Bamba wrote:
surely they can't afford to completely ignore the impact on developers of decisions like this?
Apple's always been arrogant, though, and its response will really be: deal with it or fuck off. The problem here is Apple is introducing some major fragmentation for the second time (the first being Retina) and a fair number of indie devs probably will fuck off (not necessarily to Android, say, but just from everything), or we'll end up with black bars top and bottom for tons of apps, versus black bars only in widescreen video. To my mind, this is mental, but
if we get a 9:16 iPhone, I guess Apple's banking on enough developers reworking their apps for the new form factor and taking the hit in terms of dev costs.
@Doctor Glyndwr: 16:9 is a long way from 3:2 and 4:3. In some cases, devs will be able to either hack off the top/bottom or add more to the sides (in landscape; the opposite in portrait), but at the very least you're talking about issues regarding item placement (i.e. not placing anything important in the extra space, which effectively becomes a 'dead' area for gaming), issues regarding the placement of on-screen controls, and extra testing time. Even with games like Orbital, which could easily be 'stretched' from a visual standpoint, you end up potentially disrupting the balance of the gameplay by adding extra space.
Going from iPhone to iPad is a ton of work for indie devs, but this extra form factor
will break some of them. On a platform that's so far largely avoided Android-style fragmentation, disruption of this sort is a pity, but then, as I said, Apple doesn't really give a crap about that and assumes enough devs will come along for the ride.
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2D sprite-based games without scrolling (Hero Acadamy) have it harder. They'd have to letterbox or go through painful changes. But I think there are far fewer games in this category.
I agree that there are fewer, but plenty of the games I review for Tap! and IGamer (and apps, for that matter, including the vast majority of music apps, interactive books, etc.) are fixed-size. iOS was never initially designed along the lines of Android, with its 'responsive'/'liquid' layouts. Devs used the screen area available to them. This is going to hit them hard.
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There's nothing magic about the golden ratio. Plus, phi is 1.618. The iPhone screen today is 1.5:1. 16/9 is 1.78:1. The proposed 4" size is only barely further away from this "magic standard" than the current phone.
I'll read Devlin's article later, but I and many designers would argue there is aesthetic appeal in that ratio, but I was also talking about the device itself, unless (again, as I said), Apple utilises space within the existing form factor (unlikely, since it probably wants a bigger battery in there). Also, 16:9 is fine, but 9:16 is just plain odd on existing devices. Part of the joy in iOS has been in devices being really great regardless of orientation. A 16:9 design seems to shift it closer to being a landscape unit.
As for managing apps, back in my Cult of Mac days, I mocked up this:
I was always hopeful that we'd at least get an alphabetical list of installed apps that could be filtered. Regardless, the iOS model was great when it was just Apple's apps but it's a pain in the arse when you've more than about 30 apps on your device.