WTB wrote:
What do you mean, though? What I'm trying to say is: A lot of systems can't run Crysis at max ultra settings at 60FPS, etc etc, but Crysis 2 looks better and runs at 60FPS on the same system because the software is just better. I'm not saying Crysis 2 necessarily is better looking, I don't actually know to be honest - I assume it is but I haven't seen them side by side - but you get my point, right?
Crysis 2 is simply more cunning that Crysis. It is far more linear for a start, allowing tricks to be used to make the levels look very big when they're actually not. Crysis was a huge island, and you could basically go to any part of it that you could see in the distance. Crysis 2 is mainly in city centres and walls are put up to make the playfield far smaller than it was in Crysis. If anything they went too far with the original Crysis, and this was shown when Warhead came along with far less going on. Less enemies on screen, less vehicles etc.
WTB wrote:
Running Battlefield 3 on max settings is not the same as creating a new, more efficient and better looking engine that produces better results without the need for so much raw horsepower. And that's why DICE's "this is what next-gen will look like" isn't strictly true. Like you say, maybe for their games, sure, but that just shows they might lack a bit of ambition!
It's not so much a lack of ambition. Well, it sort of is. Basically BF3 is heavily limited in certain areas (as I put in my reply to AE). It is linear. If you decide to wander off you are soon greeted with a "GET BACK TO THE PLAY AREA AT ONCE" and scolded. That absolutely sucks, and isn't a step forward by any means. I was hoping that the co op mode would offer more freedom, but tbh it offers less. First level is like a game of SIMON, second level is like a game of Space Invaders (you have to stand rooted to the spot shooting waves of enemies).
The actual fundamental gameplay is an enormous step backwards. We were playing that style of game thirty years or more ago. The next gen won't look like that, that's for sure. It will look more like Skyrim. We want bigger, Skyrim's engine can give us that with better looking visuals than FO3's.
WTB wrote:
In short: Whilst it remains true and always will remain true that current high end PC hardware is more powerful than what the next console hardware will be, your assertion that PC games right now and for the last 18 months are what next-gen will look like isn't true.
Hell, most of those PC titles are current-gen ports anyway! The next gen consoles will allow developers to stretch their legs a lot more and create far prettier things than are available now. However, that top of the line PC will certainly RUN those next-gen games better than the consoles.
Am I making any sense at all?
PC games are not so much ports. I mean, the game has to be written and compiled on a PC. However, they are most certainly being held back by the consoles, as no company wants to limit themselves to one audience and the smallest one at that. Every single last one of them has "console" in the back of their mind at every step of the development. Make sure it runs on a console so we can make the till bells ring, then compile a PC version and hope for the best.
A real PC game would not run on a console as it simply wouldn't be possible.
Of course, none of this is made any easier by AMD and Nvidia, who are now releasing new gen GPUs every six fucking months. All it does is give the game creators an excuse to be lazy. All they need to do is make sure their game will run at maximum settings on the fastest GPU available at the time and nothing more. So basically the optimisation process takes weeks instead of months.
It's no secret that what the 360 is doing is nothing short of miraculous. It's a pants old system with what equates to a Geforce 8600 in Radeon terms. Yet, amazingly it's able to actually play the games (even if they do look like turd sausages).