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 Post subject: Mirror's Edge
PostPosted: Tue May 06, 2008 23:30 
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At first this sounded shit: A FPS game about jumping, where guns are only temporary power ups - urgh.

But then it hit me - a FPS game about jumping, where guns are only temporary power ups

There is no aspect of this game that doesn't seem perfectly designed to appeal to my every aspect of my nature.

Watch and see:


How is that not the most beautiful game you've ever seen. And not because of the polygons. Because it has an art style. Because it's about flow, in a way I've not seen since Prince of Persia.

And the plot (total surveillance state - but one which leaves people content) seems to be pushing into the 'interesting in it's own right' bracket.

I rarely fall for hype but this game has me.

Producer interview:

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue May 06, 2008 23:39 
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It looks really interesting - I'll look forward to seeing how this develops. Do we have a release date as of yet?

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue May 06, 2008 23:40 
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Glad I've saw that in motion now. The previews in Edge and Games TIM have looked interesting, but obviously screenshots don't convey the full impact. Beautiful music there too.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue May 06, 2008 23:46 
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The music is beautiful. It reassures me that the marketing people understand what the game is about as well. (As it was marketing people who turn Sands of Time into Warrior Within).

The guy talking about the game fills me with confidence too.

I've watched the trailer about 10 times now. I'm so building myself up for a fall.

Eurogamer has a high res version of the trailer

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue May 06, 2008 23:49 
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Gah! You're infecting me with optimism now.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue May 06, 2008 23:57 
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I can't help it.

Watching that trailer (again) makes me really appreciate the 'go to red things' approach the game takes. Red things are the main route. Apparently you can take other routes but the game is linear. It's such an obvvious and brilliant way to stop the game become Jump -> look around get barings, -> Jump -> look around -> jump.

And the art design makes it seem natural and proper.

Oooh. If they make it very much based on 'levels' and include a time attack or flow attack mode or something I would squeal.

I've always been really excited about this game, but dampened it by assuming it was vapourware. I can't do that anymore.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:05 
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I don't fancy it at all. 'Hey, lets make a parkour FPS' is an idea that should get the suggeste a beating with a shovel.

Now, why haven't we had a Snow Crash game? I'd pay good money to play a Kourier game, or strap on Hiro Protagonist's swords.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:08 
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Please let this change the way FPS games are designed and dreamt up. Please please please.

I'd love to see games ditch the "Only you can flurgleburgle Raxin Fraxin in the hour of the blumbledumble..." or "A specialist special forces man, chosen because he is in someway special, on a special mission to take out some terrorists. Specially."

Instead I'd love a game where you live at home with your family who aren't brutally slain to give you motivation, and who you can return to after fulfilling strange and wonderful modern urban myth quests in a beautiful setting such as seen in Mirror's Edge. I'd love to play a Sam Lowry day-dream, a government worker who inexplicably grows wings and flys around a city doing amazing stunts to impress a girl he doesn't know the name of but who is all the while chased by the authorities and scientists who fear his difference. No fighting crime, just literal flight rather than fight. Or a woman who creates sculptures that one day all come to life. Most of the sculptures are benign or friendly, some of her crueler ones creep off into the city and cause trouble. She's famous for a few days and then people's paintings start coming to life too. All art is banned and bonfires are set up. Throughout one night her and others race to find an answer to what's going on - if there is one, each accompanied by a friendly creation of their own. Leading to a sword fight with an evil Mona Lisa. Or something.

But come on games designers! New ideas! Like Mirror's Edge!

Bonus points to them if you can complete it without actually killing anyone or firing a gun. Hope you can.

Colour me excited about this one, though!

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:09 
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Pundabaya wrote:
I don't fancy it at all. 'Hey, lets make a parkour FPS' is an idea that should get the suggeste a beating with a shovel.


BOOO! >:(

Quote:
Now, why haven't we had a Snow Crash game? I'd pay good money to play a Kourier game, or strap on Hiro Protagonist's swords.


YAAAAY! :this:

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:10 
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nervouspete wrote:
Please let this change the way FPS games are designed and dreamt up. Please please please.

I'd love to see games ditch the "Only you can flurgleburgle Raxin Fraxin in the hour of the blumbledumble..." or "A specialist special forces man, chosen because he is in someway special, on a special mission to take out some terrorists. Specially."

Instead I'd love a game where you live at home with your family who aren't brutally slain to give you motivation, and who you can return to after fulfilling strange and wonderful modern urban myth quests in a beautiful setting such as seen in Mirror's Edge. I'd love to play a Sam Lowry day-dream, a government worker who inexplicably grows wings and flys around a city doing amazing stunts to impress a girl he doesn't know the name of but who is all the while chased by the authorities and scientists who fear his difference. No fighting crime, just literal flight rather than fight. Or a woman who creates sculptures that one day all come to life. Most of the sculptures are benign or friendly, some of her crueler ones creep off into the city and cause trouble. She's famous for a few days and then people's paintings start coming to life too. All art is banned and bonfires are set up. Throughout one night her and others race to find an answer to what's going on - if there is one, each accompanied by a friendly creation of their own. Leading to a sword fight with an evil Mona Lisa. Or something.

But come on games designers! New ideas! Like Mirror's Edge!

Bonus points to them if you can complete it without actually killing anyone or firing a gun. Hope you can.

Colour me excited about this one, though!


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:11 
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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:13 
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Paradise! Lost! :'(

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:20 
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Pundabaya wrote:
I don't fancy it at all. 'Hey, lets make a parkour FPS' is an idea that should get the suggeste a beating with a shovel.


Well I don't fancy you anymore then. I don't know how you can possibly utter those words if you've watched that video. I mean, it stands as just a video. At the very least you'll have a games worth of great speed runs to watch on youtube.

Seriously though, how can genuinely novel ideas, even if they fail spectacularly, be bad for us the game playing public.

And besides IT HAS BLUE SKIES!

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 0:57 
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nervouspete wrote:
Or a woman who creates sculptures that one day all come to life. Most of the sculptures are benign or friendly, some of her crueler ones creep off into the city and cause trouble. She's famous for a few days and then people's paintings start coming to life too. All art is banned and bonfires are set up. Throughout one night her and others race to find an answer to what's going on - if there is one, each accompanied by a friendly creation of their own. Leading to a sword fight with an evil Mona Lisa. Or something.


Does such a story/plotline exist, or did you just make that up?

If the latter, can I borrow it?

:)

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 1:23 
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nervouspete wrote:
I'd love to play a Sam Lowry day-dream, a government worker who inexplicably grows wings and flys around a city doing amazing stunts to impress a girl he doesn't know the name of but who is all the while chased by the authorities and scientists who fear his difference. No fighting crime, just literal flight rather than fight.

I kind of had and played around with a similar idea to this - it heartens me that you did, in the way you describe. Although, mine was less Brazil and more erm, GTA. See, GTA is largely about wish fulfillment. And Brazil is well, yes.

I played that PC game 'Cloud', and thought it'd be cool to have something where you e.g. have Boss Battles. Where your Boss comes to talk to you in the office, so you play a game in your head instead. Doing badly meant reality seeping back in. Easy stuff to do with transparencies, audio and visual fades etc. to convey the sort of thing I was going after. But alas, it's on the long list of Cool Stuff I'll Probably Never Do.

I like yours. I like that in describing the plot, you used the word 'inexplicable'. Wonderful! This seriously should be a more common thing. Not inexplicability like 'Why the fuck has this princess been captured again?', but as you exampled. More Terry Gilliam, less... erm.... Andy... Andy McNab. :(

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 1:48 
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Anyway, watched the trailer now - like it! The idea of FPS parkour does definitely appeal. I just hope it stands up when you're just running around and shooting people. Not that I'm that bothered about shooting. I have many games that already do it very well.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 7:21 
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Lave wrote:
And besides IT HAS BLUE SKIES!


I played through Condemned at the weekend and yesterday I started Condemned 2 so pretty much anything with blue skies is welcome right now. That game certainly looks the part though - I hope it does flow as well as the trailer suggests.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 8:18 
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I've got to admit that I was put off slightly by the EA logo but don't they have a hand in everything these days?

The game itself looks awesome though.. I'm feeding off everyones exitement!!


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 10:42 
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nervouspete wrote:
Please let this change the way FPS games are designed and dreamt up. Please please please.

I'd love to see games ditch the "Only you can flurgleburgle Raxin Fraxin in the hour of the blumbledumble..." or "A specialist special forces man, chosen because he is in someway special, on a special mission to take out some terrorists. Specially."

Instead I'd love a game where you live at home with your family who aren't brutally slain to give you motivation, and who you can return to after fulfilling strange and wonderful modern urban myth quests in a beautiful setting such as seen in Mirror's Edge. I'd love to play a Sam Lowry day-dream, a government worker who inexplicably grows wings and flys around a city doing amazing stunts to impress a girl he doesn't know the name of but who is all the while chased by the authorities and scientists who fear his difference. No fighting crime, just literal flight rather than fight. Or a woman who creates sculptures that one day all come to life. Most of the sculptures are benign or friendly, some of her crueler ones creep off into the city and cause trouble. She's famous for a few days and then people's paintings start coming to life too. All art is banned and bonfires are set up. Throughout one night her and others race to find an answer to what's going on - if there is one, each accompanied by a friendly creation of their own. Leading to a sword fight with an evil Mona Lisa. Or something.

But come on games designers! New ideas! Like Mirror's Edge!

Bonus points to them if you can complete it without actually killing anyone or firing a gun. Hope you can.

Colour me excited about this one, though!


It sounds like Assassin's Creed fits most of that bill (apart from the living art, of course). You have to kill someone too, but only one someone.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 10:46 
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That does indeed look lovely.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 10:51 
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I'm very cautiously optimistic. From looking at that it could be great but just as easily be absolutely fucking terrible.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 10:54 
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What system, XBox?

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 15:59 
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Curiosity wrote:
nervouspete wrote:
Or a woman who creates sculptures that one day all come to life. Most of the sculptures are benign or friendly, some of her crueler ones creep off into the city and cause trouble. She's famous for a few days and then people's paintings start coming to life too. All art is banned and bonfires are set up. Throughout one night her and others race to find an answer to what's going on - if there is one, each accompanied by a friendly creation of their own. Leading to a sword fight with an evil Mona Lisa. Or something.


Does such a story/plotline exist, or did you just make that up?

If the latter, can I borrow it?

:)


Answered by PM. Short version for readers -

I made it up. But thinking back Alan Moore wrote a slightly similar story in his Tom Strong comic books about a woman freeing characters from paintings by bringing them to life, viewing them as being imprisoned. Entirely set in an art gallery, this funny/sad tale has Tom Strong solve the problem in his uniquely clever way. Only five pages or so long.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Wed May 07, 2008 17:09 
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I've been interested in this for a while now, ever since the first interviews and descriptions started popping up. As someone up there noted it could turn out to be terrible, but I'm keeping my fingers crossed. At least it's different! Something I really like that no-one here touched upon yet, and the video demonstrates, is how much more dynamic it feels because your viewpoint is actually inside a character's eyes, bobbing and moving with them, and with the hands and feet coming in from the side of the frame. Also: the roll she does on the first landing in the video looks just right -- you get the impression that she did a roll, but actually quite quickly the viewpoint snaps back to straight on so you can carry on playing the game. That's a delicate balance they have to walk and at least that one tiny segment does it well.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 13:18 
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Bumping this to mention that it appears that Rhianna Pratchett is writing Mirror's Edge. Which is a big deal, because I remember her being quite an informed and good reviewer for PC Zone (I think - The one that had Charlie Brooker) - so she knows what makes a game tick.

Slightly more disappointed to learn she also wrote for Heavenly Sword and Overlord - which I don't remember people saying had decent plots. Stilll I've not played them so maybe...

(And yes she is Terry Pratchetts daughter)

Thinking about it, I've more games coming out that I'm excited about than there's been for a very long time. Mirror's Edge, WarioLand: Shake, Resident Evil 5, Rhythm Tengoku Gold, Bangai O Spirits: English Edition. Woohoo!

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 13:44 
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She also posts/posted on WoS, allegedly.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 13:47 
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myoptika wrote:
She also posts/posted on WoS, allegedly.


Ah yeah, that is true.

She was a damn good reviewer when I used to read that magazine. Especially considering I didn't have a PC, but would read it round a mates house each month.

Ohh there is a new trailer, I'll embed it in a second...

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 13:50 
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It's animated!

Making a bigger focus on fighting though (*worries*).

Biiiig Screen Shots:

http://buttonmasher.co.nz/wp-content/uploads/2008/07/falling-web1.jpg

http://buttonmasher.co.nz/wp-content/uploads/2008/07/slide-web1.jpg

http://buttonmasher.co.nz/wp-content/uploads/2008/07/sniper-kick1.jpg

http://buttonmasher.co.nz/wp-content/uploads/2008/07/stormdrain1.jpg

That last one is especially awesome.

Oh and better quality story trailer.
http://www.gametrailers.com/player/35999.html

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:13 
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I am so up for this game it hurts. Me=sick of grotty, dilapidated, dystopian futures.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:15 
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You should move further away from Cannock then.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:16 
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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:25 
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Dimrill wrote:
I am so up for this game it hurts. Me=sick of grotty, dilapidated, dystopian futures.


Exactly.

Though I fear this might end up a bit like Assassins creed, with everyone knocking the mechanics. Because otherwise it's might end up being my game of the year.

But even if that does happen I'll still want it 'cos it looks proper special like.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:29 
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I can go on record to say that I _loved_ Assassin's Creed. One of the best, most immersive games I've played on my 360 so far.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:44 
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Likewise, my only criticism for it, was that I kept wishing it controlled a little bit more like Prince of Persia.

But I really enjoyed it's ambiguous plot, it's running about, and it's wonderful setting. I'll definitely pick up a sequel. I didn't even bother with more than the minimum missions though, but I really liked that. "Do 4 things to continue out of a choice of 10 - that way you can do the things you enjoy most" is a great way to approach a game.

My GF also really liked it.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:47 
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I shall influence my housemate into buying this game, so I can play it. It looks really spiffing, hope combat remains a dodgable option though, or you can do non-lethal takedowns. I really itch for a game where I'm not forced to go on a kill frenzy.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 14:59 
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Lave wrote:
Likewise, my only criticism for it, was that I kept wishing it controlled a little bit more like Prince of Persia.

:this:
+ the fuck-annoying repetitive dialogue.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 15:46 
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Lots of mirror's edge stuff today:

Eurogamer preview

Quote:
And the third, and most important, sign is focus. This is a game about movement, and it elevates the simple act of getting around to a position of prime importance. That's a potential risk, particularly as Mirror's Edge is emphatically first-person, which, when combined with platforming has historically been about as much fun as being backed over by a combine harvester. But there's something about this one that inspires confidence. The developers talk a good game, certainly, but don't they always? Instead, hope lies in the clarity of the design, in the sure-footed poise displayed in the environments and style. Mirror's Edge may finally be the game to break the curse of wonky jumping and floaty combat that ultimately sunk previous first-person action games like Breakdown. It's certainly got ideas as to how it plans on doing it.


What's in Faith's satchel? We'd guess donuts, but since this is the Unreal Engine 3, it's probably a cube of meat.
For starters, developer DICE has taken pains to put the person into first-person. Look down and you'll see a torso and legs beneath you; jump, and your feet kick out in front, allowing you to guide your descent; run, and you'll find you have to build up speed realistically, each foot that hits the ground providing not just a reassuring animation, but an actual physical sense of movement and connection to the environment. Other games have tried this, and Dark Messiah of Might & Magic got closest, but there were still times your body was clearly just another bit of scenery. For Mirror's Edge to pull it off, the effect has to be near-perfect.

Then there's the control system, which is showing a lot of promise. It's heavily streamlined, but not, thankfully, pared down to the autopilot standards of Assassin's Creed. Given the game's focus on vertical environments, Mirror's Edge's two main buttons are L1 and L2 on the Sixaxis, which are used as 'up' and 'down' (how well this will map to the 360's bumper remains to be seen). Both work contextually: pressing up allows you jump over low railings, or grab ledges and pull yourself onto them; down sends you into a slide if running, or lets you roll under barriers. The system's apparent simplicity hints at a game that wants you to master it quickly and then begin experimenting. You can cludge your way through these levels stupidly, bouncing off air vents and smacking into walls, but you're not getting the most out of the game until you can fling impromptu combos together with abandon, thinking on your feet, and moving through the landscape like a sweatpanted torpedo.


Kotaku Preview

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 15:59 
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Rude Belittler

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Eurogamer wrote:
Mirror's Edge's two main buttons are L1 and L2 on the Sixaxis, which are used as 'up' and 'down' (how well this will map to the 360's bumper remains to be seen)


ummm, LB and LT, perhaps? Pillocks.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 16:02 
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lazy eye patch

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I'm wondering if it might be something to do with the bumpers being digital, not analogue, unlike the triggers.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 16:17 
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Even more coverage, clearly a NDA expired.

1up preview

Only glanced at it, seems more of the same, but with this interesting nuggert:

Quote:
Before concluding his demonstration, O'Brien gives us a really random fact: In every level, a rat gets killed in an interesting way. In the storm drains area, we saw a soldier snipe a rat from across the room. Look for more hands-on impressions (and possible rat-death sightings) in our E3 coverage next week.


Woohoo!

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 16:57 
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What-ho, chaps!

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Quote:
But I really enjoyed it's ambiguous plot, it's running about, and it's wonderful setting.


IT IS ambiguous plot. IT IS running about. IT IS wonderful setting.

IT IS Mirror's Edge!

They should put that on the box.

Quote:
http://buttonmasher.co.nz/wp-content/uploads/2008/07/stormdrain1.jpg

That last one is especially awesome.


Whyso howso?

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 16:58 
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Paws for thought

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CUS wrote:
I'm wondering if it might be something to do with the bumpers being digital, not analogue, unlike the triggers.


But L2 is analogue, and L1 is digital on the Sixaxis.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 16:59 

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Lave wrote:
Slightly more disappointed to learn she also wrote for Heavenly Sword and Overlord - which I don't remember people saying had decent plots. Stilll I've not played them so maybe...


I can't comment on Overlord, but Heavenly Sword had a fairly decent plot really.

That said, I am one of these bizarre types who actually rather liked the game.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 17:02 
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MrD wrote:
Quote:
But I really enjoyed it's ambiguous plot, it's running about, and it's wonderful setting.


IT IS ambiguous plot. IT IS running about. IT IS wonderful setting.

IT IS Mirror's Edge!

They should put that on the box.

Quote:
http://buttonmasher.co.nz/wp-content/uploads/2008/07/stormdrain1.jpg

That last one is especially awesome.


Whyso howso?


If you enjoy picking up my mistakes so much, you can proof read my thesis for me. Thanks!

Howso? It looks pretty!

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 17:07 
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lazy eye patch

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Mr Dave wrote:
CUS wrote:
I'm wondering if it might be something to do with the bumpers being digital, not analogue, unlike the triggers.


But L2 is analogue, and L1 is digital on the Sixaxis.

ORLY? Oh, well, Eurogamer are apparently just muppets then, as Pundabaya said.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 17:08 
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What-ho, chaps!

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It just looks like Half Life 2 to me, except a bit more detailed.

That isn't to say it wouldn't have taken 'em ages to do that. Maybe I'm just immune to 'stuff', or something.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Thu Jul 10, 2008 17:11 
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Paws for thought

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CUS wrote:
Mr Dave wrote:
CUS wrote:
I'm wondering if it might be something to do with the bumpers being digital, not analogue, unlike the triggers.


But L2 is analogue, and L1 is digital on the Sixaxis.

ORLY? Oh, well, Eurogamer are apparently just muppets then, as Pundabaya said.


I did check the original article, just in case, and the "What's in Faith's satchel? We'd guess donuts, but since this is the Unreal Engine 3, it's probably a cube of meat." Makes a whole lot more sense there than in Laves version.


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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Mon Jul 14, 2008 23:41 
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NEW TRAILER!!!

http://www.gamevideos.com/video/id/19906

Shitty quality, but embeddable, youtube version follows:


Lave Want.

The speed at which she was throwing the guns away was reassuring. Even if it did look a little ropey.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue Jul 15, 2008 13:35 
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http://www.gametrailers.com/player/36297.html

Developer plays through a level.

There is an achievement for completing the game without firing a single bullet.

OK, I'm getting this day one.

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 Post subject: Re: The first (none Wii) "next gen" game that I care about.
PostPosted: Tue Jul 15, 2008 13:44 
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Lave wrote:
There is an achievement for completing the game without firing a single bullet.
Awesome!

Re: the immersiveness of being able to see your own body, the realistic running speed as you build up to a sprint, etc: the Eurogamer writeup didn't mention the heavy breathing, grunts, gasps, and suchlike. Watching that y00tube, it seemed like that really helped the "inside someone's head" aspect. I'm 100% in favour of this.

I am very interested in this game.


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