lasermink wrote:
There is already so much input lag on modern consoles what with wireless controllers, HDMI, TV-postprocessing as well as developers giving sparklies higher priority. Add internet lag on top of that (which will always be there no matter how fast your connection is) and I just don't see how this can ever be good. Prove me wrong, technology wizards! but I remain skeptical.
You can get TV latency down to 20 ms or so by turning on game mode, which many people (IME at least) either don't know about or don't use. Older TVs like my 2010-era Samsung can add 80 ms or more if you don't turn that on. I contend that a) this suggests people aren't sensitive to 80 ms of lag (in addition to unavoidable lag like the game's input loop) and b) newer TVs have more efficient post-processing engines that reduce that 80 ms.
Hence in the future, it is not unbelievable that TVs might get fast enough that even with the added lag of game streaming plus post-processing is no slower than a few-years-old TV is today doing post-processing of local content. And even today, switching your TV to game mode then adding on the extra latency of game streaming is still faster than running your TV in post-processing mode, and yet many people do the latter without complaint.
Sony has an advantage here: if it's smart, the Bravia TVs with built-in Playstation Now will turn off post-processing automatically when using the service.
It's never going to be as good as local connections, of course, but I think it could very easily be Good Enough for most folk in time (but, I concede, probably not today). Particularly with the added convenience of instant access to a wide library of games (probably, IMO, for a combination of a Netflix-style all-you-can-eat sub for older stuff and per-title purchasing or renting for premium games).