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 Post subject: InMomentum
PostPosted: Mon May 16, 2011 13:55 
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SavyGamer

Joined: 29th Apr, 2008
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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 15:37 
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Time Out for Fun

Joined: 30th Mar, 2008
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Location: South Shields
Not seeing arms and legs when wall jumping and such seems to really spoil the immersion, just looks far too floaty.


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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 15:42 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 8076
Location: Cardiff
Runcle wrote:
Not seeing arms and legs when wall jumping and such seems to really spoil the immersion, just looks far too floaty.


Sadly, :this:

I can't see it. I don't get the jump heights, or the speed shifts - it all seems a bit inhuman. Half the time I can't tell what the player is bouncing off. Soothing music though. I'll try the demo but am as of yet unconvinced. Seeing feet and hands would help.

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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 16:08 
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SavyGamer

Joined: 29th Apr, 2008
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Well you are playing a bouncy ball, not a person.


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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 17:19 
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UltraMod

Joined: 27th Mar, 2008
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LewieP wrote:
Well you are playing a bouncy ball, not a person.

Why would you play as a bouncy ball from first person? It's not got any eyes.

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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 17:21 
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Ticket to Ride World Champion

Joined: 18th Apr, 2008
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looks a bit naff to me, tbh. 3d platformer where you appear to be able to float, if you miss the platform. ?:|

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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 17:44 
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Isn't that lovely?

Joined: 30th Mar, 2008
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Location: Devon
It's a half complete speed run mod for unreal by the looks of things.

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 Post subject: Re: InMomentum
PostPosted: Mon May 16, 2011 18:08 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22425
Looks like a horrendous uncontrollable un-navigable mess to me!


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