughout but as the game goes on and gets harder you find that everything other than the standard enemy is a giant bullet sponge which you will get smashed to pieces if you stand in front of them. There's an old school PC mechanic whereby you can lean around corners and it's set on the left bumper so it's supposed to be used all the time. Peeking around corners spraying bullets, peeking over boxes spraying bullets, peeking up skirts and so on. Only problem with that though is if you want to look down the sights of your weapon and shoot you're holding three buttons all at the same time: L1 for peek, L2 for sights and R2 for shooting and then you're aiming with the right stick as well. That's four fucking simultaneous actions to just shoot your gun as intended. Shooting: The one and only thing that you do that has an impact in the game.
Oh, and another bug bear of mine at the moment is picking stuff up off the floor. JUST DO IT AUTOMATICALLY. Why should I have to loot bullets and armour from the floor, ceiling and tables and shit especially in the middle of a fucking firefight?Pressing the square button becomes a fucking chore an' all since there is literally tens of objects on the floor at any one time. You shoot a guy and he drops some armour and some bullets (maybe 9 bullets, maybe 2) or you shoot a robot and they drop bits of their armour to pick up (so there might be 5 piles of +10 armour littered on the floor). And it's not even as though it's doing an overly long animation of the Far Cry variety like skinning a badger, no, you look at the bullets on the floor and press square and they jump into your pocket. So why not just make them jump in anyway rather than make me smash the square button while I'm crouching behind a box peeking out to shoot with my hands gripping the joypad like my fingers have been trained in the style of the mantis by a fucking Drunken Master?
Anyhoo, another gripe I have (other than that weird blurry effect for anything that's more than 5 foot from you. I thought it was the sort-of focus blur that modern games do when you stare down a weapons sights. Well it ain't that because
everything is blurry. It's ridiculous.) is when a game has one idea and they make you do it again and again like it's the worlds worse puzzle game. Here we have a weapon that becomes your standard/default weapon within about 2 levels which has an alternative fire button that allows you to cut chains, thin metal and so on. It's a mobile laser cutter. So cut chains you must BUT NOT WITH BULLETS OR THE STANDARD LASER THAT IT SHOOTS TOO, oh no, because a bullet would never spring this chain despite being really effective at stripping the giant robots of all their armour moments earlier. So every now and again you reach an area where you have to use it to progress. It's boring. It's repeated every. Single. Level. Even in the end boss fight.
And while I'm at it, how come the default weapon is so fucking boring to use. If you must insist that I use a rechargeable gun, rechargeable from every power point that is littered throughout the game every 5 fucking feet (oh god, that never got old fast did it? Hmmm), then make that gun fun to play with. There's something about shooting a laser gun that goes "whooong-g-g-g-g" that is infinitely less satisfying than an assault rifle that goes "DUGGAGAGAGAGAGAGAGGA". Actually the sound of the assault rifle is pretty shit and sounds like an SMG but it feels better than this silly piece of crap. UNLESS! The effect of the laser is satisfying perhaps! Yes, so what if the laser gun EXPLODES PEOPLE! Yeah, like fucking FEAR, man. When you enter slow down time and get in a guys face with a shotty and BLAMMO the entire body explodes in crimson!!! That was Da Bomb! No. Whilst the laser gun can explode people it would rather you didn't. It can't do headshots either whilst the pistol can. The bloody pistol can one shot a guy in the face but a giant laser can't. Wow. It's deeply unsatisfying to play with and no mater how much you try and play with the other weapons the game will make you play with this fucking laser gun because it's much strong than all the others combined against the big enemies.
Big enemies who endlessly shoot you in the open without stopping no matter where you are. Walking tirelessly towards you. Shooting. Always shooting. Even when you're peeking around a corner they will shoot you. Until someone dies in an unsatisfying manner.
Actually, I remember reading that the AI was buggered but I think that must have been patched because whilst everyone was dumber than a really dumb thing, it wasn't any worse than your average game of CoD. I didn't hit any bad glitches either. Not one that I remember at all. Seemed really solid to me.
Anyway, I'mma wrap this up with a summary:-
A) It's not a bad game.
B) It's on the wrong side of average.
C) There's some silly design flaws.
D) You'll have a blast.
E) Then you'll get bored.
F) You'll probably see it through to the end though, so it's doing something right.
G) It is very pretty when it wants to be.
H) I got it for a tenner, anything below that would be a steal I reckon.
If your game is about shooting you should ensure the following things:
1) The guns feel heavy, loud and fun.
2) The shooting is fun.
3) No one likes a bullet sponge.
4) Everyone likes precision shooting cause when we get it right we feel like bad asses.
5) Shooting people over and over and over can soon get boring. Don't outstay your welcome.
6) If your one thing is shooting then make the inputs for shooting as simple as pressing a button. Two at most.
7)) Shooting robots will never, NEVER, be as much fun as shooting people.