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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 16:51 
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throughsilver wrote:
I don't know how to play Sim City. Like, get started. On the original.


SHIFT-F-U-N-D

Repeat. A lot.

Or, set up a basic city that runs a surplus and leave your Amiga on overnight 'to charge the clock battery'.


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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 17:30 
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metalangel wrote:
throughsilver wrote:
I don't know how to play Sim City. Like, get started. On the original.


Build a power plant, four or five industrial zones, eight residential zones and three commercial zones. Connect them all to the power plant with power lines. Build roads around and between them. The city will start to grow when you unpause the game.

That really is all there is to it. Police, fire, railways, airports, seaports, all come later.


/assumes metalangel has me on ignore :DD


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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 17:51 
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DerekFME wrote:
I played Sim City quite a bit on the speccy. Since then it's been far too mind bogglingly complicated for me.


Was it on the speccy? I had no idea.


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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 18:04 
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TheVision wrote:
DerekFME wrote:
I played Sim City quite a bit on the speccy. Since then it's been far too mind bogglingly complicated for me.


Was it on the speccy? I had no idea.


It came out on the Speccy after the original Amiga and ST release IIRC, all the 8-bit versions did. (I'm sure I even remember it turning up on the SNES!)

The Speccy version was pretty well received.



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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 18:06 
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DerekFME wrote:
I played Sim City quite a bit on the speccy. Since then it's been far too mind bogglingly complicated for me.


In all fairness the fundamentals of the game haven't changed since the original.


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 Post subject: Re: SimCity
PostPosted: Sat Oct 06, 2012 20:41 
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Kern wrote:
Or, set up a basic city that runs a surplus and leave your Amiga on overnight 'to charge the clock battery'.

IMPORTANT NOTE: Turn off disasters before doing this, unless you fancy waking up to a burnt out wasteland.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 02, 2013 15:06 
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SimCity Beta thoughts from me. Not a review of the game, obv. Everyone on the net seems to be giving their opinions including on the EA forums, so I think we can throw any NDA's out of the way.

Well, last weekend I happily got a shot at the SimCity beta. Now, I’m a really big fan of the Sim City series, with the fourth being the greatest in my opinion. The amount of detail you can achieve in Sim City 4 is pretty incredible, with you being able to create your own unique vision of a city - from rural towns with bushfire fire-fighting airfields to busy industrial ports and New England harbour resorts. There are thousands of custom buildings available online, many based on buildings both famous and unknown. Hell, Cardiff’s Irish pub Dempseys is in there. It really is a huge game.

In holding up such a massive game as a comparison, a surface look at SimCity gives cause for worry. For one it looks a lot smaller, a lot less detailed and a hell of a lot less mod-friendly. But I was itching to give it a go all the same, so I was very pleased when I got the chance to have a go on the beta.

The SimCity beta gives you a 25 minute tutorial (which is pretty boring) and a one hour free-play that you can repeat as many times as you like. I had time for a total of three plays over the weekend.

The first thing that hits you is how small the city tile is. The Maxis designers say that it is equivalent to a medium sized Sim City 4 tile, but in fact it seems a lot more like the smallest size. This is my biggest concern. I just don’t feel as if I’ll be able to get a natural feeling city with such a space constraint. By the time you hit skyscrapers you’ll have crowded out space for the suburbs with your CBD. There’ll be no smooth city-like transition from the burbs to the downtown. In one hour I managed to fill two thirds of it.

Now quite a few on the Simtropolis forum have said that this limitation kills the game for them. To be honest, it was a little close but in the end I worked with it. I’ve always been a slow developer in Sim City and I hate quickly zoning huge blocks. I like to work in more minute detail and more organically. In two days play I’ll just be reaching the 100,000’s. I actually enjoy the early stages of Sim City a hell of a lot, and have always been baffled at people’s keenness to reach skyscraper status early. Maybe it’s the small-town America fixation I have. One great thing about my beta experience is that I found I could make even more plausible suburbs than in SC4. True, my concern still stands that they’d be crowded out and redeveloped too soon, but the new curvy road building tools allowed me to give a really nice organic feel. I went for a radial pattern, with three circles of houses and artery spokes in the European manner. It looked neat, but I wish the houses didn’t fill up so much space with their barren back yards. There was too much room between buildings in my opinion. Also, the zoning is a little off. I like how you control density by road type, so big buildings will only grow alongside four lane streets and such, but the zone tool just shows a colour along the side of the road and gives no indication as to how much room your structures will take up. This is being fixed, apparently.

I still had room to set my industry to one side of the map and I zoned strips of commercial along the main artery. The Glassbox engine models each sim, so as one moves in it gets a job and starts working in one of the buildings. It will spend its money in the commercial zone. It will suffer accidents or illness from pollution in the industrial zone, and so on. This worked very transparently and very well. One neat moment was when a bunch of sims turned to crime and went out to rob a store. Other sims who had become policemen went and spoilt the party. There was a gunfight. An injured sim was taken to hospital in an ambulance, but a traffic jam from a shonky network I built meant the poor hero died en route to the clinic. Cool. This is the kind of detail I like.

One great feature is the data visualisation. The data overlay shades your city to a glowing monochrome and by clicking on things like crime, electricity, unemployment you can really see in real time the fluctuations in data, pretty awesome. I particularly liked the air pollution, which you could see swinging around with the wind. It’s something the new game really nails.

So with my town reaching seven thousand I started plopping down civic buildings. A fun new feature is the modular additions you can plonk down on existing facilities. Need more power? Add a wind turbine to your plant. Need a larger feeder area for your school? Add school buses. Want a faster fire response time? Add a firehouse bell. These are fun and useful additions.

In addition, the city feels nicely alive. The traffic works really well and the population appears bustling. And you know it’s all simulated properly, which adds an extra ‘cool’.

I have to say though that some facilities seemed a little sloppy. The sewage outflow looked stupid, and although watching the sewage be sucked from your city through the data layer was both very amusing and oddly mesmerising, the actual building looked beyond retarded. Some of the buildings are somewhat ruined in looks by the modular add-ons too, as they don’t always seem to be really connected organically. The casino is a culprit in particular. It is not a game that Jonathan Meades would love.

Actually, he probably would.

How was the overall look? Well, it’s a lot more toy-town looking than Sim City 4. It just doesn’t look as real. However, I kind of enjoyed the look of the game. The tilt-shift can be switched off (I liked it on low) and you can apply some fun filters to alter the visual style, such as sepia, vintage, bleached, Sin City and so on. There’s a colourful, fun look to the game and it is visually very appealing. It also runs remarkably smoothly on my humble laptop, so it is very well optimised. I felt quite a lot of affection towards the look of my beta city. But I have to say, it never truly felt like a city in the way that Sim City 4 did. I felt it was a place, but a sort of stylised city, not quite real. I haven’t decided yet if this will grow to annoy me or not. But if it is not very real, at least it seems lived in. It’s fun to see little fire engines and ambulances zipping about, or garbage men picking up the trash and hauling it back to the landfill.

The textures were a little lacking in many places, and factories and stores had disappointingly generic signs, but I think this is merely a lack of polish in the beta and a sign of the small download – 2 gigabytes compared to the full games 12 gigabytes. I do hope that parks are improved though, they looked ugly as sin. The camera is both smooth and intuitive and the view zooms in to about five stories up. So while you cannot walk about your city you can at least immerse yourself in the bustle.

As to region play, this was of course locked off. You can see other cities in the distance and it looks kind of neat, but the inability to make a truly interlocking metropolis out of multiple cities is pretty disappointing. At least a good explanation was given on Reddit thread by a Maxis designer. He said that it looked fake when a neighbouring tile was adjacent due to the traffic suddenly disappearing, and they could never get the detailed view of a close up neighbour to match reality without the processing power being prohibitive. Despite this, I really wish that the tiles were not only bigger, but of a more irregular shape. The compulsion to fill a tile means there will be a lot of odd, square cities out there.

I didn’t get chance to dabble in mass transit much. There are buses and light rail but no subway. There have been complaints at these limitations but subways and monorails didn’t make an appearance until the SC4 expansion pack Rush Hour, which you had to pay for. I imagine it is well simulated however.

So, in all, what did I think? Well, it wins my cautious approval. It will never replace Sim City 4 as it simply isn’t as detailed enough in the ability to truly make any city you want. It is more toy-town than metropolis. Also, I fear that games will be on the short-and-sweet side and you won’t be given the satisfaction of truly nurturing a city over a period of weeks. Will this make of a short shelf-life? I’m not sure. It all depends on how many fresh challenges the complexity of the simulation can throw at you. On the plus side, it does look rather lovely and I did have genuine fun with it. It’s certainly obviously better than Spore. The music is rather fine too and in the old Sim City manner.

My instincts say that this will be best judged apart from Sim City 4, as a worthwhile desert rather than a main course. As such I’ll wait on the reviews and consensus and perhaps buy it when it is a smidgeon cheaper. It is after all a tad overpriced. The fantastically named Ocean Quigley, lead developer, says that mod support will be added later, but it remains to be seen as to whether EA will allow any threat to the inevitable micro-transactions store. Fingers crossed.

My verdict: Not as bad as feared, not as good as hoped. This wins a ‘Raised Eyebrows of Mild but Hesitant Approval’.

Meanwhile, here are some official screens:


Image


Image

Image

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 Post subject: Re: SimCity
PostPosted: Sat Feb 02, 2013 17:58 
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Great write up, Pete. I have a feeling the small map issue will be "resolved" in the BIG!(TM) expansion pack, or something.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 03, 2013 9:53 
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Thanks for the write-up Pete :)

Not sure I'll be on this at day one, with the basic edition costing €60 and the Deluxe Edition costing €80. Especially since I still have so much unplayed stuff in my Steam catalogue.

One for a sale, methinks.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 03, 2013 11:49 
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AtrocityExhibition wrote:
Thanks for the write-up Pete :)

Not sure I'll be on this at day one, with the basic edition costing €60 and the Deluxe Edition costing €80. Especially since I still have so much unplayed stuff in my Steam catalogue.

One for a sale, methinks.


Cheers dude. I'm tempted, actually. I know, I'm an idiot. Going back to SC4 does feel a little clunky now and rather less 'true' in it simulation. Still love the oldy, though.

AtrocityExhibition wrote:

Why is that such an issue?

As long as the 'base game' is expansive enough I have no problem with high-quality DLC being offered at a reasonable price. (See also, for example, BF3.)


A little on this. I've no problem in getting top-notch DLC at a reasonable price, but Sim City's a game they could really abuse Sims style. But that's not my beef if they cut out modding. The simple fact is that there are a lot of wonderful modders out there who over the last ten years have made INCREDIBLE buildings. Some fictitious but many are works of real love based on places where they live, from the biggest metropolis to the smallest burg. Buildings from Bali, churches from St. Louis, bridges from Vermont, race tracks from Portland, hospitals from Melbourne... it really is an incredible range. It would be a shame if Sim City lost this mirror to the world.

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 Post subject: Re: SimCity
PostPosted: Sun Feb 03, 2013 12:20 
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NervousPete wrote:
Cheers dude. I'm tempted, actually. I know, I'm an idiot. Going back to SC4 does feel a little clunky now and rather less 'true' in it simulation. Still love the oldy, though.


I'll probably crack and buy it myself. I'm talking the talk about waiting for the price to come down, but I fear I may not walk the walk.

Quote:
A little on this. I've no problem in getting top-notch DLC at a reasonable price, but Sim City's a game they could really abuse Sims style. But that's not my beef if they cut out modding. The simple fact is that there are a lot of wonderful modders out there who over the last ten years have made INCREDIBLE buildings. Some fictitious but many are works of real love based on places where they live, from the biggest metropolis to the smallest burg. Buildings from Bali, churches from St. Louis, bridges from Vermont, race tracks from Portland, hospitals from Melbourne... it really is an incredible range. It would be a shame if Sim City lost this mirror to the world.


We'll have to wait and see I suppose, I note that the Digital Deluxe Edition include three extra building designs, including British with Big Ben and stuff.

Cutting out modders would be a blow, I agree. EA are pretty cunty though, so it's entirely possible.


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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 0:45 
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So a whole series of short SimCity videos are being posted by Ocean Quigley, at the rate of one every few days. Man-oh-man, some of them are dang purdy. Despite the small tile concerns, my heart is beginning to be melted by the sheer small town, rural beauty of some of these. Attentive viewers will note that by the time the videos end the vehicles have looped back to their starting point on the map, but still, this gives the feeling that the game's scale will open a bit and be really something to savour when zoomed in to tree-top height, rather than looking from the God view.

My advice, watch these in HD on Youtube.



This one features a Sunday drive. The music you may recognise from an earlier Sim City, and I reckon it's the loveliest piece they've scored.



A more jazzy soundtrack plays as cars zip down a ludicrous zig-zagging switchback mountain slope like so many marbles on some awesome old-skool toy of our collective childhoods. Wheeee!



A train winds its way round a valley. This features some gradients that'd make Meaty frown. Great music once again, and look out for the wee town on fire!



This little video features one of the colour features. Note the little vegetation details, its come along a ways from the early videos. Also, tagging on your buildings indicates there's crime in the region.



Finally, the best of the crop, this video pans across the rooftops of a town. Kicking off at night and drifting out over the apartment blocks and into the commercial district at dawn, and then beyond to the little suburb at dusk, coupled with the tremulous music this is remarkably beautiful. There are little details to savour. You can just about see inside the apartment buildings and lights pop on and off depending on how many people are home! As your sims become better educated, solar panels appear on the roofs. Look at the smoking chimneys around supper-time. And then there's the beautiful design to the little houses.

In other news Maxis say they are 'considering' upping the tile size after release. I expect it'll be part of some DLC inevitably. The reason why its so small at the moment is so that all computers can run the same size with no fear to processing issues, and therefore the leaderboards will be fair and balanced. Why an artistically creative game needs leaderboards I'm not sure, surely they could have operated it more like Flickr with the comments and favouriting of cities, and a 'most interesting' ranking? Tch. Still, if the tile sizes are upped I'll definitely be getting it. As it is, I'm steadily being swung round to a purchase for this one. It seems to be going for £35 in places other than Origin too.

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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 2:27 
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Can you fiddle with the traffic light priorities and timings?

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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 10:16 
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I'd say almost certainly not. Maybe you could with it modded, and the modding should come later, but not through any option built in to the game.

I don't think I've ever heard of a sim that lets you do that! Does Transport Tycoon?

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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 10:36 
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I was reading in the Grunaiad about this, and it seemed to be quite the blank peice of paper of griefing other player's cities. Some of their examples:

1) Have your pollution blow into their cities
2) Have a really low police presence so criminals breed a lot and go next door to rob the expensive city
3) swap your neighbour's road infrastructure by sending all your spare dustbin lorries to help them out

It seems inspired.

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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 10:39 
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Assuming it is on Steam, I'm going to find this very hard to resist.


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 Post subject: Re: SimCity
PostPosted: Tue Feb 12, 2013 11:04 
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NervousPete wrote:
I don't think I've ever heard of a sim that lets you do that! Does Transport Tycoon?

I don't think I've seen a sim that models traffic (and traffic lights) this accurately. The cars stop at the lights and tailbacks occur. Clearly I should have buttons to press. MOAR BUTTUNS!

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 Post subject: Re: SimCity
PostPosted: Wed Feb 13, 2013 20:37 
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Trooper wrote:
Assuming it is on Steam, I'm going to find this very hard to resist.


HA HA HA HA.

Get Origin installed, old chap. It's shit, although it does at least mostly work these days.


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 Post subject: Re: SimCity
PostPosted: Wed Feb 13, 2013 23:05 
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AtrocityExhibition wrote:
Trooper wrote:
Assuming it is on Steam, I'm going to find this very hard to resist.


HA HA HA HA.

Get Origin installed, old chap. It's shit, although it does at least mostly work these days.


Nah, if it's not on Steam, I'll just pirate it :D


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 Post subject: Re: SimCity
PostPosted: Wed Feb 13, 2013 23:16 
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Trooper wrote:
Nah, if it's not on Steam, I'll just pirate it :D


>:(

Stop channelling Grim...!


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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 9:21 
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How did I become the "pirating guy"?

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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 9:29 
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Grim... wrote:
How did I become the "pirating guy"?


Yeah, this!

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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 10:21 
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lulz

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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 10:23 
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Grim... wrote:
How did I become the "pirating guy"?


Is it your name above the door of the Beex online shop you mentioned the other day?


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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 10:25 
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Bamba wrote:
Grim... wrote:
How did I become the "pirating guy"?

Is it your name above the door of the Beex online shop you mentioned the other day?

Nope.

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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 10:33 
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Grim... wrote:
Bamba wrote:
Grim... wrote:
How did I become the "pirating guy"?

Is it your name above the door of the Beex online shop you mentioned the other day?

Nope.


Fair enough, I dunno then.


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 Post subject: Re: SimCity
PostPosted: Thu Feb 14, 2013 10:34 
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Bamba wrote:
Grim... wrote:
Bamba wrote:
Grim... wrote:
How did I become the "pirating guy"?

Is it your name above the door of the Beex online shop you mentioned the other day?

Nope.

Fair enough, I dunno then.

It's mine and someone else's though, to be fair.

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 12:08 
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Woah, okay, there was a chat live streaming with the developers a couple of nights ago that's now up online and it's pretty much completely sold me on this game. From that and other things I've gleaned through beta and piling through reports by hardcore old Sim City fansite owners going to Maxis to play the actual game, it actually looks a whole lot more complex than imagined. I can't find the link at the moment being in the library but if you go hunting for it you're sure to find it.

So, what got me excited?

Well, the new footage of developed cities looks incredible. It all just looks fantastically alive. There was one mountainside city with a casino and Arc de Triomphe and skyscrapers that looked awesomely neat. They were explaining how tourists were coming from other cities to visit the landmark. The guy clicked a data-layer designed for tourists only and everything went grey - even the regular sims - except tourist sims. You'd see them individually and where there were concentrations in buildings, trains and even buses a glowing bar reached up. And this pulsed and shifted. You'd see them head to the landmark, then wander the shopping districts and be drawn towards the casino. But you'd also the road arteries they'd clog getting into the city and sure enough, clicking to a traffic data layer, there was the problem.

Another fascinating revelation is how there'll be homeless sims. You bulldoze a house, those sims won't disappear. If there are rooms available in their income bracket they'll head there. If their work place is taken away, say the factory, and they have no money, then they'll end up homeless and squat miserably in abandoned buildings or sleep in the parks, making other sims unhappy. There can also be mass movement from your city to a neighbour if, say taxes are dramatically lowered next door.

There are zombie apocalypses too. If a zombie outbreak occurs and a zombie follows a sim into a house, one of three things can happen: Brains are eaten, the victim is injured or becomes a zombie, leaving the house to then spread more zombitis. Fortunately a cities immune system, the police, automatically deploy to hunt down zombies. But if you don't have enough, your entire city can gradually go under. It apparently does a great job of simulating epidemics!

Resources wane in your cities. Say you have oil and make a handsome profit, either selling it to another city or refining it yourself into fuel for powerstations and plastics for industry and to feed special projects, such as arcologies. Trouble is, it'll run out, and then you'll have to deal with a huge funding and employment gap in your city.

Education has a way bigger effect than simply promoting hi-tech industry and raising land values. Smart sims will install solar panels and be required to create the infrastructure and industry needed to fuel special projects. Uneducated sims are more prone to unemployment and crime, and Simtropolis poster invited to Maxis for a day's gaming found that when he plopped down a nuclear power plant early on in his city it quickly began to leak radiation all over the place, all because the uneducated Homer Simpsons of his city didn't have a clue how to run it!

In region play you can gift money, resources, and volunteer emergency services to help others out. More than this, sims will actually commute. So you can have nearly entirely residential cities and everyone commutes to an industrial city. Of course, transport connections will have to be thought out, and if something chaotic happens to that industrial city, what then for your job-hunting hi-density sim population? SimCity can be singleplayer, by the by. You can either play regions all by yourself, managing all the cities, or play sandbox mode with a city on its own. But then you'd miss out on drifting polution, crime sprees, population migrations, mayor deals and tourists from other cities.

Reports are that it's also quite a bit harder than the beta and that you really have to nurture your city. It's not simply the mass-zoning of before. Graphics seem somewhat better as well, indicating that the beta didn't have all the gubbins. Also, they're working on subways, and they say that they had to make the decision between a game on the old spreadsheet model - inert - but big in map size, or a smaller map sized game but far more real. CPU limits restrict how big maps can be owing to the number of agents, but they say they will be looking at bigger map sizes in future as computers get better.

So, the video worth watching is split over three different topics. The main chunk deals with the old Sim Cities and how much a challenge to build Sim City 4 was, why they ditched 3D for Sim City 3000, and other such things, and then talking about the new Sim City. Lots of footage is shown which looks pretty lush. Then the last 15 minutes is a chat between awesomely named and bearded designer Ocean Quigley and Will Wright. The man hadn't played his baby in ten years as he'd grown so sick of it, but they gave it him to try and he gives his reactions. He liked it. Phew. (Now apologise for Spore, Will.)

You can find links to the video on the Simtropolis, SimCityHall and the EA forums. Oh, and while it does have an always online requirement, if your connection drops it'll give you ten or so minutes to get back on, and it'll save your city when it kicks you out. Not ideal, but to be honest the promise of this game to me over-rides those concerns.

Any questions, just ask, as I've been stalking this one for a while. I think I will be buying it. Oh yes.

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 13:06 
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Gogmagog

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This sounds superb. I am sold.

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 13:10 
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Hello Hello Hello

Joined: 11th May, 2008
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Yeah I'm obviously buying this at launch, however much EA are going to be gouging for it.

I'll probably even pay for the extra themes so I can build the Houses of Parliament.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 13:34 
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Excellent Member

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I'm happy with dinky americana so I'll forego the super-special pack for now. You can however see other player's special London / Paris / Berlin style cities without purchase, though.

So, if there are several of us getting this... who's for a Beex region?

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 14:10 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13386
NervousPete wrote:
So, if there are several of us getting this... who's for a Beex region?


I'd be up for that, although I am going to see if it's possible to make a city entirely out of PCs and smugness, so your trade possibilities with me will be limited.

€80 to pre-order the deluxe edition!

Also note the incredibly modest minimum specs, it'll practically run on a toaster. I reckon even a three or four year old laptop could have a go at it.

Quote:
OS:
Windows XP/Vista/7

PROCESSOR:
AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better

OS:
Windows XP/Vista/7

MEMORY:
2GB RAM

HARD DRIVE:
10GB HD Space Graphics Card: ATI Radeon HD 2x00 or better*, NVIDIA 7800 or better*, Intel Series 4 integrated graphics or better*

BROADBAND INTERNET:
Minimum 256 kbps download, 64 kbps upload


*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.


Attachment:
ack.JPG


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 14:13 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
I was amazed that the beta ran seemlessly on my 2 year old laptop.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 18:28 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
NervousPete wrote:
I'm happy with dinky americana so I'll forego the super-special pack for now. You can however see other player's special London / Paris / Berlin style cities without purchase, though.

So, if there are several of us getting this... who's for a Beex region?


Hell yes. Any news of it being on Steam?


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 18:43 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Trooper wrote:
NervousPete wrote:
I'm happy with dinky americana so I'll forego the super-special pack for now. You can however see other player's special London / Paris / Berlin style cities without purchase, though.

So, if there are several of us getting this... who's for a Beex region?


Hell yes. Any news of it being on Steam?

Origin only


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 18:54 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13386
Trooper wrote:
Hell yes. Any news of it being on Steam?


Stop asking about that!

No no no no and no.

Just get Origin installed.

It works. That's the best thing I can say about it.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 18:58 

Joined: 23rd Sep, 2010
Posts: 729
I was in the Beta testing of this. It is fun.
NervousPete wrote:
So, if there are several of us getting this... who's for a Beex region?

I'll buy it when it's £15 in GAME
[EDIT] Or I'll find a hack for the Beta version I have to make it work.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:06 
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Skillmeister

Joined: 27th Mar, 2008
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ApplePieOfDestiny wrote:
Origin only


Damn. That might be the game changer for me. After reading Nemmie's woes with them I'm really not keen on opening an account there.

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:07 
SupaMod
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Joined: 30th Mar, 2008
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Dimrill wrote:
ApplePieOfDestiny wrote:
Origin only


Damn. That might be the game changer for me. After reading Nemmie's woes with them I'm really not keen on opening an account there.


Same here.. Didn't GovernmentYard also have problems with them?


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:10 

Joined: 23rd Sep, 2010
Posts: 729
*Looks around*
*Asks all people with origin to raise their hand*
72 hands rise.
*Asks all people who have had problems with origin to raise their hand*
79 hands rise.
*Trys to work out maths*


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:18 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
Dimrill wrote:
ApplePieOfDestiny wrote:
Origin only


Damn. That might be the game changer for me. After reading Nemmie's woes with them I'm really not keen on opening an account there.

I believe an account is required even with hard media but st least you can avoid providing details


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:31 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13386
Origin is fine.

It's no Steam but it is functional, it does work, it doesn't do anything intrusive or horrible, and you can easily configure it not to auto-start at boot and so on.

I've had it on my PC ever since BF3 was launched and it's caused me no problems in the main, although it did fuck up a patch for BF3 pretty badly and download gigs of data all over again.

Overall though, it does the job and I don't have a problem with it being installed.

It'd certainly be silly to pass on the new Sim City just because it requires Origin IMO.


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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:35 
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Comfortably Dumb

Joined: 30th Mar, 2008
Posts: 12034
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Nemmie's post on it was a little concerning though. I've not used Origin for anything yet, but if I did, I'd be trying to sign-up with fake details if possible.

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 Post subject: Re: SimCity
PostPosted: Sat Feb 23, 2013 20:47 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13386
devilman wrote:
Nemmie's post on it was a little concerning though. I've not used Origin for anything yet, but if I did, I'd be trying to sign-up with fake details if possible.


Strong unique password, doesn't need much in the way of personal info, it has no credit card details associated with it, real name and address and email address but I have no problems with that, they're not exactly state secrets.

I'd be pissed off if my account got hacked, sure, but it wouldn't compromise anything else.

When it comes to worrying about a hack you have to consider what actually gets compromised, if there's nothing of value in there beyond the games itself then it's an annoyance rather than a major worry.

My Gmail for example, has a ridiculous password on it, a backup email address, a real phone number, two-step authentication and a load of 'fake answers' to real security questions, because I really wouldn't want that motherfucker to get hacked.

My Origin getting hacked would piss me off but it wouldn't be a disaster.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 12:13 
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Posts: 13386
Just looking at the pre-order stuff again on this, if you pre-order either the normal or deluxe editions of Sim City (60 and 80 euros respectively), you get a voucher for 20 euros off your next Origin purchase.

That means that whilst Sim City will cost at least 60 euros, you could (for example) get Need For Speed Most Wanted (the latest shiniest game in the series) for 30 euros instead of 50 euros.

That's not such a bad deal IMO, I'm clearly going to be buying Sim City anyway, so I may as well effectively knock 20 euros off the price in the process.

Note this offer expires on the 7th March, so you still have a bit of time to think about it.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 14:00 
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Hello Hello Hello

Joined: 11th May, 2008
Posts: 13386
Yep that works fine, when you go to the checkout with Sim City you'll see a €20 voucher in your cart. Proceed through and pay for Sim City as normal (I used PayPal so Origin doesn't get any card details off me).

Then go back into Origin, go to your Order History and click on the Sim City transaction, you'll see the voucher in there along with a unique redeemable code, copy that to the clipboard. Then choose your next game from the Origin Store (I did indeed go for Need For Speed Most Wanted), and put the code into the 'redeem a code' box, it'll apply it and remove the €20 from the item in your cart, then go through to checkout and off you go.

If you're a deffo for Sim City, you really may as well pre-order it before the 7th March and get the €20 discount voucher, the voucher itself is only valid until the 30th March though, so you can't sit on it forever.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 16:54 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
I have pre-ordered the normal edition on origin.

I feel dirty...


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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 20:42 
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Joined: 30th Mar, 2008
Posts: 8062
Location: Cardiff
Don't get too excited about the £20 off voucher, from what I hear there's a farcical number of conditions limiting its fun. Also, I never pre-order on principle.

Is it March 8th, yet? Nnnngh. Feel like Cartman in that Crank-Prank-Timephone Wii episode.

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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 20:46 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
Aye, I'm ignoring the voucher, as I won't use it.


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 Post subject: Re: SimCity
PostPosted: Sun Feb 24, 2013 20:48 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
I'm probably going to wait a few days post release. The servers are likely to be fucked and I'm away for that weekend in any event.


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