Post subject: Driveclub: a social/online racing game for PS4
Posted: Mon Jun 17, 2013 15:54
Joined: 30th Mar, 2008 Posts: 32624
Quoting #entry9324444" class="postlink">someone at rllmuk who's played it:
Quote:
It sure does look, feel and play a lot like PGR, while maintaining its own identity. The set-up is great: not just the way you can join clubs (max. 12 people each, so we'll be needing several rllmuk teams), but also how events work. Aside from racing for positions, you can score a lot of points at certain points on the track, like achieving a high average speed, taking the best line through a set of corners perfectly or achieving a high drift score. The system for this can be compared somewhat to PGR's Kudos, except it constantly gives you a target in the form of a friends'/rival's score to beat. The best thing about this is that you can contribute to your (team) score even when in last position, but simply driving with style! Sounds familiar?
The demo track was a circular route consisting of actual roads in Scotland, connected in a triangle shape, forming an all-round track with long straights, a hairpin, some fast combinations, a chicane and two devilishly hard to judge final corners. The selection of cars ranged from an Audi R8 and a Pagani Huayra to a McLaren MP4-12C and a Hennessey Venom GT. It's not really hard to get a feeling for the handling, though you do need to focus to really get it right. Estimate braking for the next corner, turn in and the right time and time the throttle input to either stick the tail out or dash off cleanly. There's great force and visual feedback (noticeable by the lack of sound in the noisy demo room) to get a feel for your car, such as the way the camera gets a bit closer to the action when braking (like your head would in a real car)
It's an arcade racer in the same way PGR is - easy to pick up, but to get the best out lap times you'll have to respect the realistic core of the driving physics and each car. For instance the McLaren allowed for much higher cornering speeds than the Hennessey, which was in turn a lot faster in a straight line. One point of criticism, though: the crashes appeared to be a bit samey - whether I came at a wall with 80 or 150 mph, full frontal or from a three-quarter angle, all seemed to result in the same spin.
Still, the demo I played gave me a taste of something I would buy a next-gen console for: an accessible yet challenging arcade racer with an emphasis on stylish driving and multiplayer, while showing off killer looks - high-polygon cars, truly realistic lighting. I went over to a GT6 pod later that day and it just didn't feel as convincing in terms of looks. Sure there's the difference of generations, but it just goes to show what a strong sensation Driveclub delivers.
I want this game in my life, now.
Sounds great! It's a launch day disc title, but there'll also be a cut-down version on PSN+: all of the content-in game, but with some number of cars and maybe tracks locked away behind a paywall (it's not clear right now). So we'll hopefully be able to get some meaningful community going even if few of us buy the full game.
Post subject: Re: Driveclub: a social/online racing game for PS4
Posted: Mon Nov 18, 2013 10:42
8-Bit Champion
Two heads are better than one
Joined: 16th Apr, 2008 Posts: 14518
Although from its original schedule it should be out now they have recently released a few short videos to show off the lighting effects
Quote:
Because the skies are organic and dynamic in #DRIVECLUB, none of our lighting is baked or painted on, so this exact moment is a once in a lifetime event!
Post subject: Re: Driveclub: a social/online racing game for PS4
Posted: Mon Nov 18, 2013 13:57
UltraMod
Joined: 27th Mar, 2008 Posts: 55719 Location: California
Saturnalian wrote:
Free world, init. Plus I'm on the tipping point whether to get a PS4 on day 1 and I want to see what games are going to be out.
I can see why you'd get confused as to what kind of a game Driveclub was going to be from the title, and had to read the entire thread for clarification.
_________________ I am currently under construction. Thank you for your patience.
Post subject: Re: Driveclub: a social/online racing game for PS4
Posted: Sun Oct 12, 2014 23:39
Excellent Member
Joined: 20th Apr, 2008 Posts: 963
Bought this last night as I couldn't wait for the stupid free version to be released. Now I feel stupid and I want my money back. If you enjoying racing games, don't buy this game.
Post subject: Re: Driveclub: a social/online racing game for PS4
Posted: Thu Oct 30, 2014 17:44
8-Bit Champion
Two heads are better than one
Joined: 16th Apr, 2008 Posts: 14518
Delayed 'indefinitely' for PS+ and still lots of work going on trying to make it playable for those who purchased
From their facebook page
Quote:
Message from Shuhei Yoshida - President of World Wide Studios
Hi everyone,
I wanted to provide you with the latest update on DRIVECLUB. Unfortunately, the road to launch has been a little rocky, and we are truly sorry that so many of you have not been able to enjoy everything that we had hoped DRIVECLUB would deliver. We have been listening to your feedback and realize that patience understandably is running out. Evo is working around the clock to close the gap, and we have deployed additional engineering resources to help resolve the remaining issues as soon as possible. Unfortunately, the time frames required to roll out the fully connected experience will be longer than anticipated and we do not have an exact time frame for when they will be resolved. We will continue to update you on progress and you can find the latest info on the DRIVECLUB Facebook page. We are also very conscious that we have disappointed so many of you who were looking forward to playing the promised PS Plus Edition. Our first priority is to provide you with the best possible experience while playing DRIVECLUB. With the high volume of new players and additional server load the PS Plus Edition is anticipated to bring, we are currently not confident that we can guarantee the best online experience. Until we can ensure that everyone can enjoy the full social connected online experience, we will be postponing the release of the PS Plus Edition until further notice. On behalf of WWS we are enormously grateful for your patience and we thank you for the continued support and encouragement. Again, we sincerely apologize for the delay. We are committed to giving you the best racing experience on PS4 – it’s taking a little longer than we hoped.
Post subject: Re: Driveclub: a social/online racing game for PS4
Posted: Thu Dec 11, 2014 14:36
Joined: 30th Mar, 2008 Posts: 16640
It does look pretty awesome, even the streaks off the wipers look right. The only things that struck me as being a bit off is where the raindrops picked out as streaks by the headlights seem to all appear to emanate from, doesn't look to be in the right place. Also not nearly enough spray being kicked up for the amount of water on the road.
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