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 Post subject: The Secret World
PostPosted: Thu Apr 05, 2012 8:55 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
http://www.thesecretworld.com/

http://www.mmo-champion.com/threads/912 ... rld-thread!

Quote:
No leveling system
familiar places of World
Conspiracy theories of the world (finding clues in game)
all "questgivers" talks
No classes (freedom of play)
our Modern time.
thousands of weapons and powers.
dress what you want to wear.
since there are no level system the spells and attacks is coming from expirience of quest, pvp, etc. meaning more skills unlocks when doing quest, dungeons, pvp, and exploring.
quest gives gear that enhance your damage, healing and so on.
its a trinity system, meaning healer, meele/ ranged dps, and tank. all can switch when they want to.
the society quest has real life story into them, example a real life person that invented illuminati, and Conspiracy theories around the world.


Excuse the spelling, that quote is from the MMO forum :D

Seems interesting. An MMO with no classes and no levelling?


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 Post subject: Re: The Secret World
PostPosted: Thu Apr 05, 2012 9:14 
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Commander-in-Cheese

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Trooper wrote:
http://www.thesecretworld.com/
since there are no level system the spells and attacks is coming from expirience of quest, pvp, etc. meaning more skills unlocks


That sounds like levelling to me. The fact they don't put a number against it doesn't really change things.

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 Post subject: Re: The Secret World
PostPosted: Thu Apr 05, 2012 9:16 
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Sleepyhead

Joined: 30th Mar, 2008
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Craster wrote:
Trooper wrote:
http://www.thesecretworld.com/
since there are no level system the spells and attacks is coming from expirience of quest, pvp, etc. meaning more skills unlocks


That sounds like levelling to me. The fact they don't put a number against it doesn't really change things.


That was what I thought.

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 Post subject: Re: The Secret World
PostPosted: Thu Apr 05, 2012 9:20 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
That is also what I thought, but further investigation has shown that it kinda is and kinda isn't.

There is no, Level 10 can't hit a Level 50 business, anybody can hit anybody, but over time you get new skills and weapons, so the more experienced person has more tools to play with.
It's still the mechanism of "getting better over time" but without the inherent "you can't do this yet" stuff.


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 Post subject: Re: The Secret World
PostPosted: Thu Apr 05, 2012 9:32 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
I unsure how well this will work. Previews I read said it was heavily story based, about solving mysteries... That will rapidly be undone by wikis and guides, and even if you play without consulting you will still rapidly run out of story (as SWToR players are discovering) and are left with... grinding dungeons to get more diseased rat livers to sell.


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 Post subject: Re: The Secret World
PostPosted: Thu Apr 05, 2012 9:41 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22397
metalangel wrote:
I unsure how well this will work. Previews I read said it was heavily story based, about solving mysteries... That will rapidly be undone by wikis and guides, and even if you play without consulting you will still rapidly run out of story (as SWToR players are discovering) and are left with... grinding dungeons to get more diseased rat livers to sell.


I agree, if you are in this for the story, then you'll have to be in it at the very start to have any sense of wonder. A couple of weeks in and there will be wikis up the wazoo and people speed running quests.

However, for me as a gear and PVP junky, it sounds promising. I'll wait for the first real review, but i'm intrigued enough to want to try it.


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