Current scores can be found here : http://www.beexcellenttoeachother.com/counter/c64.phpInspired by MRD's C64 adventures (
viewtopic.php?f=3&t=7444 ) we shall have a short challenge on some C64 games.
Challenge will run for 6 weeks , we will play one game a week starting on Monday and finishing the following Monday (scores to be in by midnight Sunday)
To compete you simply have to play the game and post your score plus a screenshot (press ALT+C at the same time to output a screenshot from the emulator and upload it) , please put angled brackets <> around your score to make it easier to find (or Grim... may be able to write a script to grab them automatically)
If your using windows download the windows file below which includes the C64 emulator (VICE) , the game files , and a few extra sound / image files
(offsite link at the moment because it tells me the absolute maximum upload is 2mb and i'm sure i've uploaded large files before)
http://www.megaupload.com/?d=Y4O6OTEBIf your using a MAC I cant really help you with the easy install but you can download VICE from the web and then this file which just contains the various game files
Attachment:
GAMES.zip
Individual instructions for each game will be posted each week and if you find any hints / tips / problems then post in the thread , a number of the games come with 'trainers' (cheats) already built in , you should select not to use these at the start of the game :-)
Controls for the C64 were slightly odd in that it had 2 joystick ports , numbered 1 and 2 , however a large number of games used joystick port 2 only (dont ask - related to keyboard conflicts ) , so you may need to switch the joystick controls over (I'll post each week any extra controls) , also note that The C64 had 4 function keys on the right side (marked F1 / F3 / F5 / F7) which map to the Function keys , and a number of trainers also request you press 'RUN/STOP' at specific times which is mapped to the CAPS LOCK key on a normal keyboard.
When your playing these games remember that everything , the graphics , sound , everything about the whole game fitted in just a few k and ran on a processor which clocked in at under 1mhz , and that the games themselves we're playing will all be between 20 and 30 years old.
There is also a special bonus challenge game which has no score but has great music and came up the most when we were talking about C64 games recently - The Last Ninja If you didnt play this back in the day you'll probably find it a very hard and frustrating game if you did see if you can finish it between now and the end of the challenge (i'll be trying to and i think i probably still can)
The games we will be playing are :
Week 1 - Zolyx
Ian Fairies: 125,691
zaphod79: 122,182
MrD: 119,767
chinnyhill10: 108,807
Malc: 104,434
TheVision: 70,897
devilman: 63,665
Joans: 56,560
Week 2 - Ghosts n Goblins
Malc: 34,900
zaphod79: 30,500
Ian Fairies: 20,000
MrD: 15,500
TheVision: 11,000
devilman: 9,400
Week 3 - IK+
Malc: 64,800
devilman: 61,800
lasermink: 50,700
TheVision: 41,800
zaphod79: 29,500
Ian Fairies: 23,200
MrD: 3,800
Week 4 - Boulder Dash
zaphod79: 2,989
devilman: 2,611
Malc: 2,064
Ian Fairies: 1,956
Week 5 -
Forbidden ForestHunters Moon
Ian Fairies: 18,875
zaphod79: 12,075
TheVision: 7,675
kalmar: 6,425
devilman: 2,000
Malc: 1,000
Week 6 - Action Biker
zaphod79: 247,117
Ian Fairies: 143,448
devilman: 45,651
ZOMG Spoiler! Click here to view!
Week 1 - Zolyx
ZolyxBy Zoltan T
Published by Firebird in 1987 (24 years ago)
Joystick port 2
Review summary
Qix with attitude. Ignore the graphics and sound - Zolyx is one of the simplest and best puzzle games around.
Gamebase page :
http://www.gamebase64.com/game.php?id=8892&d=18&h=0ZOMG Spoiler! Click here to view!
Week 4 - Boulder Dash
Published by First Star Software in 1984 (27 years ago)
Peter Liepa / Chris Gray
Lemon 64 page
http://www.lemon64.com/games/details.php?ID=349Download link :
http://www.c64.com/games/download.php?id=84Quote:
This game classic is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in altogether 16 caves (A-P) with each 5 difficulty levels, and to always find the exit in the limited given time. Every 4 caves (after cave D, H, L, P) follows a so-called "intermission", which is a logical puzzle (but has no own "cave letter"). Rockford can dig through the ground and push rocks. But these can also get dangerous. If he stands directly below a rock, Rockford can hold it with his head, but if a rock falls on his head, it will cost him a life. The rocks do not stay on each other or on walls, if you dig away the supporting soil, but they will start so slide. Furthermore, there are some animals such as fireflies, amoeba and things that you'd better not touch. Butterflies and other inhabitants of the ground can only be defeated by letting fall rocks on them. They then turn to diamonds, which you can pick up. As soon as the necessary amount of jewels has been collected (the number is shown in the upper bar) , the escape tunnel opens into the next level. Strategy and throughtful planning it the basis to master this game.
Controls :
Joystick port 1
4 directions to move , holding fire and pushing in a direction will 'dig' whatevers there so it will remove the soil or grab a diamond , if you get stuck then pressing CAPSLOCK will kill you so you can restart the level.
After the game has started press F1 to get to the stage select screen then fire to start.
Instructions :
http://www.atarimania.com/8bit/boxes/hi ... h_pl_i.jpgZOMG Spoiler! Click here to view!
Week 5 - Forbidden ForestPublished by COSMI in 1983 (28 years ago)
Written by Paul Norman
http://www.lemon64.com/?mainurl=http%3A ... 3FID%3D943http://www.monroeworld.com/forbiddenforest/main.htmhttp://gamebase64.hardabasht.com/games/ ... 864_01.zipQuote:
Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari home computers.[1] In this game the player controls an archer, armed with a bow and a limit of four quivers of arrows per level. The aim is to move through a forest setting while eliminating various monsters, including giant spiders, bees, mutated frogs, dragons, wizards and snakes, with the final enemy being the "Demogorgon". The game has four levels of difficulty which determine the number and speed of the monsters. This is one of the earliest video games to use animated blood.
A sequel, Beyond the Forbidden Forest, was released in 1985. This was billed as "OmniDimension 4D", as it allows the archer to move (and shoot) in and out of the foreground, with scenery changing from day to night in order to represent time passing.Again, the object is to eliminate monsters (giant scorpions, worms and mosquitos etc.) while wandering the forest, earning a golden arrow for each kill; after earning four arrows, the archer may enter the underworld to face bats, a Hydra and finally the Demogorgon itself.
A further sequel, Forbidden Forest (informally, Forbidden Forest 3), was released for the PC in 2003, co-developed with Webfoot Technologies. This is a 3D adventure in which the aim is to explore an environment while searching for coins, collecting power-ups and facing recreations of villains from the first game. The release included the original Commodore 64 games.
Special challenge for advanced games / nice music for everyone else - The Last Ninja
The Last Ninja by John Twiddy & Mark Cale / Music by Ben Daglish & Anthony Lees
Published by System 3 in 1987 (24 years ago)
This is one of those games that at the time just seemed to be so special and so much in advance of everything else that was out there.
It has absolutly amazing music and at the time large well animated graphics which had not really been seen in home computers.
This game doesnt have a score as such , and its got a real problem with a difficulty spike early on (being able to do the pixel perfect jumps in 3d) , "back in the day" you would put up with this and spend the time to learn what you had to do because everything else about it astounded you , but these days I doubt many people would stick with it much beyond the first part of the game.
If you dont want to even try the game in the SID folder is a basic player and the .SID music file for this - just open SIDPLAY , and drag Last_Ninja.sid into the window
To get this going
Start up the emulator and drag disk A into the window , it will load to the hack screen
Press Space
You'll get the trainer menu
Press the down arrow twice and then press return to get the loading screen , if you have the arrow keys selected as a joystick you will have to disable them first
press space to start , controls are joystick in port 2 , plus the function keys to select items (when you have collected them) with space to switch between weapons - the joystick generally moves you but holding onto fire and pressing a direction will do other things - unarmed you have up for punch / down for kick , and diagonally down to search
When requested it will ask you to flip the disk to the other side , go into file / attach disk image / drive 8 and select the requested disk (drive 8 was C64's "first" disk drive)
The Last Ninja :
http://gamebase64.hardabasht.com/games/ ... 284_01.zipIf you look under the SID folder there is a set of SID (music files) for a number of the games if your looking for something to have on in the background