Grim... wrote:
Mr Dave wrote:
And if they expect to play a game fundamentally designed around a gamepad with a mouse and keyboard...
Because it's never been done - well - before?
You try and make it use that control scheme you end up with a completely different game. The mouses strength is aiming. This isn't a game which was designed about aiming - see how fundamental the lock on is to the games combat because what it asks of you is not the ability to aim at an enemy but rather to not be killed by it. There are enough games that focus on camera control (most FPS games for a start) this does something different, and something that does not play to the strengths of Keyboard and mouse because the mouse is rather redundant.
Finesse in moving is more of a requirement, and that isn't provided by WASD+shift (and that's saying nothing of the knots my fingers tied themselves in what with needing quick access to 8 buttons outside of those needed for movement.). Mouse and Keyboard is just the wrong tool what the game was designed to be, and so it's not at all surprising that it's a complete abortion. And that's before considering that chances are quite high that no developer there had ever used such a control scheme.
If you want to play a flight sim, a suitable stick is generally regarded as a requirement. Mouse and Keyboard... less than ideal. If you want to play a racing game, A wheel and pedals are generally a good idea. Mouse and Keyboard, not so much. Games designed for a pad tend to require a pad. Change the design to something that works on a mouse + Keyboard and you have something completely different in the same way that a driving game would more closely resemble driving a car in battlefield or something like that. (Or indeed, like that joke of al quake mod I played back in the day which used direct input from the mouse to control the cars steering.)
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I'd imagine that more than one person has paid good money for the game of the back of the 360 / PS3 reviews and probably expected some effort to be put into it.
If you mind losing the money due to getting something you didn't expect, then read reviews. Pretty much every review and preview of the PC version I've seen seen would've given enough information.
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If it was £15, then yeah, okay, you could perhaps understand it. But it wasn't, it was a full price game, so it's not unreasonable to expect it to work well.
It works at least as well as the other versions. For less money. It was asked for by a lot of people. It was provided. If what was asked for was "Dark souls, with mouse controls, fancy graphics and a new networking system" nothing would've been released because the risk would've been too high*. If what was asked for was "Dark souls really cheap" nothing would've happened either.
It may be that you'd prefer that. But then maybe it was a bit daft for PC gamers to request en-masse something that is rather fundamentally a console game made by console developers with no cultural understanding of PC games and expect it to be a PC game. Me? It's the same game as it ever was with some extra areas, and as such I'm rather fond of it. It's been a long, long time since I've liked a game as much as this one for the actual game found inside. So I'm rather happy it was released even though I didn't sign the petition due to it's daftness.
* - and a little alien, too. By and large, Japanese gamers aren't hung up on the technical aspects of graphics and Keyboard and mouse controls are just not used there.