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 Post subject: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 17:39 
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Trailer: http://www.destructoid.com/dizzy-prince ... 7061.phtml

HD remake of the 1991 original for iOS and Android. I... dunno what to make of this. I have a feeling that the pixel-perfect timing and jumps and combine-this-with-that gameplay might not have aged very well.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 17:57 
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In addition to games like this relying on not knowing the solution to begin with.

Dizzy games probably don't workvwell with faqs so easily available.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 17:59 
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From watching that trailer I'm curious why they have separate buttons for jump, jump left and jump right; what the fuck's that all about? If your phone can't manage sensing you pressing two buttons at once then it should gtff.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:02 
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Bamba wrote:
From watching that trailer I'm curious why they have separate buttons for jump, jump left and jump right; what the fuck's that all about? If your phone can't manage sensing you pressing two buttons at once then it should gtff.

There are reasons I'm not a phone gaming convert.

Direct Controls generally sucking balls on phones. Indirect controls less so.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:16 
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It's not even one of the 'best' Dizzy games. Perhaps they decided to port it as it's quite a small game.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:17 
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Alarm wrote:
It's not even one of the 'best' Dizzy games. Perhaps they decided to port it as it's quite a small game.

Indeed, I think that's the one I finished in a day.

It was paper


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:27 
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Mr Dave wrote:
Direct Controls generally sucking balls on phones.

No, you're just shit at it. Let's not turn this into the 2011's joypad vs keyboard/mouse discussion, eh?

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:45 
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I think Fantasy World Dizzy is the only one I came close to finishing. Does/did Yolkfolk have you with just one life? I can't imagine that being popular now.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:46 
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Dimrill wrote:
I think Fantasy World Dizzy is the only one I came close to finishing. Does/did Yolkfolk have you with just one life? I can't imagine that being popular now.

I'm guessing so, as Treasure Island came after and that was single life only.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:48 
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Nah, Treasure Island was before Fantasy World, IIRC. Proper Oliver Twins ones, them. Yolkfolk was when it was palmed off to another studio to do.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 18:49 
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Dimrill wrote:
Nah, Treasure Island was before Fantasy World, IIRC.

I thought we were talking about Yolkfolk, not Fantasy World. I know Treasure Island was before that...

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 19:00 
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The only one with 1 life was treasure island


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 19:59 
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myps pies wrote:
Mr Dave wrote:
Direct Controls generally sucking balls on phones.

No, you're just shit at it. Let's not turn this into the 2011's joypad vs keyboard/mouse discussion, eh?


He's right though you dick! At least in the context of platforming games. Urgh.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 20:01 
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Alarm wrote:
It's not even one of the 'best' Dizzy games. Perhaps they decided to port it as it's quite a small game.


And probably the easiest. I'd have to play that remake with the sound off though.. bloody hell, that music is awful.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 20:01 
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Oh, and I'd take an XBLA Treasure Island. iPhone Dizzy is just a hopeless and thoughtless lame-ass attempt at a cash-in on an old brand. Seriously, platformers just don't work on touch screen. Especially the ones where a dpad and buttons are on the screen. Totally crap!


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 20:39 
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Dimrill wrote:
I think Fantasy World Dizzy is the only one I came close to finishing. Does/did Yolkfolk have you with just one life? I can't imagine that being popular now.

Fantasy World Dizzy on the Spectrum was the nearest I came to completing too. Missed out on the coins along the way, required to get the ending, could never be bothered to play again after that. Enjoyed it while it lasted lot more than the previous two Dizzies though, which were played a few times before being relegated to the cassette storage case.

Later, when my family got an Amiga 500, I got pretty far on the Amiga conversion of Treasure Island Dizzy using the (self explanatory) icanfly cheat code. Again, stumped by the coin-collecting. I remember being very impressed by the colourful graphics at the time, but nowadays as a non-child I realise how gaudy and amateurish it looks. (It's also a straight Atari ST port, judging from YouTube. Bleaugh.)

Fantasy World Dizzy was quite nice on the Amiga. Far better than Treasure Island Dizzy, as a game and a Speccy remake. Oddly, it was left off the CD32 Dizzy compilation that I bought years later. Odd, that.

My brother completed Prince of the Yolkfolk, but then it was, to be fair, a better game design than previous Dizzies, more 'fairer' despite still being annoying as games go.

Only other Dizzy I enjoyed was Fantastic Dizzy on the Amiga, which I played on the CD32. Dizzy, but with influences of those so-called "console games" that were available on "games console" of Japanese manufacture. No save game facility pretty much made it not worth the bother for me, unfortunately.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Fri Dec 02, 2011 20:43 
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I remember one coin being on a cloud that required pin-point jumping accuracy. With one life that could naff off.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 2:03 
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Man, I thought there'd be repercussions for namecalling myp by now!


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 5:21 
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Dimrill wrote:
I remember one coin being on a cloud that required pin-point jumping accuracy. With one life that could naff off.


I collected twenty nine out of thirty coins in Treasure Island Dizzy, then fell in the water and drowned.
I invented at least twelve new swear words that day...

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 10:42 
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WTB wrote:
Seriously, platformers just don't work on touch screen. Especially the ones where a dpad and buttons are on the screen. Totally crap!


Totally disagree, I've played plenty of platformers on my phone that worked very well from a controls point of view. Cordy and Roboto especially come to mind. It helps if the game let's you move the buttons around so they sit on screen where your fingers naturally expect to find them but it's by no means a requirement.

Anyway, I've never heard this terminology of Direct Controls as it related to on screen buttons, what exactly does that mean?


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 10:47 
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Bamba wrote:
Anyway, I've never heard this terminology of Direct Controls as it related to on screen buttons, what exactly does that mean?

Controls where you directly control the character (i.e. buttons for left, right etc) as compared to pointing where you want the character to go (either via a pathfinder or not) or some other method by which you specify the intention rather than the immediate step.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 11:10 
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I've completed all the puzzle-style Dizzy games. I didn't know that would make me r@R3!!!1
Go me!

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 11:30 
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Mr Dave wrote:
Controls where you directly control the character (i.e. buttons for left, right etc) as compared to pointing where you want the character to go (either via a pathfinder or not) or some other method by which you specify the intention rather than the immediate step.


Cool, ta; I got confused thinking it was some reference to the bizarre button arrangement in that Dizzy video. As it turns out it's nothing of the sort and I'm a bit of a tit. I stand by my position that there's nowt wrong with direct touch-screen controls for platform games. Although obviously it's no replacement for a proper control pad and anyone who says different is a mentallist.


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 13:52 
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Not sure why they chose Prince of the Yolkfolk - it's a fairly obscure one that was after the series was past it, although it was well recieved at the time. The first three are the definitive ones- Dizzy, Treasure Island and Fantasy World but they are probably left in the past. It never looked right even on the Amiga and ST and looks shit on a phone by the looks of it. Also: Awful Amiga music can get lost.

I seriously put some hours into those originals, though. Finished Treasure Island, Fantasy World and Magicland without cheating. Had to cheat to finish the first one.

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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sat Dec 03, 2011 15:04 
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I would have offered some feedback, but the PR sent me promo codes that don't work. Not sure if that says anything about the quality of the game itself…


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 Post subject: Re: Dizzy: Prince of the Yolkfolk
PostPosted: Sun Dec 04, 2011 10:38 
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WTB wrote:
Man, I thought there'd be repercussions for namecalling myp by now!

You're entitled to your opinion, no matter how wrong you may be. Just a shame you're missing out on some decent games because of your spacky-handedness, is all.

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