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 Post subject: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:33 
SupaMod
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Good news: CANNON FODDER 3!
Bad news: Not by sensible :S
Good news: It's not first person!
Bad news: Space :(

Text for those that can't get onto Eurogamer:
ZOMG Spoiler! Click here to view!
UPDATE: Codemasters has told Eurogamer it has no plans to publish GFI's recently-announced Cannon Fodder 3 in Europe and is not attached to the project. A statement is expected shortly.

ORIGINAL STORY: Codemasters has this morning announced the surprise development of Cannon Fodder 3 for PC and Xbox 360.

Jon Hare, creator of Cannon Fodder, appears to have nothing to do with it. He was last spotted talking about getting Cannon Fodder on iPhone.

Instead, Codemasters has hired unknown Russian developer GFI for the job.

The blurb tells of an evil military alliance by Europe, Asia and Africa that you must stop. How? With a teensy squadron of cannon fodder soldiers.

"Cartoon violence" is mentioned, and it sounds as though you'll even take the fight out of the Earth's atmosphere and into space.

Also noted: "isometric 3D environment", "weather effects", "change of time", "destructible environments" and "physical water".

There's no date.

Russian developer GFI, founded 2003, has previously worked on The Precursors, White Gold, Warfare: Reloaded (which not only sounds like Modern Warfare 2 but also has strikingly similar box art) and Who Said Meow?.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:35 
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Isometric 3D :spew:
Codemasters :spew:


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:36 
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lasermink wrote:
Isometric 3D

That's what the first two were, is it not?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:37 
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"Physical water"?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:38 
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Without Jon Hare attached it's highly unlikely to live up the expectations of everyone who has played the first two.

Even with Jon Hare attached, it would still be highly unlikely to live up the expectations of everyone who has played the first two.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:38 
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Yeah, I wondered about the physical water :)

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:39 
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Grim... wrote:
lasermink wrote:
Isometric 3D

That's what the first two were, is it not?

It was more of a Zelda-esque top down view, wasn't it?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:44 
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This is what I believe isometric 3D means:
Image
Which works great for some games, like UFO, but I wouldn't want Cannon Fodder to look like that.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:47 
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I don't see the difference…

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:47 
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Isometric techincally would be right angles, wouldn't it? The syndicate screenshot above is more oblique.

Or have I forgotten my projections?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:47 
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lasermink wrote:
Which works great for some games, like UFO, but I wouldn't want Cannon Fodder to look like that.

Cannon Fodder did look like that.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:47 
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Isometric is something to do with 30 degrees, I think.

[edit]"An isometric view of an object can be obtained by choosing the viewing direction in a way that the angles between the projection of the x, y, and z axes are all the same, or 120°. For example when taking a cube, this is done by first looking straight towards one face. Next the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately ±35.264° (precisely arctan(sin 45°) ) about the horizontal axis. Note that with the cube (see image) the perimeter of the 2D drawing is a perfect regular hexagon: all the black lines are of equal length and all the cube's faces are the same area."
Obviously ;)

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:49 
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http://en.wikipedia.org/wiki/Isometric_projection

Isometric removes perspective, it doesn't matter what the base angle is. 45 and 30 degrees are common


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:50 
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Keep up, DP.

The shed walls in the CF screenshot looks to be about 45 deg.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:50 
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Grim... wrote:
lasermink wrote:
Which works great for some games, like UFO, but I wouldn't want Cannon Fodder to look like that.

Cannon Fodder did look like that.

Really? Not to me :p

But fair enough.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:51 
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Let's just hope they don't insult our war dead, eh viewers?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:55 
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I think the main point of real isometric 3D (like in CAD software) is that all lines parallel with one of the 3 main axes measure the same in the isometric projection if they would measure the same in real 3D space.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:55 
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lasermink wrote:
Grim... wrote:
lasermink wrote:
Which works great for some games, like UFO, but I wouldn't want Cannon Fodder to look like that.

Cannon Fodder did look like that.

Really? Not to me :p

But fair enough.

Hopefully what Eurogamer mean is that it will look the same.
I certainly hope so.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 12:56 

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Cannon Fodder 3? Not interested.

Jon Hare talking about getting Cannon Fodder on iPhone? Very interested!

I hadn't thought of it before, but Cannon Fodder would be a perfect fit for the iPad.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 13:00 
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Up to level 8, at least.

<still bitter>

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 14:16 
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Zio wrote:
I hadn't thought of it before, but Cannon Fodder would be a perfect fit for the iPad.

It's certainly been discussed here before because (as I said then) I think it would be a struggle to get the controls right. A real struggle.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 14:20 

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Grim... wrote:
Zio wrote:
I hadn't thought of it before, but Cannon Fodder would be a perfect fit for the iPad.

It's certainly been discussed here before because (as I said then) I think it would be a struggle to get the controls right. A real struggle.


Do you think?

I was thinking maybe a virtual stick for movement and using a finger as a mouse pointer for firing. In other words, wherever you place your firing finger on the screen, that's where your little guys aim and shoot at. They stop shooting when you raise your finger.

I would've thought that would work without too much faff.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 14:32 
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Twin stick cannon fodder, or even WASD+mouse cannon fodder, would suck. You need a single mouse to do it, as half of the difficulty/fun/adrenaline comes from having to try and move down-left and shoot up-right with the same mouse cursor.

Zio wrote:
Do you think?

I was thinking maybe a virtual stick for movement and using a finger as a mouse pointer for firing. In other words, wherever you place your firing finger on the screen, that's where your little guys aim and shoot at. They stop shooting when you raise your finger.

I would've thought that would work without too much faff.


Can only move and shoot in the same direction? Crap game already :/

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 14:39 
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Pod wrote:
Can only move and shoot in the same direction? Crap game already :/

Er, no, they'll shoot wherever your finger is. I agree with the first bit of your post, though.
And how would you do grenades / missiles?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:07 
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OH I C.


How did the SNES/Mega drive versions work?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:11 
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Pod wrote:
OH I C.


How did the SNES/Mega drive versions work?


They were on a pad, I think, which is poor compared to the accuracy of a keyboard and mouse user.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:13 
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Pod wrote:
How did the SNES/Mega drive versions work?

Move the cursor with the joypad, A to shoot, B to run, C to missile, I think.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:14 
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Yay, Mali gets one of these!

MaliA wrote:
Pod wrote:
OH I C.
How did the SNES/Mega drive versions work?

They were on a pad, I think, which is poor compared to the accuracy of a keyboard and mouse user.


Image

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:20 
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Grim... wrote:
Pod wrote:
How did the SNES/Mega drive versions work?

Move the cursor with the joypad, A to shoot, B to run, C to missile, I think.


SNES -

B - Fire
A - Move troopers
X - Switch between grenades and rockets, if any
Y - Look at world map
L/R - Toggle between divided squadrons

Mega Drive
A - Move Soldiers
B - Shoot Bullets
C - Nothing
A+B - Shoot Grenades
Start - Pause the game

*** Note - To shoot grenades, you must have picked them up, and then secondly
you must hold down the shoot button and then press A to fire the grenade.


(Copied from Gamefaqs)

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:31 
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devilman wrote:
SNES -

B - Fire
A - Move troopers
X - Switch between grenades and rockets, if any
Y - Look at world map
L/R - Toggle between divided squadrons

Mega Drive
A - Move Soldiers
B - Shoot Bullets
C - Nothing
A+B - Shoot Grenades
Start - Pause the game

*** Note - To shoot grenades, you must have picked them up, and then secondly
you must hold down the shoot button and then press A to fire the grenade.


(Copied from Gamefaqs)


No rockets on the mega drive version?!? Does that mean they remade all the maps?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:35 
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The two Genesis Mega Drive FAQs mention rockets but not how to switch to them.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:55 

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Single-finger tap for normal shots, two-finger tap for rockets?

I'm sure this can be done in a workable way.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:55 
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I thought about something like that, but I reckon you'd constantly be firing rockets by accident.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 15:58 

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A separate virtual button for rockets?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 16:14 
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Maybe - that you press with the "move" finger while aiming with the shoot finger?

You're starting to see why it perhaps wouldn't be the perfect game, though :)

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 16:39 

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Grim... wrote:
You're starting to see why it perhaps wouldn't be the perfect game, though :)


Shut up, that's why.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 17:07 
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Tap and drag to scroll map. Double tap to move to spot. Two finger double tap to attack the spot. Swipe in a clockwise circle to attack a spot with rockets, anticlockwise for grenades.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 17:28 
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Tap soldiers in turn and then tap the last selected soldier again to split the team into groups.


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 17:57 

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GazChap wrote:
Tap soldiers in turn and then tap the last selected soldier again to split the team into groups.


You'd just need icons along the side for doing the groups, I'd have thought.

How about double-tap with a single finger to move your soldiers to a point and hold-and-drag to fire? Then either a two-finger double-tap for grenades or holding down a virtual button with your left thumb whilst tapping on the screen where you want the grenade to go?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 17:58 
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All whilst balancing on a tightrope having your gonads electrocuted by a muscle-building machine.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 17:59 

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How about loading the eBay app on the iPad and using it to buy a fucking Amiga with the fucking original game included?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:02 
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Virtual trackpad to remind you that mouse games don't translate well to touch screen?


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:06 
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Doctor Glyndwr wrote:
Tap and drag to scroll map. Double tap to move to spot. Two finger double tap to attack the spot. Swipe in a clockwise circle to attack a spot with rockets, anticlockwise for grenades.

And Jazz hands at the end of each level.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:12 
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The original Cannon Fodder was great. I never really got into the sequel.

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:25 
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Alarm wrote:
The original Cannon Fodder was great. I never really got into the sequel.


Oh shit.....

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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:26 
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Alarm wrote:
The original Cannon Fodder was great. I never really got into the sequel.

Well, you would have to be very small


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 Post subject: Re: Cannon Fodder 3
PostPosted: Tue Jan 18, 2011 18:29 
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DavPaz wrote:
Alarm wrote:
The original Cannon Fodder was great. I never really got into the sequel.

Well, you would have to be very small

Honey, I shrunk and somehow digitalisedy the kid in an Amiga?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Wed Jan 19, 2011 1:12 
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Screenshots on PC gamers website

http://www.pcgamer.com/2011/01/18/canno ... -released/

Image

Image

Image


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 Post subject: Re: Cannon Fodder 3
PostPosted: Wed Jan 19, 2011 1:19 
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Eurch.

Can't they stick to making excellent Flight Sims and whimsical-yet-horribly-addictive genre-mashed turn-based quest/adventure games, eh?

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 Post subject: Re: Cannon Fodder 3
PostPosted: Wed Jan 19, 2011 1:59 
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:(

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