Wullie wrote:
barely visible tiles positioned fucking miles away
There was definitely one place I felt that (the point where you're making your way up inside a sort of tunnel-y thing) but mostly I felt it was pretty fair in that respect. Actually, there were a few times when I didn't realise that a bit of wall or whatever was actually portal-able, but it was usually staring me in the face rather than being hidden by being put really far away and I was just being a tit. And you only needed to learn that lesson once and you always spotted the same material whenever it was used again.
Wullie wrote:
was a bit disappointed that...
ZOMG Spoiler! Click here to view!
... the end battle was so easy this time around
ZOMG Spoiler! Click here to view!
It was certainly easier than the boss fight in the original game but I don't think Portal works all that well if you place time pressure on it so I was pretty glad it wasn't harder than that. I think they really just put it in to give the game an actual climax rather than to pose any real challenge. Also, to give them a reason to use the other cores that they'd designed and written dialogue for. Apparently the initial intent was to have each of the difference personality cores accompany you through a bit of the game but they dropped that idea at some point during the development.
Probably my favourite game ever though and the only one in recent years I've played through multiple times.