So. I've been having a hankering lately. No, not just for sleep and booze (probably not in that order, were I to get them), but for a fully full on righteous strategic wargame thingy. Here's what I've got in mind.
Long ago on a 386 somewhere in Gloucestershire....
I used to love Falcon 3, which, as well as being a nerdly flight sim, allowed you to manage your missions and your pilots. You'd be given a squadron of F-16s, 30 pilots and a small stockpile of weapons. You could pick photos for each pilot and name them. Each pilot had various skills, and would gain experience through flying missions, and would get fatigued if they flew too many consecutive sorties. You planned each mission, including how many aircraft you wanted flying them, what each plane or section's mission is, what the waypoints were and what load the aircraft were each carrying. You would get intermittently resupplied with weapons, reserve pilots and replacement aircraft - and even had to go out and fly a mission protecting the supply planes.
That was an ace game. I loved it. I used to get quite upset when my favourite wingman got shot down by a SAM, as I'd put a fair amount of effort into making him the man he was. Sadly "the man he was" was, ultimately, one who was smeared over a large area of desert, but there we are.
Nerds at War
So I want to take that level of detail and transpose it into a strategic game. The set up would be something along the lines of you controlling either a small nation or a large combatant force, and you're at war with an enemy - either computer controlled or another human. You're either at war with the neighbouring country, or you're both fighting over a disputed territory, much like Everon in Operation Flashpoint. However, rather than playing as a grunt, you are in charge of the war. What I'm imagining is having complete control over the entire war - complete resource management, and control over the airforce, ground forces and navy, and how these interact. So, you have to set up your airbases, your SAM installations, the disposition of your armies, and where your navy is patrolling. You have to protect your industrial areas, and plot combat air patrols for your interceptors. You plan your armies attacks, and support them with SEAD strikes and CAPs. You have to seize enemy resources to fuel your advance.
You would also have to deal with supply issues - perhaps not down to the level of Falcon 3 where you were worried about the distressingly low number of Mavericks you had left prior to flying a close air support mission, but near enough. You should have to worry about whether or not you have enough AP rounds for your armoured divisions to make that last push into your neighbour's oilfields, and whether you have enough trucks to keep them resupplied. This supply issue is one that is continually missed in tactical and strategic wargames - even Civ4 doesn't really do it (except on the most basic and abstracted level possible - each military unit uses resources in its home town; but there's no problem with it operating two continents away from that supply, of course).
War! Huh! What is it good for? Unit selection, that's what
The other thing that is missing from most wargames that are set in a modern or near modern environment is that the unit progression is pretty basic - you have your APCs, your tanks, your aircraft. But there's very little (or no) progression within those unit types. Act of War, C&C and so on - there's very little choice of units. You just do your research, get the next biggest vehicle, and carry on.
Instead of having only one or two units within each unit category, I'd like a wider choice of units. I'd like to be able to decide whether I'm going to chance it with small numbers of hi-tech units, or swamp the enemy with large numbers of Soviet knock-offs. So rather than only having the M1 Abrams as a tank option (as in EVERY BLOODY RTS EVER), I'd like to be able to have the option of buying, say, contemporary but cheaper and less capable Type 88s from China. Or the slower, but better armed and armoured Challenger. Or, even, buy older, much cheaper and less capable units like Centurions or M48s and see how they do. Similarly in the air. I'd like to be able to go for a budget airforce - rather than only have the option of F-15s, I'd like to be able to make the decision to bulk buy cheap Hawk jets and stick old Sidewinders on them and use them to support the cheap-ass Buccaneers carrying iron bombs. Or buy shedloads of Mirage 3s, load them up with crappy Matras and see how they fare against the enemy's smaller numbers of Mig-29s and SU-27s.
As well as making the strategic decisions, I'd like to be able to then take over on a tactical level, and take command on the battlefield - perhaps even down to the individual units.
This may be drilling down to a level of granularity* that is borderline obsessive, but I love micromanagement and I'm pretty certain I'm not on my own there. Most RTSs are too simplified and, to be honest, all end up playing exactly the same as Dune 2 did. I'm not sure what the market for strategic level games is, other than Civ 4.
So, if there isn't a game like this already, and if noone makes one, I may have to design my own table-top and pens and paper version based on a map of the Isle of Wight or something.
* Shhh, I was talking to a management bod recently and some of it rubbed off.
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