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 Post subject: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 14:55 
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A new map called 'Boneyard' has been released on XBL. It supports up to 50 players, apparently, so if anyone's up for some Battlefield-esque squad-type action, I'll be giving it a go sometime this weekend.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 14:56 
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Time Out for Fun

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Ill be up for that.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 17:20 
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Honey Boo Boo

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I downloaded it but suffered RRODage before I was able to try it.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 17:54 
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Arse, forgot you were RRoDed. :(

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 17:58 
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Instead of releasing maps I'd rather they devote the time to making a proper lobby instead of the shambles that is the multiplayer at the moment. I might play it again then.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 18:02 
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lazy eye patch

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:this: Also,proper voice chat.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 19:13 
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Skillmeister

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I can't rmemebebebr any fault with the voice chat. What problems were you experiencing?

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 19:23 
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Not being able to do it unless I was in a squad, and then only with that small squad. Meh.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 19:27 
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Oh yeah. That too.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sat Jul 05, 2008 19:47 
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Commander-in-Cheese

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CUS wrote:
Not being able to do it unless I was in a squad, and then only with that small squad. Meh.


That's the way the battlefield games usually do it - anyone know if it works like that in Bad Company?

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 0:25 
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Would you prefer 25 people all talking at once, or push-to-talk? I don't see it as a problem - just get all your Bezzies in the same squad and hilarity can ensue.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 2:59 
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The problem with having chat be squad-based is that you don't all start off next to each other, not necessarily. And the maps are jolly big. I dunno, I just don't think it's quite right, especially since you're on a 'side' anyway. An army silent unless they're in squads? Eh.

Buggered if I can think what might appease me, though.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 16:46 
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Rude Belittler

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myoptika wrote:
Would you prefer 25 people all talking at once, or push-to-talk? I don't see it as a problem - just get all your Bezzies in the same squad and hilarity can ensue.


That would be fine.

If there was a proper lobby, where you could squad up before going into the game, so that you don't have to mess around with menus. And if half your mates weren't put on the opposing side.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 19:18 
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Honey Boo Boo

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FFoW's server thing is more or less average - it's only iwith newer stuff like Fish of Booty Fawr and Hello Tree that the whole 'take your entire cluster of cunty mates with you' thing has suddenly become available.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 19:27 
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INDEED!

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 19:49 
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Rude Belittler

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MetalAngel wrote:
FFoW's server thing is more or less average - it's only iwith newer stuff like Fish of Booty Fawr and Hello Tree that the whole 'take your entire cluster of cunty mates with you' thing has suddenly become available.


Do we agree that the more 'modern' method (considering that you could do it in Halo 2) is 83 billion times better than the shitty method imposed on Frontlines: Fuel of Shit?


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 19:51 
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I like the way CoD 4 leaves some of your party in the lobby.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 20:48 
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lazy eye patch

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Indeed, it's a shame that CoD4 has that bug as its system is otherwise superb.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 21:37 
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That and the fact there's no way of playing games against people at a similar skill level. Halo's system, although quite slow at matching up sometimes, is probably the best.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 21:45 
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myoptika wrote:
Would you prefer 25 people all talking at once
Bandwidth wise, that probably doesn't work. Xbox Live uses a Speex codec which is probably at 4.8kbit/sec (1/2 GSM). That's 110kbit/sec for all chats, which with overhead etc amounts to 1/4 of the downstream of a lowend ADSL line just for chat. Which is quite a lot.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Jul 06, 2008 22:28 
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Yeah, my post was slightly tinged with sarcasm.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Jul 07, 2008 8:39 
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lazy eye patch

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Which one, sorry?

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Jul 07, 2008 8:44 
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The one with 25 people all talking at once and PTT in it. Obviously the latter isn't viable (not only because of bandwidth issues, but because of logistical ones, also) and push-to-talk has been universally reviled every time we've played Halo 3.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Jul 07, 2008 8:57 
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myoptika wrote:
push-to-talk has been universally reviled every time we've played Halo 3.

Ooo, that reminds me - Unreal Tournament fans - get ready for a surprise!!

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Jul 07, 2008 19:32 
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Paws for thought

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Please tell me it doesn't have PTT.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Jul 07, 2008 20:14 
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lazy eye patch

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Happy birthday Mr. Dave! PHEEEEEEEEEEE!!!!!!!!!!!

edit: I dunno exactly. But, D-Pad Right is 'Toggle Voice Chat'...

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Sun Oct 05, 2008 14:07 

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This is now a tenner in Comet Newport Road, Cardiff.

Seems reasonable.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Oct 06, 2008 9:34 
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It's definitely worth a tenner for the single player alone, despite ironically being a multiplayer game in the main.

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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Mon Oct 06, 2008 16:48 
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Honey Boo Boo

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The final DLC of the remaining 4 new maps is out... and costs 800 points. No.


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 Post subject: Re: Frontlines: Fuel of War
PostPosted: Tue Oct 07, 2008 13:57 
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Definitely not.

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