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 Post subject: Star Trek (TNG) Scum rules and discussion
PostPosted: Tue Jul 12, 2011 8:37 
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ugvm'er at heart...

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MafiaScum

A town, a bunch of townies, some mafia, you know the drill by now...



General Rules
Roles are good, you will all have a role to play, play it well and you will be rewarded.
No meta discussion, no talking about the GM, etc...



Characters

These are the possible characters in play

Mafia Boss
Win condition : Mafia

You run the shop, you talk, goons listen.
Each night you can choose who to send out to make a kill.
You can communicate with the mafia goons


Mafia Goon
Win condition : Mafia

You can communicate with the goons and the boss.
If the boss is killed, one of you will take over. Congratulations!


Serial Killer
Win condition : Kill 5 people

Each night you can choose someone to kill


Lunatic
Win condition : Get yourself killed.


Cop
Win condition : Town

Each night you can choose someone to investigate, you will find out their win condition


Doctor
Win condition : Town

Each night you can choose someone to protect. They cannot be killed


Hooker
Win condition : Town

Each night you can choose someone to entertain. They cannot perform any actions.


Townie
Win condition : Town



Action Order
Roleblocks - Investigating - Kill


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 Post subject: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Mon Sep 05, 2011 12:57 
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Sleepyhead

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Star Trek Rules, until someone gets me permissions to do 'em in a new thread.


The Federation – all with win condition ‘Federation’, except when explicitly stated otherwise

1 Captain Jean-Luc Picard
You are the Captain of the USS Starship Enterprise. You know the identities of any other ranking officers in your crew, but not the ensigns. Each night you must either send out an Away Team to go and investigate someone, or send out Lt. Worf to kill someone with his Batleth. If you choose to investigate then all Starfleet personnel other than yourself goes out and checks on the person. Due to the numbers in question, this action cannot be roleblocked unless Picard himself is roleblocked. In the course of an investigation, if the person investigated is aligned with Starfleet, nothing happens. If they are an enemy then a red-shirted ensign selected at random will be killed, before the enemy flees. The enemy will know that they were targeted.

0 - 1 Commander William Riker
You are the second-in-command of the Enterprise. If Picard dies, you will take over as Captain. Due to your marvellous beard, you are immune from conversion to the Borg.

1 Lieutenant Worf
You are the Chief of Security. If asked by your Captain, you will go and kill someone at night. If, however, you kill two innocents, you will take your own life due to the shame you have brought upon your family.

0 – 1 Lieutenant Data
You are an android. Due to your impeccable knowledge of computers, you can override the ship’s controls and lock someone in their room all night, effectively roleblocking them. The character will know they have been roleblocked.

0 – 1 Doctor Beverley Crusher
You’re a doctor! Each night you can choose to protect someone, and should they otherwise be killed, your marvellous skills will keep them alive.

0 – 1 Counsellor Deanna Troi
You’re an empathy! Each night you can choose to connect empathically to someone and see what they’ve been up to that night.

0 - 1 Wesley Crusher
You’re Wil Wheaton and you’re far too good for this world. Each night phase, you can PM the GM with the names of three living players, and what roles you believe they have (other than civilian). You will not be informed of any correct or incorrect answers. However, when you have five right in total, built up over the various nights, the special aliens will come and take you away to a higher plane of consciousness.
Your win condition is – I’m Super Awesome
Your secondary win condition is Federation

1 - 4 Red-shirted ensigns
There’s no easy way to put this... you’re in the away team, and if you spot a bad guy there’s a good chance that you’re going to die. See Picard’s role for details.

1 – 16 Civilians
You’re various scientists and people just along for the ride. You’d really rather all the bad guys be killed, please.

The Evils

1 Romulan Leader
You’re the leader of the evil Romulans. Oooh, you naughty so-and-so. You lead a group of Romulans, and you want to destroy the Federation. You’ve infiltrated the Enterprise and will work from within to destroy it. Each night you can both send a Romulan Goon to kill any one person, and (if you have one) allow the Romulan Hacker to lock someone in their room for the night, effectively roleblocking them. Should you end up on your own, you can go killing at night.
Your win condition is Romulan.

1-4 Romulan Goons
You’re Goons working for the Romulan Leader. Each night one of you will be sent out by your leader to kill a member of the nefarious Federation. Should your leader be killed, one of your team can assume command.
Your win condition is Romulan.

0 – 1 Romulan Hacker
You’re a Hacker who managed to erase enough data to allow you and your buddies on to the Enterprise. Unfortunately, a few other people may have snuck on too... oh well. Each night, at your commander’s behest, you can hack systems and shut someone into their room, effectively roleblocking them.
Your win condition is Romulan.

0 – 1 Borg Queen
You are Borg. Resistance is futile. Each night phase you can choose someone to convert to The Borg. Almost everyone is a viable Borg host.
Primary win condition – Bjorn Again
Secondary win condition – Locutus

0 – 1 Q
Evil, or just misunderstood? Either way, during each night phase Q will kill someone in unusual fashion, just for a laugh. Q is immune to the Borg, and above petty notions of roleblocking. If someone tries to kill him though, he will tire of the game and leave.
Primary win condition – Kill everyone!
Secondary win condition – Evening up the sides


WIN CONDITIONS:
Federation – All of ‘The Evils’ are dead
Kill everyone! – Everyone is dead other than Q
Evening up the sides – Kill at least 1 Starfleet Officer, 1 Civilian, 1 Romulan and 1 Borg
Bjorn Again – Everyone remaining is a Borg, or cannot prevent the Borg taking over
Locutus – Picard is turned into a Borg
Romulan – Everyone remaining is a Romulan, or cannot prevent the Romulans taking over
I’m Super Awesome – Identify enough characters so that you’re taken from this world and turned into a being of pure thought and energy


Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part.


ORDER OF ACTIONS:

Q Kill - Roleblock - Borgify - Wesley - Away Team - Romulan/Worf Kill

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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Mon Sep 05, 2011 13:14 
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Two heads are better than one

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Looks interesting - my only comment would be that I cant really see a situation where Q can win (although I do like that his secondary seems do-able)

Borg interaction is not well explained - I assume converted people can communicate with the borg , and with each other ?

And given the groups in here having a borg infiltrator can cause chaos :-)

Oh and I assume no 'new' queen if the queen is killed ?


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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Mon Sep 05, 2011 13:17 
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Sleepyhead

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zaphod79 wrote:
Looks interesting - my only comment would be that I cant really see a situation where Q can win (although I do like that his secondary seems do-able)


His primary is the standard SK win condition.

Quote:
Borg interaction is not well explained - I assume converted people can communicate with the borg , and with each other ?


Correct.

Quote:
Oh and I assume no 'new' queen if the queen is killed ?


Correct.

:)

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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Mon Sep 05, 2011 13:20 
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Can Wesley Crusher identify himself (possibly up to 5 times), or identify anyone whose role he "knows" multiple times?


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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Mon Sep 05, 2011 13:23 
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Sleepyhead

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Joans wrote:
Can Wesley Crusher identify himself (possibly up to 5 times), or identify anyone whose role he "knows" multiple times?


He needs different people. Also, he cannot identify himself. He is more than welcome to identify anyone who has roleclaimed, but he starts with no knowledge of any roles.

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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Wed Sep 07, 2011 11:58 
If a civilian is converted by the Borg can they then convert someone else... or is it only the queen that can convert?


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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Wed Sep 07, 2011 11:59 
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Can the Doctor protect against Q's kill ability, too? I'd like to see Crusher use her tricorder to heal up someone who's been reformed as a executive desktop toy.


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 Post subject: Re: MafiaScum rules and discussion
PostPosted: Wed Sep 07, 2011 12:13 
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Sleepyhead

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The Borg Queen is the only one with a recruit ability. No other Borg can recruit. Also worth noting that all assimilated peoples retain their previous actions if they had any, but not their previous win conditions.

Good question from Doc G. Based on Q's immense abilities, I would have to say Dr Crusher cannot protect against him.

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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:42 
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Two questions on the federation bridge officer actions :

1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ?
2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ?


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:44 
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zaphod79 wrote:
Two questions on the federation bridge officer actions :

1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ?
2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ?


The rules say that all officers other than Picard go on the mission, so you'd expect them all to know.


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:46 
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Sleepyhead

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zaphod79 wrote:
Two questions on the federation bridge officer actions :

1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ?


No information is given to the officers, so the question is irrelevant. Either a redshirt dies or nothing happens. It should be clear as to when a redshirt has died as part of an Away Team mission from the description.

Quote:
2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ?


As long as there is at least one officer remaining, they can investigate.

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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:47 
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So what happens if all the redshirts die?


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:50 
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Sleepyhead

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Joans wrote:
So what happens if all the redshirts die?


From the rules:
Quote:
Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part.


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:52 
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Curiosity wrote:
Joans wrote:
So what happens if all the redshirts die?


From the rules:
Quote:
Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part.



Ah, was that always there?
So, would it be clear that an officer died as part of an away team mission, rather than by other means?


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:57 
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The counter seems buggered

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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:57 
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Sleepyhead

Joined: 30th Mar, 2008
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Joans wrote:
Curiosity wrote:
Joans wrote:
So what happens if all the redshirts die?


From the rules:
Quote:
Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part.



Ah, was that always there?
So, would it be clear that an officer died as part of an away team mission, rather than by other means?


Yes and yes.

Now enough rules discussion. Go back to the game thread.

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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:57 
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I think DavPaz broke it when he totally changed time.


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:58 
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Unpossible!

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It works if you stop posting in this thread, losers.


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 14:58 
SupaMod
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KovacsC wrote:
The counter seems buggered


That's because you're all posting in the rules thread.

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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 15:00 
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ugvm'er at heart...

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Craster wrote:
KovacsC wrote:
The counter seems buggered


That's because you're all posting in the rules thread.


Or just use this link :p

http://www.beexcellenttoeachother.com/counter/?t=7693


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 15:02 
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ugvm'er at heart...

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Craster wrote:
KovacsC wrote:
The counter seems buggered


That's because you're all posting in the rules thread.


No it doesn't, it goes on thread creation, not latest post :P


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 Post subject: Re: Star Trek (TNG) Scum Rules and Discussion
PostPosted: Wed Sep 07, 2011 15:05 
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Sleepyhead

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Either way, shut up.

PM me if you have a question re: rules.

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