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 Post subject: Evolving cars
PostPosted: Fri Jun 28, 2013 15:05 
SupaMod
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Something slightly distracting for a Friday afternoon:

http://rednuht.org/genetic_cars_2/

Basically randomly generates a group of things that are a bit like cars and sees how well they do over a simple track. Then it does some mutation of the designs to see if it improves things.

Use the random seed BeexIsAwesome so we're all using the same track, and post your best distance!

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:08 
SupaMod
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Est. 1978

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Is there meant to be something in the big box at the top?

[edit]Ah, I had to refresh the page.

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:09 
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Commander-in-Cheese

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Yup. Lots of 'cars' and a racetrack. Doesn't seem to work in IE. Works great in Safari, not tried in Chrome or FF.

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:10 
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ugvm'er at heart...

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123.71 meters so far!


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:12 
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ugvm'er at heart...

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That hill at 123 meters is a bitch!


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:17 
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I forgot about this - how vain

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148.9m in generation 0!

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Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:24 
SupaMod
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There's a car-sized hole at 163m which is a right bugger to get past!

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:25 
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Excellent Member

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I obviously win with the score:

"The Websense category "Social Networking" is filtered."


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:33 
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Excellently Membered

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#1: 159.05 d:154.16 h:-4.18/8.43m (gen 5)

sooo 154 m. Nice!


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:34 
SupaMod
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175 is my max - the track looks like a fucking cheesegrater by then :(

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:37 
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Excellently Membered

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Grim... wrote:
There's a car-sized hole at 163m which is a right bugger to get past!


Yeap. not helping. 164 so far gen 13.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:38 
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I forgot about this - how vain

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The two plank vertical climb at 154 is getting my lot. One's managed it to limp on till 158 but then apparently bread duffers.

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Curiosity wrote:
The Rev Owen wrote:
Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:39 
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ugvm'er at heart...

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None of my cars can make it over the hill at 123m :(


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:40 
SupaMod
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Trooper wrote:
None of my cars can make it over the hill at 123m :(

There is no hill at 123m. Have you got a space on the end of your seed?

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:42 
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ugvm'er at heart...

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Grim... wrote:
Trooper wrote:
None of my cars can make it over the hill at 123m :(

There is no hill at 123m. Have you got a space on the end of your seed?


Nope, seed is "BeexIsAwesome"


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:42 
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Excellently Membered

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Do we all have the same track?


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:44 
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ugvm'er at heart...

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I've just restarted with the same seed as before, to see if it changes, but that didn't look like my last track at all.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:44 
SupaMod
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That's the track I have.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:45 
SupaMod
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Est. 1978

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Did you not hit "go" after putting it in, maybe?

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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:48 
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ugvm'er at heart...

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and now I have that track. How strange. I'm 99% certain I did hit go.


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 15:50 
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Excellently Membered

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Hitting "surprise!" speeds up the simulation. I now have distance 177 m:

#1: 179.95 d:177.26 h:-7.19/9.55m (gen 45)

EDIT and now 207:

#1: 212.16 d:207.89 h:-11.26/8.41m (gen 64)


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 Post subject: Re: Evolving cars
PostPosted: Fri Jun 28, 2013 20:07 
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INFINITE POWAH

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176. Took long enough - had to turn mutation rate right up.

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 8:22 
SupaMod
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212.56 after leaving it running for the weekend. Oops.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 10:47 
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176.97 after 47 generations. My best was at gen 25 though! :s

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 10:49 
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I hit 6000-odd generations over the weekend, and my best was at gen 536.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 11:04 
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I started again. It's fascinating lowering the mutation rate to 1%, as you get 15 or so 'good' cars all getting a reasonable distance.

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 13:12 
Awesome
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Yes

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Cras wrote:
212.56 after leaving it running for the weekend. Oops.

Flip me, there's a massive squiggly mountain at 206 that I can't see my current vehicles beating.

I'm determined to beat you though.

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 14:31 
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Kinda Funny Lookin'

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Well this has destroyed my productivity for today...176.65 (Gen 24) is the best so far.

I like how in the early generations most of the cars are quite frankly an affront before the eyes of God.

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 15:54 
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Paws for thought

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211.95,gen 91

And I don't really think it's feasable to get up the backward spiky mountain at that point.

ZOMG Spoiler! Click here to view!
Attachment:
carevolved.png


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 16:46 
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ugvm'er at heart...

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New challenge!

"BeexIsShit"

141.14 on first gen.


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 16:48 
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Fell foul of that same little spiky bit at 141, too :)

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 16:50 
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And there's a delightful vertical wall at 166.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 16:50 
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ugvm'er at heart...

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153.61 Fuck you spiky bit!


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 17:27 
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Kinda Funny Lookin'

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#1: 175.88 d:169.6 h:-2.73/6.52m (gen 27)
#2: 175.77 d:169.65 h:-2.73/6.52m (gen 26)
#3: 175.72 d:170.1 h:-2.38/6.08m (gen 34)
#4: 172.89 d:166.69 h:-1.47/6.31m (gen 12)
#5: 172.8 d:166.17 h:-2.02/6.27m (gen 25)

I can't see a way to get across the "Ditch of Doom"

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 19:11 
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#1: 171.05 d:165.62 h:-2.3/6.03m (gen 3)

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 19:20 
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ugvm'er at heart...

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186.83 d:181.41 h:-2.53/6.28m (gen 13)

:D


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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 20:19 
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#1: 188.47 d:182.8 h:-2.36/6.5m (gen 77)

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 Post subject: Re: Evolving cars
PostPosted: Mon Jul 01, 2013 21:13 
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Kinda Funny Lookin'

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Started a new population and got this...

#1: 189.04 d:182.94 h:-2.23/5.76m (gen 18)

bounced over the "Ditch of Doom" only to face the "Cliff of Impossibility"

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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:10 
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Kinda Funny Lookin'

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Left it running over night and the best it could come up with was:

#1: 192.37 d:186.81 h:-1.93/7.08m (gen 409)

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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:13 
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#1: 203.48 d:197.98 h:-2.33/7.43m (gen 505)

Then there's some crazy ass cliff thing.

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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:18 
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Something I've just seen on Twitter, which isn't entirely off-topic.

http://i.imgur.com/dx7sVXj.jpg
Attachment:
dx7sVXj.jpg


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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:34 
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Excellently Membered

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Ha! I remember playing with the AI bots. The AI was good but everyone was creating them they did show odd behavior like this and spaz out quit often. They must use this kind of stuff in more recent games surely?


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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:36 
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Unpossible!

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That's slightly creepy and almost believable.


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 Post subject: Re: Evolving cars
PostPosted: Tue Jul 02, 2013 9:44 
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DavPaz wrote:
That's slightly creepy and almost believable.

Yes, it's almost certainly fiction, but still creeped me out a bit.

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