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 Post subject: Fallout 3
PostPosted: Tue Jul 15, 2008 18:19 
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Please do not get a tosswank to present the semi finished product...

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 19:17 
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I just messed myself.

It has semi-turn based fighting! It doesn't look like Oblivion! It has Bloody Mess! It has a catapult that lobs small nukes at people!

I was preparing myself to hate this game. Now I'm starting to think it might be marvellous, which is dangerous.

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 19:45 
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Honey Boo Boo

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I can't wait to watch this when I get home, as so far I haven't really liked much of the coverage of Fallout 3 - it hasn't told me much about the game or showed me much of a 'typical' scene in the game: a shot of your dad in the vault, a shot of you running in combat towards some ruins, at least two shots of supermutants (one of which must be the one with the fire hydrant), one of the ghoul, one of VATs and one of the Pipboy.

I could level a similar criticism against a lot of coverage of Oblivion that I saw - the PC Gamer review in particular was filled with pictures of the dreary Oblivion levels or of dark dungeons - hardly any of the magnificent vistas, bustling towns or cozy pubs.


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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 20:36 
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I've always heard great things about the Fallout games, but have never checked them out, know nothing about them, and have never seen anything.

Tell me how daft I am and how much I've been missing out.


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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:03 
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You're a twat and a noob?

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:08 
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Rude Belittler

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Craster wrote:
Now I'm starting to think it might be marvellous, which is dangerous.


Too right it's dangerous. There's a lynch mob of Fallout fans heading in your direction as we speak.


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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:12 
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That Rev Chap

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Brown + rats + brown + hexes + brown = Fallout

Fallout + Oblivion = OMG MUST HAVE NOW!!!!

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:28 
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It's not isometric.

It will be poo.

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:35 
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Pundabaya wrote:
Craster wrote:
Now I'm starting to think it might be marvellous, which is dangerous.


Too right it's dangerous. There's a lynch mob of Fallout fans heading in your direction as we speak.


Clearly it needs playing to find out if it's actually funny, but it looks like there's a lot of the 'good things' about Fallout in that game.

Mr Chris wrote:
It's not isometric.

It will be poo.


Fallout Tactics was isometric. Your move.

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:37 
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It's not isometric.

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 21:59 
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Honey Boo Boo

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 Post subject: Re: Fallout 3
PostPosted: Tue Jul 15, 2008 22:01 
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Craster wrote:
Mr Chris wrote:
It's not isometric.

It will be poo.


Fallout Tactics was isometric. Your move.

I'm *clearly* not saying that just isometricism is all a game needs to be great, otherwise I'd still be playing Ultima 8.

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 0:05 
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Rude Belittler

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Craster wrote:

Clearly it needs playing to find out if it's actually funny, but it looks like there's a lot of the 'good things' about Fallout in that game.


The mob cares not. They have decided that it will be the worst game ever, and anyone who disagrees with them should be burned at the stake.

Because that's the sort of people fallout fans are.

Utter cat.


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 0:36 
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Mr Chris wrote:
I'm *clearly* not saying that just homoeroticism is all a game needs to be great, otherwise I'd still be playing Ultima 8.


Had-to-do-a-double-take-FTFY.


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 0:56 
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Kvnt

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Quote:
Brown + rats + brown + hexes + brown = Fallout


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 9:27 
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Part physicist, part WARLORD

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CUS wrote:
You're a twat and a noob?


Crikey. It's that good?

Also: :'(


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 9:31 
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Fallout 1 and 2 are astoundingly good. ASTOUNDINGLY.

Fallout Tactics is meh.

Fallout: Brotherhood of Steel on the consoles is awful. We do not speak of it. Think Baldur's Gate: Dark Alliance with guns.

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:19 
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Rude Belittler

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Baldur's Gate: Dark Alliance was awesome.


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:27 
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It's like the universe just collapse in on itself around the weight of that wrongness.

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:53 
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Rude Belittler

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pah, it was like Gauntlet.

Mr Chris doesn't like Gauntlet, everybody! What a twatty wankmeister!


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:54 
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So how does semi-turn-based combat work then? Forgive me, as I don't play RPGs very much (I liked Oblivion, but didn't have the time to sink into it). Fallout 3 interests me a lot, but I don't want to basically be rolling virtual dice all game...

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:54 
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So how does semi-turn-based combat work then? Forgive me, as I don't play RPGs very much (I liked Oblivion, but didn't have the time to sink into it). Fallout 3 interests me a lot, but I don't want to basically be rolling virtual dice all game...

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 13:55 
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myoptika wrote:
So how does semi-turn-based combat work then? Forgive me, as I don't play RPGs very much (I liked Oblivion, but didn't have the time to sink into it). Fallout 3 interests me a lot, but I don't want to basically be rolling virtual dice all game...
You can play realtime. Or, you can pause the game, and plan out your shots, with a %age hit chance given by body part you target.

Vaguely like KotOR.


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 14:22 
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I've never played that either (but I have Mass Effect that I haven't tried yet).

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 16:17 
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It's the same as in Oblivion*. It's not 'real-time' it just looks like it is, but feels a bit 'off' somehow. That's it right there, yo.

* in Mass Effect

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 16:18 
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Mass Effect isn't really like that. It is good though.


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 16:32 
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I... did not enjoy Mass Effect as much as *any* of the previous Bioware games that I have played (which is all of them bar NWN really, for no particular reason), or Oblivion or Stalker. Still, each to their own etc.

I'm surprised - I thought the combat systems were very similar, being sort of real-time-but-actually-it's-all-secret-maths systems. No?

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 17:36 
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I'm surprised nobody's drawn a parallel with X-Com Apocalypse yet. Perhaps because in that game, real-time was in fact far superior to turn-based, despite what the fanbois howled*.

Although, having said that, I am finding it harder to be optimistic about this one than I'd like.

*Note: I still love the turn-based original (and to a lesser extent the first sequel). But Apocalypse in real-time was all kinds of awesome. Anyone who's never sent their only non-wounded agent to storm an infested gang headquarters alone with a pair of rocket pistols and a jet pack, and finally won by levelling two-thirds of a building as they ran from the explosion while alien grenades and laser fire hailed around them is unqualified to dispute this.

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 17:42 
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Sorry CUS you posted at the same time as me, meant Mass Effect didn't have the system used in KOTOR or that will hopefully be used in Fallout.

KOTOR and the older Infinity engine stuff allowed you to pause the game and queue up orders for your character and the others. Mass Effect allows you to pause and give a single instruction to team mates, but your own characters stuff is done in real-time. Pumping points into skills does play with the maths and make you more accurate and do more damage though.

The big difference between this and Fallout 3 is the fact that Mass Effect doesn't differentiate between shots on different parts of the body, which is obviously a big thing for the Fallout games. But there's really no turn based element at all in Mass Effect - characters can fire as often and whenever they want, subject to weapon overloads and ability cooldowns. There's mathsy stuff behind it, but it's in no way turn based.

I really liked it still, but it's very much a hybrid game. I just happen to like sci-fi shooters and RPGS (I never played NWN either... doing Jade Empire for the first time at the moment though).


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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 17:48 
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Fallout3 differentiates between different bits of the body? Awesome! The main bug bear I had with Oblivion was the fact you could drive 2-3 arrows directly into someone's face and they still were only knocked down by half their health. Human + 1 arrow in face = dead.

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 Post subject: Re: Fallout 3
PostPosted: Wed Jul 16, 2008 17:54 
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Dimrill wrote:
Fallout3 differentiates between different bits of the body? Awesome! The main bug bear I had with Oblivion was the fact you could drive 2-3 arrows directly into someone's face and they still were only knocked down by half their health. Human + 1 arrow in face = dead.

Yeah, that was one of the bigger disappointments to me, too - the absolute biggest failure of Morrowind was to make the combat any good, and it should have been the first thing that got fixed. It was improved, but by no means fixed. I mean, seriously, I thought it was embarassing enough when Resident Evil Survivor failed to have location-specific damage, and that was years ago. For pretty much any game to omit that nowadays, let alone one with a heavy, close-up fighting system, is pretty pathetic. Particularly if you're an archer - sixteen two-foot arrows sticking out of a two-bit bandit's head without even slowing him down is just awkward, however into the game you are.

Hopefully Mount and Blade will sort itself out before release, and stop pandering to the clueless spods on its forums and polish the potentially wonderful combat system instead of pricking about with stupid RTS nonsense.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 9:29 
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Dimrill wrote:
Fallout3 differentiates between different bits of the body? Awesome! The main bug bear I had with Oblivion was the fact you could drive 2-3 arrows directly into someone's face and they still were only knocked down by half their health. Human + 1 arrow in face = dead.

Given that the other Fallouts made a big deal of this (down to being able to shoot people in the eyes), the exclusion of body specific aiming in Fallout 3 would have been the single most likely thing to cause the diehard Fallout 3 fans to invade Bethesda and dismember the design team whilst shouting "SEE?!?!? SEEEEE!?!?!?! I TARGET YOUR FACE!".

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 9:46 
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My semi interest in this game is swelling.

Never played the first 2, are they worth a look?

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 9:49 
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Zardoz wrote:
My semi interest in this game is swelling.

Never played the first 2, are they worth a look?

Oh my good lord, yes. More than anything else you've ever played, basically.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 10:27 
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What I assume is the same trailer is now on Youtube, and I've been able to watch it.

A shame it makes it look like a blastfest, but c'est la vie. At least we now know how huge the world is going to be.

Too bad the charming Vault-Man graphics seem to have been diluted to work on the monochrome Pipboy screen.

I'm curious about the Enclave,

ZOMG Spoiler! Click here to view!
given you blasted the President and the main base to hell in Fallout 2, which was long before Fallout 3 is meant to take place. If anything, this pretty much gives away what the basic plot is going to be - the Brotherhood of Steel (who I have read are actually a splinter group in this area) vs the Enclave, again.


...but it's nice to see one of the seriously cool Vertibirds in proper action.

It's hard to tell whether the weapons are based on those from the previous two games or not.

I'm curious whether or not you're able to change your clothes to reflect your armour - the cutscenes of the original depicted you as looking much like your avatar does in the video: Vaultsuit with improvised shoulderpads, whereas in the games if you put on leather or metal armour or anything else, it was reflected as being a whole wardrobe change.


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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 10:30 
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MetalAngel wrote:

I'm curious about the Enclave,

ZOMG Spoiler! Click here to view!
given you blasted the President and the main base to hell in Fallout 2, which was long before Fallout 3 is meant to take place. If anything, this pretty much gives away what the basic plot is going to be - the Brotherhood of Steel (who I have read are actually a splinter group in this area) vs the Enclave, again.


ZOMG Spoiler! Click here to view!
Although the enclave base was destroyed and the president was killed, that's not to stop another Enclave outpost and a vice President (or something) carrying on the fight, as it were.



Quote:
I'm curious whether or not you're able to change your clothes to reflect your armour - the cutscenes of the original depicted you as looking much like your avatar does in the video: Vaultsuit with improvised shoulderpads, whereas in the games if you put on leather or metal armour or anything else, it was reflected as being a whole wardrobe change.


One or two of the screenies looked like they were of the main character in different suits of armour, I thought?

I'd be *amazed* if your character model didn't change to reflect your armour changes. It happened in Oblivion, didn't it?

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 10:33 
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re: Enclave: yes. I suppose.

re: Armour: Also yes. It's just the vagaries of previewing the game, I suppose, that compels them to show us a character with end-game equipment but starting out armour.


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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:37 
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I really hope the targetting means that you can cause effects over and above damage, like you could in the other Fallouts. Blindness, a mild limp, and the like.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:46 
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Craster wrote:
I really hope the targetting means that you can cause effects over and above damage, like you could in the other Fallouts. Blindness, a mild limp, and the like.

There'd be no point without the location specific effects.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:51 
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Mr Chris wrote:
Craster wrote:
I really hope the targetting means that you can cause effects over and above damage, like you could in the other Fallouts. Blindness, a mild limp, and the like.

There'd be no point without the location specific effects.


Visual effects, you mean? I guess they won't be in there. Melting someone with the gauss gun was the best thing ever.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:52 
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Mild limps!

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:54 
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Should I hunt down Fallout 1 or should I jump straight into 2?

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:56 
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Craster wrote:
Mr Chris wrote:
Craster wrote:
I really hope the targetting means that you can cause effects over and above damage, like you could in the other Fallouts. Blindness, a mild limp, and the like.

There'd be no point without the location specific effects.


Visual effects, you mean? I guess they won't be in there. Melting someone with the gauss gun was the best thing ever.


No, I meant the mild and serious location damage effects to your character, like "limp", concussion", "blindness".

It seems from the screenies that there is definitely location specific visual gory deaths, as one shot of a leg coming off and another of a head exploding testify.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:56 
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Zardoz wrote:
Should I hunt down Fallout 1 or should I jump straight into 2?

Play 1 first.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:58 
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Mr Chris wrote:
Craster wrote:
Mr Chris wrote:
Craster wrote:
I really hope the targetting means that you can cause effects over and above damage, like you could in the other Fallouts. Blindness, a mild limp, and the like.

There'd be no point without the location specific effects.


Visual effects, you mean? I guess they won't be in there. Melting someone with the gauss gun was the best thing ever.


No, I meant the mild and serious location damage effects to your character, like "limp", concussion", "blindness".


Why are you assuming they aren't? You still have stats, so there's no reason being shot in the head couldn't temporarily reduce your PER, which is exactly what it does in the previous fallouts.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 11:59 
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Zardoz wrote:
Should I hunt down Fallout 1 or should I jump straight into 2?

These are pea sea games though aren't they? Can you play them on your mac?


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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 12:27 
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Mac too!

Plus I have a ZOMG BookPro now anyways.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 12:30 
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Dimrill wrote:
Fallout3 differentiates between different bits of the body? Awesome! The main bug bear I had with Oblivion was the fact you could drive 2-3 arrows directly into someone's face and they still were only knocked down by half their health. Human + 1 arrow in face = dead.

The main bugbear I had with Oblivion was that the optimal tactic was to run backwards away from your opponent firing arrow after arrow until they keeled over looking like a hedgehog with male pattern baldness.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 12:37 
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In oblivion, how did it handle having a point and shoot interface for ranged attacks along with a skill level? If you had your crosshairs pointing at a bad guy when you fired, was it an auto-hit or did it take stats into account? I imagine FPSers will be annoyed by Fallout3 if they are lined up dead straight on a bad guy, pull the trigger, and miss because of low shooting stats.

Equally, if it doesn't take stats into account, that renders the stats redundant.

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 Post subject: Re: Fallout 3
PostPosted: Thu Jul 17, 2008 12:44 
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Joined: 30th Mar, 2008
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Location: Watford
Craster wrote:
In oblivion, how did it handle having a point and shoot interface for ranged attacks along with a skill level? If you had your crosshairs pointing at a bad guy when you fired, was it an auto-hit or did it take stats into account? I imagine FPSers will be annoyed by Fallout3 if they are lined up dead straight on a bad guy, pull the trigger, and miss because of low shooting stats.

Equally, if it doesn't take stats into account, that renders the stats redundant.

If memory serves, the main thing that changed as your stats went up was the damage your arrows did. It definitely wasn't a Deus Ex-style wobbly crosshair.

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