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 Post subject: Spin Tyres
PostPosted: Thu Jun 07, 2012 0:11 
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ugvm'er at heart...

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Could this be the perfect Grim.../Metalangel crossover game?

http://www.oovee.co.uk/games/upcoming-games/spin-tires/ (this link has a noisy video when you click on it, although why you don't have your PC on mute in the office, I have no idea)

Going to give this a download I think, the beta is free <looks at minecraft and the like>


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 0:40 
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ugvm'er at heart...

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God dammit! I keep getting over optimistic on what my truck can do and get stuck!


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 7:20 
SupaMod
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Ooooooooh!

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 8:06 
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Unpossible!

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Trooper wrote:
God dammit! I keep getting over optimistic on what my truck can do and get stuck!

Use the winch, Troop!


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:23 
SupaMod
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I don't think the truck has one.

It's pretty - at least, the videos are.

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:25 
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ugvm'er at heart...

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No winches or anything yet, it's pretty basic still, but good fun none-the-less.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:27 
SupaMod
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Might need a little warning in the first post about a noisy video playing as soon as you open the page, Troop.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:28 
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I get a DNS error and the page won't load...

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:29 
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Likewise.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:33 
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ugvm'er at heart...

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Working fine for me :shrug:


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:39 
SupaMod
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Works for me on my work PC, didn't load on my phone, though.

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:41 
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Demo attached.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 9:46 
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ugvm'er at heart...

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Oh, and apparently all the truck models are stored in xml, so you can fuck around with them as much as you like. For example, setting Steer to -1 gives you rear-wheel steering.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 07, 2012 22:50 
SupaMod
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Yeah, that's silly fun.
I've delivered all the packages now and visited all the "special" trees. The engine noise is great, I think - when it is working hard it really sounds like, well, a truck working hard.

Someone's going to have to explain to me why all the warehouses are located in swamps, though!

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 Post subject: Re: Spin Tyres
PostPosted: Sat May 31, 2014 19:22 
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Spin Tyres is out on the 13th June!

You want to pre-order? SURE YOU FUCKING DO!

http://www.amazon.co.uk/IMGN-PRO-SPINTI ... 767&sr=8-2

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 Post subject: Re: Spin Tyres
PostPosted: Sat May 31, 2014 20:12 
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ugvm'er at heart...

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I assume there is a lot more to it than in the beta then!


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 Post subject: Re: Spin Tyres
PostPosted: Wed Jun 11, 2014 22:17 
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I know what i'm going to be doing on Friday :D
It has a multiplayer mode by the way...


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 Post subject: Re: Spin Tyres
PostPosted: Wed Jun 11, 2014 23:36 
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chewbacca -future arc welder

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Damnit I watched that whole thing and now I wants it quite a lot. Multiplayer sounds A-Maze.


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 12, 2014 11:32 
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Cancelled my Amazon pre-order and got it on Steam instead (£18 instead of £20) and excellently had enough money in my Steam Wallet to pay for it because of silly people buying guys I'd found on Counter Strike.

Roll on Friday, then roll on Monday when I'll be home to play it.

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 12, 2014 21:40 
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I'll be up for some multiplayer madness next week. I suspect some of the challenges will be easier with another truck to winch each other out. Plus land rover races, demolition derbies and truck jousting, natch...


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 Post subject: Re: Spin Tyres
PostPosted: Thu Jun 12, 2014 21:58 
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chewbacca -future arc welder

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I'm so in for this, just need some nice slow game play. Not looking forward to the camera angle though...


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 8:28 
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whoops


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 9:16 
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I am on fire baby!


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 10:09 
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Initial thoughts:

This really is very good, the physics modelling is great, there are a few times where i'm thinking "really?" but most of the time everything happens as I would expect.
It's actually a puzzle game at the heart of it, and a good one at that. Working out how you are going to get somewhere is challenging, and you learn what your trucks can do in the different terrain quite quickly, each reset you get a bit closer to your goal the next time around.
Sound wise it's awesome, it looks absolutely gorgeous and doesn't seem that taxing on my mid range gaming PC.

It needs a lot of work doing to it though! My main issues:

The camera is absolutely awful, you are always fighting it, there is no option to just have it in free mode and control it yourself, so it is continually trying to do something utterly crazy.
I'm playing with an xbox controller, but would much prefer to use a wheel. That is coming apparently, but unless the camera gets fixed then using a wheel might be a bit tricky. At least with the controller I always have my thumb on the camera control so can fight it, with a wheel i'll need to keep stopping every few yards to reset it I expect.
There are 5 maps, I spent about an hour unlocking cloaking points in the first map, and having great fun doing it. Then I changed map... Boom, all progress on the first map is lost! Every time you switch maps it resets everything right back to the start, that really is atrocious, and desperately needs an update to fix that.

All in all it's good, and worth giving a go, but it has some serious issues that they need to overcome.


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 10:57 
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So... that water was deeper than I expected...


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 14:16 
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Gripped! Sorted!


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 15:37 
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ugvm'er at heart...

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I spent about an hour dragging a medium log trailer through the woods to the lumber mill, only to jackknife it when I got there and tip it over :facepalm:

No matter how I drag it with the winch or smack it with the truck or the crane arm, the bloody thing won't right itself!


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 Post subject: Re: Spin Tyres
PostPosted: Fri Jun 13, 2014 20:28 
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Sitting balls-back folder

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Trooper wrote:
whoops
One of these axles is not like the others.


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 Post subject: Re: Spin Tyres
PostPosted: Sat Jun 14, 2014 17:04 
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Volcano map completed! :)


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 Post subject: Re: Spin Tyres
PostPosted: Sat Jun 14, 2014 17:35 
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chewbacca -future arc welder

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I am haulin lumber and mud boggin as we speak if anyone fancies trying out the multiplayer...


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 Post subject: Re: Spin Tyres
PostPosted: Sat Jun 14, 2014 17:42 
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krazywookie wrote:
I am haulin lumber and mud boggin as we speak if anyone fancies trying out the multiplayer...


No can do at the moment I'm afraid!


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 Post subject: Re: Spin Tyres
PostPosted: Tue Jun 17, 2014 9:00 
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Transcript of a chat with the developers.
http://www.reddit.com/r/Spintires/comme ... _from_the/

ZOMG Spoiler! Click here to view!
Alright, this will be a LONG post. This should contain most of questions and answers that took place in the stream. I may need to split this up into the comments as well if it gets too long. Forgive any spelling mistakes. Also the questions and answerers were paraphrased to save time and space.
Key:
MP: Multiplayer
SP: Singalplayer
ST: Spintires
Transcript
Q: Will tanks or tracked vehicles be added?
A: Tracked vehicles more likely, not tanks.
Q: Will there be advanced settings, such as locking the front diff and changing front wheel drive to rear wheel?
A: Anything is likely, they want to keep it as realistic to what the real vehicles are like, but want to focus on fixing current issues before adding new.
Q: Option where you can customise truck, earn XP to upgrade things like suspension or paint the trucks. (XP system)
A: Internal talks about getting different length winches that you can earn, never happened. What they found was that a really long winch made game too easy. Looking to improve the winch features, but its a balancing act. Repainting - maybe, small customisations to the trucks paint but since you can mod it so easy not as important. As for the XP system, maybe,
Q: Can you hook to a tree and a truck at the same time? This would be used for winching yourself out of mud.
A: Not yet, but looking to improve that feature.
Q: What do you use crane for
A: What can't you use it for? Points out that it can be used to get them unstuck (they are stuck in mud together).
Q: Can you add larger variety of loads to deliver?
A: I'm sure it can be, possibilities are endless really. Started with logs as that was the main game play element, but as they go on in stuff like DLC, see what they come up with.
Q: Other titles based on ST engine?
A: We will see, bit far in the future for now.
Q: Will 900 degree wheel support be added?
A: Yup.
Q: Which part of ST was most difficult to make?
A: A question for the programmer, in hos eyes, trying to please everyone. Forming a balance between everything in the game.
Q: Will sounds in MP be synced?
A: yes, working on it and more MP features
Q: Can we add multiple game saves, multiple games on the go.
A: Yes for single player, may cause slight problem due to no level up system, in first update is include saves for individual each map.
Q: Winter maps? foe example, ice can crack under heavy loads.
A: Yer, possibility. Like to stay open about what they can do.
Q: No question, just commentary.
A: Looking to add a counter balance system so you can use your logs in your crane to help keep you stable.
Q: No question, just commentary.
A: Talked internally about syphoning fuel between trucks.
Q: More trucks?
A: Yep! Modders can add more but official ones will be added as well.
Q: Plans for new content regularly? DLC or for free?
A: Depends on what it is, some stuff DLC some for free, depending on how long it took to produce.
Q: How many maps do you think will be added?
A: No real answer, as many as they want and have time for.
Q: Ability to make adjustments to physics for winch tension?
A: Always room for improvement, more difficult in MP as it has to be synced.
Q: Paid DLC? Maps and vehicles?
A: Main focus is to improve what they have, DLC will be concentrated later on depending if the community wants it. No one truck DL, would be larger more valuable packs of add-ons such as multiple maps and vehicles.
Q: Will sales effect studio in a good way, larger team?
A: Personal vision to expand Oovee, more jobs is good for everyone. Hope so.
Q: Add modern vehicles, road cars and sand buggies?
A: Depends, sand buggies may be a thing in separate DLC in different environment. But want to stick to Russian environment.
Q: Rescue vehicles in ST?
A: A few already in, could add more ones.
Q: Additional upgrade options for UAZ?
A: Not too much you can add, but could be an option.
Q: Ability to unravel winch, so extend without reversing?
A: Sure.
Q: Turn off vibrations on controller?
A: Yup, but you can do it in 3rd party software, but will be added in game.
Q: On screen minimap?
A: Nope, whole point is to open map, and use compass and remember. Keep it challenging. GPS would ruin it.
Q: Terrain persistent? Will it remember the ware on the road such as tire tracks in mud?
A: Yup, in SP it does it but in MP it would only happen on a dedicated server due to syncing.
Q: Pull or winch button on PS3 and Xbox controller?
A: No problem, will add that.
Q: Weather system?
A: Wind and rain yes, don't no about snow just yet.Wind is good as it can effect physics so can add another level of challenge.
Q: Wider range of customisation on vehicles
A: Want to expand on what they have, so more attachments and stuff.
Q: Does having trunk on UAZ change performance?
A: Yup, more top heavy so will roll more. Physics system handles it.
Q: First person, on track view for scouting ahead?
A: Unfortunately not, engine is not created for first person player walking. Not possible
Q: Is E7130 getting more attachments?
A: Yup, possible.
Q: How will mods work in MP?
A: Still looking into that before an official answer. Most logical approach is Steam Workshop
Q: What time period is ST set in?
A: Not a specific period per-sey, as they are still used in Russia, despite age of vehicles. Depends on what you think it is.
Q: Merge SP and MP into one session?
A: Wanted ST to be based on MP so you can drop-in and out of a persons environment. Have discussed it.
Q: Is there a bug tracker? How do we log bugs?
A: Currently using support forums to flag bugs via a tagging system in forum. Thinking of adding separate forum for bug reporting.
Q: Any plans on steam workshop for all mods?
A: Need to explore it first and figure out if it is needed.
Q: Are the tech demo mods able to run in the full version?
A: Nope, need to be changed slightly. Mod devs can do that, it's pretty easy to do.
Q: Adding Russian tractors?
A: Would be cool, maybe yeah.
Q: What was your experience with Stream from a dev standpoint?
A: Big learning curve, had a lot of help. But was really good.
Q: Chernobyl map? Cleaning out uranium?
A: Cool idea!
Q: What engine is used for the game?
A: Custom engine.
Q: Half-track with trailer?
A: Potentially.
Q: How many hours a day did Oovee spend making ST?
A: A lot!
Q: Ability drag logs with the winch?
A: Was part of the testing for the winch, a possibility.
Q: More complex repair system? Such as replacing individual tiers
A: If enough people want, it they will look into it. Possibility of having a voting system on the forums for ideas.
Q: No question, just commentary.
A: Mentioned adding a teamspeak server for players for now, while the built-in voice chat is being developed.
Q: Different countries trucks?
A: Focus is on Russia, could focus on other countries trucks later on in special scenarios.
Q: More than two trailers? Like a road train?
A: Sure, not hard to implement as all you need to do is add a hitch point. Even mods could do it.
Q: A special 4-pack of the game so you can buy it for your friends to play.
A: They have talked about it and think it would be nice
Q: Freeroam mode with everything unlocked?
A: Yup, communities could even come up with their own challenges.
Q: How accurate are the in-game vehicles to the real ones? Was it modelled off real trucks?
A: Not 100% accurate modelled off the real trucks, but basic elements such as vehicle data, the engine generates from that and they can make tweaks to it.
Q: Cockpit views?
A: Yup, planning on adding it.
Q: More players in MP?
A: Most is 4 because of technical reasons.
Q: Will a development road-map be published?
A: Discussions this month on what they will be planning to be doing over the next few month development wise.
Q: Will different parts of truck be damaged, so instead of whole truck specific parts.
A: Need to discuss it more, if it improves the game then they want to add it.
Q: More diverse environments like steep cliffs, narrow roads and such?
A: Definitely, want to add more varied maps with stiff like that.
Q: Urban environments?
A: Possibly. Needs more assets that take more time and cost more money, so balancing act.
Q: Music or radio player, using your own music on your computer or internet radio?
A: Cool idea, likes that. Could do that. If in a cockpit, you will experience static as you go through dense trees that affect the radio 'signal'. Lots of immersion.
Q: In game voice. Such as voice chat.
A: Not sure if it will be added adjust yet, but should be in the future. Communication is very important to them in the MP.
Q: More realistic game truck sounds?
A: Would like to, already have sound they have recorded, but not all implemented yet. Will need to produce and record more first.
Q: ability for two people winch the same truck?
A: Possibility, looking to add that.
Q: Can/will you be able to regather logs that were lost due to an accident?
A: Yes, Especially if you have the crane attachment. Minimum of 3 logs manually before system loads an entire instance of logs on, will change the logs into single ones to a whole load that are deliverable. Just need to practice with the crane as it can be difficult.
Q: Racing ST?
A: An idea, but not the main focus of the game right now.
Q: More ambient sounds? Birds and such.
A: Already has quite a few, but could always add more. Not a problem. Would like to add actual wildlife, not just sounds. Nothing too big but like if you hit a tree birds fly out of it.
Q: Sharing engine to their game devs?
A: No answer
Q: Does the MP have anti-cheat?
A: Can mod stuff like speed, but will disable achievements. But when the moddable version comes out you can.
Q: AI in Spintires?
A: Not for vehicles but yes for wildlife.
Q: Bigger limit on vehicles you have out on the map?
A: Depends on map design and performance of the game. In moddable version you can place as many as you want.
Q: Snap winch cables?
A: Not right now, but could be added for higher difficulty levels.
Q: Ability to grade road, or modify it to make it easier to drive on?
A: No real answer, but it could be modded in and they will see if it works.
Q: Add-ons for adjusting tier pressures?
A: Was in the initial plan but time restricted it, engine can handle it.
Q: Favourite part in ST?
A: Sandbox element and physics of the trucks.
Q: Add horn?
A: Can be annoying in MP, but could add a horn sound when requesting a winch to get attention of other player. But as only 4 players its not so bad. Could enable/disable horns in lobby settings.
Q: Personally driven in off-road cars?
A: Driven tractors on farms, no car off-roading.
Q: When will the first update go live?
A: Hoping by the end of the month/beginning of the next month. Mostly bug fixes and a few added bits.
Q: Is there a demo available?
A: Old tech demo is out, but not a demo of the current version.
Q: Whats with the bouncing ropes on the trailers?
A: Probably a bug, should be fixed.
Q: Can trees snap if you try to winch from them (related to an earlier question about using trees as a winch point)?
A: Don't know right now.
Q: Oil tankers?
A: Sure, just another liquid to transport.
Q: Add a logging skidder?
A: Not sure, needs to look it up first.
Q: Will the trucks ever be able to go faster than they can now?
A: Probably not, modelled on real life speeds and ST is about logistics not speed. Faster trucks will be added, but not much faster.
Q: Will you be adding road maps? Less mud?
A: Probably, main part IS the mud, but they will add a map with more roads.
Q: Did you expect the game to become as popular as it has, in such a short time?
A: No, expected a large following (due to it being funded by backers), but grew above their expectations. They are very proud of it!
Q: Would you ever add parking break sound? The pneumatic sound?
A: Depends if the actual vehicle has that sound.
Q: Ferries to transport trucks over small rivers?
A: Good idea! Never thought of it. Something to look at.
Q: Any limitations on what they can mod?
A: No map modding, but can create a brand new vehicles.
Q: Popping tires?
A: Not yet.
Q: Removing the burning effect when vehicle breaks?
A: Want to change it a bit, so flames come out of the exhaust and smoke out of the radiator as an example.
Q: Scavenger hunt mode?
A: Possible


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 Post subject: Re: Spin Tyres
PostPosted: Tue Jun 17, 2014 16:11 
SupaMod
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Anyone want to play some MP tonight?

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 Post subject: Re: Spin Tyres
PostPosted: Tue Jun 17, 2014 16:17 
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It's possible, I'll post in here if I can :)


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 Post subject: Re: Spin Tyres
PostPosted: Wed Jul 16, 2014 13:39 
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 Post subject: Re: Spin Tyres
PostPosted: Thu Jul 17, 2014 11:23 
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Not sure why you're playing this when you could go out in your actual off-roader.

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jul 17, 2014 11:26 
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Various reasons, in order of importance:
1) The Tomcat is in lots of bits
2) I can do it on my own*
3) I don't have to spend an hour cleaning the game when I've finished

*Technically, of course, I can drive the Tomcat on my own, but it's less fun and much more of a ball-ache when you have to drag it out of a pond

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jul 17, 2014 11:27 
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Grim... wrote:
Various reasons, in order of importance:
1) The Tomcat is in lots of bits
2) I can do it on my own*
3) I don't have to spend an hour cleaning the game when I've finished

*Technically, of course, I can drive the Tomcat on my own, but it's less fun and much more of a ball-ache when you have to drag it out of a pond

viewtopic.php?p=828318#p828318

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 Post subject: Re: Spin Tyres
PostPosted: Thu Jul 17, 2014 11:44 
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No shit. But you only gave one reason and it was rubbish.

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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 9:51 
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Enhanced version with PS4 release (with co-op), challenge stages, bigger maps and loads more vehicles is out on the 31st!

http://www.eurogamer.net/articles/2017- ... one-and-pc

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 10:11 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17161
Location: Just Outside That London, England, Europe
Will it still turn my room into an oven?


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 15:01 
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UltraMod

Joined: 27th Mar, 2008
Posts: 55719
Location: California
I never really worked out how to play this.

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I am currently under construction.
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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 22:13 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
Posts: 2655
Location: Kashyyyk
Yaaaaas I'm all over this! Ps4! Coop!


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 22:19 
SupaMod
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Est. 1978

Joined: 27th Mar, 2008
Posts: 69720
Location: Your Mum
10% off on the PS4 store.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 17, 2017 23:16 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
Posts: 2655
Location: Kashyyyk
My first ever pre order.


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 Post subject: Re: Spin Tyres
PostPosted: Fri Oct 27, 2017 22:34 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
Posts: 2655
Location: Kashyyyk
Soooooooooon


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 31, 2017 10:26 
SupaMod
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Est. 1978

Joined: 27th Mar, 2008
Posts: 69720
Location: Your Mum
So, three brave heroes set out in THE BOG to deliver SOME LUMBER.

It caused much mirth. I admit it's pretty niche - I fucking loved it, but I could see other people going "whuh" a lot.

Although, as with any multiplayer co-op, fun will be had. I think the highlight of the night went something like this:

"Wookie, why the fuck are we driving into a lake?"
"This is the way!"
"My single warning light has gone insane!"
"Don't worry, your truck is made of Russian!"

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 31, 2017 10:34 
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Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49244
"Where are you going, Grim...?"
"Got bored of waiting for you to decide a route, we're going this way"
"But that way's a forest on a mountain"
"It'll be fiiiine"


It was not, in fact, fine.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 31, 2017 10:34 
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Comfortably Dumb

Joined: 30th Mar, 2008
Posts: 12034
Location: Sunny Stoke
Grim... wrote:
It caused much mirth. I admit it's pretty niche - I fucking loved it, but I could see other people going "whuh" a lot.


It's weird - I have virtually zero interest in driving simulators and in cars, trucks, lorries etc. generally, but I enjoyed the brief stint I had with the original Spintires. I would have played it more, but it ran pretty terribly on my laptop and I didn't have enough space on my desktop for it, so it had to go. However, I installed my new SSD last night, so I think I'll be reinstalling it. :)

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Curse, the day is long
Realise you don't belong


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 Post subject: Re: Spin Tyres
PostPosted: Tue Oct 31, 2017 16:45 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14416
They’re doing an AMA right now!

https://www.reddit.com/r/Games/comments ... r/.compact


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