MrD wrote:
QIX! I LOVE QIX!
In which case, you'll, um, 'double-love' Zolyx. Or something.
AtrocityExhibition wrote:
Mega Apocalypse!
Mm. Still quite a nice game, actually, even if the rotation controls were odd and the speech was muffled.
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Also Sanxion:
Bleh. Horrible. Overrated at the time and a waste of space today.
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All the Thalamus stuff really.
I've written about some of the Thalamus stuff for Retro Gamer. It was interesting to see what stuff held up and what really didn't and, at the time, was a case of OOH, SHINY!
Sanxion: Dull at the time, terrible after a couple of months, since it missed the power-ups thing. Great music, but Warhawk was better and cheaper.
Delta: Divisive, and I always hated this, bar the wonderful soundtrack. One mistake in the entire game: DEAD.
Quedex: Also divisive at the time, but I think this dexterity test holds up brilliantly. It'd be a perfect mobile game if someone would resurrect it.
Hunter's Moon: An out-and-out shooting classic. Tough, but brilliant networks of creatures going about their business while you carve your way through their webs to find the prizes needed to complete each level. Gutted that Martin Walker won't talk about his old games.
Armalyte: Quite nice horizontal shooter, but overshadowed by what you can get on machines with better hardware.
Hawkeye: Run-of-the-mill sideways shooter. Great presentation for the time, but the game comes across as very average today.
Snare: Really nice action puzzle game, despite the turn mechanic making you feel sick.
Retrograde: I was always a bit suspicious of this at the time, and it showed up one of the Rowland Bros' major design problems: the wall. Choose the 'wrong' power up at any point and you cannot proceed and have to start again. That'd be fine if the shooting sections weren't such a grind.
Creatures: Flawed platform game. Really cute and with amusing cartoon torture screen interludes. Some duff controls though (no walking up slopes), and the same problems as Retrograde, in having a few points where you can't complete the game unless you have a specific power-up. The last few levels are also absurdly difficult.
Summer Camp: Very average platform game. God knows how this scored 80% in Zzap!64.
Heatseeker: Strange platform game by the chap who wrote Arac. Far from brilliant, but at least it showed some originality in Thalamus's output of the time.
Creatures II: Torture Trouble: Uses the torture screens as the basis of the game, but adds a few different interludes. Quite nice, but this works a lot better when you've an infinite lives/level-skip cheat active, which says a lot about the game's design.
Winter Camp: Minigame averageness!
Nobby the Aardvark: Ugh. This scored very highly, presumably because the C64 was at the end of its life by that point. It's by the guys behind CJ's Elephant Antics and is more of the same. Thing is, the budget game is more fun.
chinnyhill10 wrote:
Chinnys List:
Bruce Lee
IK+
Wizball
Barbarian
Last Ninja
Balls. I have two sets of games here (one of which is a 'default' set in the iOS app), so missed some out. Bruce Lee is a hugely fun platform game, IK+ is still my favourite traditional fighting game, and Wizball is a slice of gaming genius. Barbarian I'm less hot on (not bad, but sluggish and the CPC version's a lot prettier) and I always thought Last Ninja was gloss over substance.
MrD wrote:
Stupid datasette. RUINING EVERYTHING. It's given me no end of trouble.
They were always shit. I used a VIC-20 tape deck with my C64, which was marginally more reliable than the C64 ones my friends had. In the end, I'd use my friend's Action Replay to save my tape games to disk, and get cracked multiload games to replace the original cassette copies I bought for the likes of California Games. Disk is the way to go, unless you've splashed out on one of those SD card readers that plug into the cartridge port.