NervousPete wrote:
For one who's only just really started, what are the broken bits? Forewarned is forearmed and all that.
One thing I'll say for the expansion (okay, upgrade) demo is that it's slipped me far more easily into the world than the older model. I actually have a vague idea what I'm to do, now.
Oh, there's nothing game-breaking. It's just that a lot of the 'new' things (which are now a couple of years old, but you can probably tell which are which) are very poorly implemented, to the point where they basically don't work. Some of the side missions (never agree to persuade anyone of anything, as it's a totally useless skill and even when maxed, rarely works) are clearly thrown in just so they can list them as a feature. The 'martial' thing will sometimes change five times a day, cancelling and restarting you on unwinnable quests every other day. A more powerful force will attack you, and then when the battle starts, sit on a hill two miles away doing nothing, but if you try to leave it counts as 'surrender'. Surrendering is 100% pointless in every situation, as you lose everything anyway (there's no point in playing on after losing a fight after a bunch of levels, either, as it's all but impossible to claw your way back to where you were).
The sieges... don't even start me on the sieges. They can still be great fun, but more often than not they're just a frustrating joke.
And then there's the strategic AI, which apparently makes all its decisions entirely at random, and on the rare occasions when it wins an assault, immediately abandons its new stronghold.
The fact that I say all this just off the top of my head, but I still consider it a brilliant, tremendously entertaining game, speaks volumes about how great the combat is. No magic, no spoddy 'dice rolls', no fucking elves, and mercifully few embarassingly nobby 'period' bits of dialogue (although the 'defending a lady's honour' line makes me want to punch myself). Even the stats and levels matter relatively little, as even with an average weapon and a low level, you can take on a better opponent one-on-one if your timing's good enough. And conversely, even if you've been playing for aeons, dropping your guard in a fight with a bloke with a pitchfork could be all it takes to lose.