Findus Fop wrote:
Findus Fop wrote:
Pod wrote:
There needs to be a bloody button to unequip everything from your soldiers. I have limited equipment and I'm trying to cycle my squad usage. Have to continually unequip things from people, decide who to take, then re-equip the squad.
Also, the fact that you can move between squad members on their info screen when they're stood infront of the skyranger, but you can when they're in the barracks, is really, really odd.
I only started playing this in anger this weekend, but by god
Actually, you had two complaints there.
THESE
Still bloody brilliant though. I made the mistake of naming my crew after friends and family. I've had to Dirty-Save-and- Reload several times now to save my wife. The impetuous cow.
And i've just realised the Doc posted similar more than two years ago. With less business about my wife. Thank you.
Take a look at the
Long War mod, its fucking amazing, turns the game into a much longer game with alot more depth of research and tactics, also answers the problems that are bugging you.
ZOMG Spoiler! Click here to view!
Some of the changes in this mod include:
An extended campaign requiring far more missions to complete
Tactical missions that allow up to twelve XCom soldiers per mission with the right upgrades
Eight soldier classes: Infantry, Assault, Sniper, Scout, Gunner, Rocketeer, Medic and Engineer, and eight MEC classes: Valkyrie, Marauder, Jaeger, Pathfinder, Goliath, Archer, Guardian and Shogun
New and modified perks, including Ranger, Sapper, HEAT Warheads, Lock N' Load, Fire in the Hole, Hit and Run, and Javelin Rockets
New and modified technologies, including Xenopsionics, Alien Biocybernetics, Pulse Lasers, Gauss Weapons and Advanced Aerospace Concepts, and many new foundry projects
Five tiers of XCOM weaponry, many new armors and small items and S.H.I.V.s that can be equipped with perk-granting small items! See some of the new weapons here.
Earlier access to psionics and vastly expanded psionics tree
A system of commissioning and promoting XCOM officers who provide bonuses to your entire squad during missions (replaces the Enemy Within medals system)
Overhauled interception game, with five new UFO classes such as the Fighter, Raider and Harvester, as well as six interceptors per continent, foundry projects to upgrade your aircraft, individualized pilot names and pilot experience, and the Stingray Missile weapon system
Overhauled strategy game, in which the aliens gather resources and conduct research -- efforts XCOM must interdict if it hopes to save humanity. XCOM can now retake countries by finding and conquering alien bases in those countries. Help council countries defend themselves by fulfilling their requests for alien technology!
Aliens and EXALT forces grow tougher over time, gaining stats and perks
New weapons for XCOM soldiers
Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers
Modified Second Wave options to support longer campaigns
Mechs now become key to winning as your soldiers suffer from battle fatigue and need a few days between combat, where as you robots can be thrown right in again and again. You get the Psi-abilitys earlier and have a chance to develop you squads around that if you wish. They ditched the stupid medal system and added ...bah take a look for yourself
WARNING - Modding the game will make it so you are unable to play multiplayer.