BRIAN REYNOLDS IS ONE OF MY FAOVURITE PEOPLE I REALLY LIKE COLONISATION AND CIV2 AND SMAC AND SMACX AND RISE OF NATIONS WAS ONE OF MY FAOUVRITE RTS GAMES I THINK IT WAS ALMOST PERFECT YOU MUYST ASK HIM ABOUT THIS.
Actually, ask him:
Why did he do RON after a history of TBS games?
What did he like most about RON?
What was the goal behind ROL? What does he think about the game in retrospect?
Given that RON had such an amazing interface, why did they change the keyboard shortcut system in ROL? (I am fanboi angry about this)
What the hell does he do these days? What does he work on? Is it an RTS?
What does he think about RTS games in general; the directino they've taken, what does he think of Starcraft 2?
How does he feel about the fact SMAC is clearly better than Civ3 and that Civ3 never bothered to use any of the great ideas he came up with, resulting in the worst Civ game todate? (including CTP)
Does he want to make a SMAC2? I know there are licensing issues around this. Can't they just forge ahead with the same gamestyle but change the plot?
What other genre of games does he like; or rather games he'd like to design?
Infact, does he even like TBS or RTS games?
What sort of TBS games does he like? Simply 4X like Civ, or other forms?
Does he play any boardgames?
Why did he ditch Big Huge?
Does he want to design a game for me to make?!
Questions for LewieP:
Why/how did you manage to interview him? :3