So, this is my idea for an upcoming game. A trifle complex, but I think I have most eventualities covered? Questions, comments?
Super Scum : The Sequel (Richard Donner Director's Cut Extended Edition Fan Edit Version 7)
A sunny day at Metropolis prison, all is well in the world… Superman and his two good buddies, Batman and Robin have taken the opportunity to have a picnic in the grounds.
<BOOM>
What's that noise?
<BOOM>
Yes, that noise
It appears that Lex Luthor and his cronies have turned up, and they are attacking the prison, too many members of their volleyball club have been locked up and if they don't get some out, they will have to forfeit their next match! No way they are going to lose to the Smallville Middle School under 12's… again…
But all is not as it seems, the attack is a distraction, Lex flicks a switch on his robot suit and a mysterious dome covers the immediate vicinity, a dome made of kryptonite. Everyone is trapped! (Oh, and when Lex flicked the switch a kryptonite infused length of rope fell out of his pocket, no one notices, maybe that will come in useful in future? Nah...)
Seems as if Lex made a few miscalculations on the dome makeup, not only has it trapped everyone, but it has also had the side effect of removing specific parts of specific peoples memories, and has also taken away their ability to recognise some people. How strange.
Only one way to settle this…
Good Guys
Superman(1)
Man of steel, Chief boy scout, moralistic uber-nerd! As protector of the planet you want nothing more than to see all bad guys put away, nothing more that is, than seeing Lex Luthor behind bars! Mild mannered reporter, if you are investigated you will look like an innocent bystander, but you do have some vulnerabilities… Green kryptonite will kill you. Red kryptonite will change your class to human, however to all outward appearances you will still look super, darling! On the plus side, you won't be affected by kryptonite anymore... Black kryptonite will turn you into Evil Superman! Good job nobody has any kryptonite, huh?
Class : Super
Primary win condition : Bad guys all in jail Secondary win condition : Lex Luthor in jail
Super Actions Arrest : will put somebody in custody of the jailor, the person knows they were arrested, the town knows they were arrested. Protect : protect someone from harm, the person knows they were protected by Superman, but they do not know Superman’s identity.
Human actions Arrest : will put a human in custody of the jailor, will die if tries to arrest super opponent, the person knows they were arrested, the town knows they were arrested. Protect : protect someone from harm, will die if protecting against super opponent but protected will escape. The person knows they were protected by Superman, but they do not know Superman’s identity.
Comms: Talks to no-one
Batman(1)
"I'm Batman" Yes yes, we know, Dark Knight, blah blah blah. Get over yourself dude, your parents died a long time ago. The greater half of the dynamic duo, mainly uses Robin as his lackey to jump out the Batmobile and do stuff, but sometimes puts himself out there when necessary. Batman has fallen on hard times, and petrol prices being what they are, he and Robin can only afford one trip out in the Batmobile each night.
Class : Human
Primary win condition : Bad guys all in jail Secondary win condition : Bad guys all dead
Actions Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated. Arrest : will put somebody in custody of the jailor, the person knows they were arrested, the town knows they were arrested. Protect : protect someone from harm, the person knows they were protected by Batman, but they do not know Batman’s identity. Use green kryptonite : kills superman/evil superman, does nothing to anyone else and will not be detected. Use red kryptonite : removes superman/evil superman's powers, does nothing to anyone else, red kryptonite is unstable and can only be used twice. Batman will not know if the red kryptonite was successful. Kill : kill
If Batman dies, Robin takes his place, and becomes Batman.
Comms: Can talk to Robin
Robin(1)
The Boy Wonder! Looks simply spiffing in tights and has a punch that can KERPOW!!! you off your feet. Does whatever Batman tells him…
Class : Human
Primary win condition : Bad guys all in jail Secondary win condition : Becomes Batman
Actions: Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated. Arrest : will put a human or superman in custody of the jailor, will die if tries to arrest evil super opponent, the person knows they were arrested, the town knows they were arrested. Protect : protect someone from harm, will die if protecting against super opponent but protected will escape. The person knows they were protected by Robin, but they do not know Robin’s identity.
Comms: Can talk to Batman
Jailor(1)
Larry Larson, grizzled old-timer who keeps himself to himself, looks very surprisingly like Stan Lee…
Class : Human
All arrested characters lose the ability to use any actions, unless the jailor dies, then they are all free and back up and running. They can still talk in the game thread. All arrested characters can talk to each other, but cannot talk to their original groups. If the jailor dies, then they go back to their original communication groups. Cannot be arrested.
Primary win condition : All bad guys in jail Secondary win condition : all bad guys dead
Comms: Talks to no-one.
Policeman(1)
A thug with a hat.
Class : Human
Primary win condition : All bad guys in jail Secondary win condition : all bad guys dead
Action: Arrest : will put a human or superman in custody of the jailor, will die if tries to arrest evil super opponent, the person knows they were arrested, the town knows they were arrested.
Comms: Talks to no-one
Innocent Bystanders(0-?)
“Is it a bird? Is it a plane? Why are your underpants on the outside?” These guys and gals are just full of questions.
Class : Human
Primary win condition : All bad guys dead or in jail
Bad Guys
Lex Luthor(1)
Hates Superman with a passion, foiled at every turn even though he is a criminal mastermind. I’m assuming his personal issues are down to premature baldness.
Class : Human
Primary win condition : Kill superman Secondary win condition : All good guys dead
Actions Use green kryptonite : kills superman/evil superman, does nothing to anyone else and will not be detected. Use red kryptonite : removes superman/evil superman's powers, does nothing to anyone else, red kryptonite is unstable and can only be used twice. Lex will not know if the red kryptonite was successful. Use black kryptonite : turns superman into evil superman, does nothing to anyone else, black kryptonite is extremely unstable and can only be used once. Kill : kills a human character, roleblocks super characters
Comms: Talks to Evil Superman
Evil superman(0-1)
AKA Cool Superman. What everyone would be like if they actually had Super powers. Sure he talks to Lex, but just wants to destroy, so Lex better watch his back!
Class : Super
Primary win condition : All good guys dead Secondary win condition : EVERYONE DEAD!
Green kryptonite will kill you. Red kryptonite will change your class to human, however to all outward appearances you will still look grrrr… super evil! On the plus side, you won't be affected by kryptonite anymore...
Super Actions Kill : kill
Human Actions Kill : kills a human character, roleblocks super characters
Comms: Talks to Lex Luthor
The Joker(1)
Always a smile on his pretty little face, but under the surface an anarchist who just wants to watch the world burn, and not in a good way.
Class : Human
Win condition : Everyone dead
Actions: Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated. Kill : kills a human character, roleblocks super characters
Comms: Talk to no-one
Braniac(1)
The brain interactive construct. Super computer from outer space. Could use a reboot if truth be told, obviously not running on OSX…
Class : Super
Primary win condition : Kill superman Secondary win condition : All good guys dead
Actions Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated. Kill : kill
Comms: Talks to no-one
Henchmen(0-?)
Thugs without hats.
Class : Human
Win condition : all good guys dead
Comms: Can talk to other henchmen
Action Order Roleblocks - Protecting - Investigating - Arresting - Kryptonite - Kill
The game will end if all bad guys are either dead, or in jail.
Edited to remove additional policemen
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