Perkies' Farm, day 2.
Before we start, can I say the game is excellent, though the developers missed a serious trick by not including normal cars and trucks. The F-350 is the most heavily used vehicle on my farm, due to its speed and versatility towing things and generally doing stuff while the AI does the plowing or sowing. It's not as cool as what I got later, though, read on to find out...
When we last visited, Cletus the idiot farmhand had been made to work all night to finish the field after his altercation with the scarecrow put him badly behind schedule.
Day dawns over the farm. Farmer Perkies gets up later than real Perkies
(NB: you don't need to sleep in this game, as you can't get into the house)
I discover that the trailer hitch on the pickup actually works, and I'm able to tow the small tipper trailer that came with the farm. I decide to go and check to see how Cletus is getting on with sowing the field.
CLEEEETUSS!!!!!
While I let the crops ripen, I decided to explore the area, and found the docks, which will accept any cargo I produce, albeit at a lower price than the other industries.
I also found the local grain elevator. You can tell the game is German, if it was in Canada there'd be the
biggest train you've ever seen outside, loading up.
I drove back to the farm...
...and found that Cletus has fucked off as soon as his work was done, not even returning the tractor to the yard.
I took the tractor with the trailer around to that old combine I'd found yesterday, intending to harvest the huge field of barley there and take it to the nearby pub to sell it.
This is one of the more challenging things I've done in my sim career... trying to keep pace and distance with the combine so it can deposit the produce right into your trailer as you go along. Note that the game only shows the plume of stuff for a few moments, but so long as your grain meter keeps ticking up, you're doing fine.
I then delivered the stuff to the pub so they could brew lovely lovely beer with it.
When I got home, I sold my crappy tractor, my two crappy combines, their implements, and used that together with the proceeds from the barley-to-beer operation to buy a new tractor and new combine with a corn attachment.
Okay corn, it's go time. Deploying corn implements...
And away we go!
CLEEEEEETUS!!
I took the corn, together with some that I had already in the silos (whoever owned this place before left loads of stuff behind) and took it to the mill.
I used the money to buy a mower and a forage trailer, which gathers the cut grass to make cattle feed. Because, you see, I bought two cows! Adelbaset (not really, but the name it gave me was so impenetrably Teutonic that's all I can remember) and Flora (really - that must be what she specializes in making).
Delivering the grass to the ranch and dumping it into the feed trough.
These are the best animated cows I've ever seen... they capture the lovely, placid nature you assume of real cows.
Om nom nom.
I passed MaliA in the local town.
And so ended the second day.
Another early start and I invested in a second new tractor and a new strategy. The first tractor, with the plow or cultivator, heads off first and does a few trips back and forth. Then the second with the sowing machine follows it and plants the seeds.
This still takes time, though, so I explored some more and found this nice medieval church.
With two huge fields across the river now grown, I had a pretty decent operation going. The two tractors prepare one field while the harvester threshes its way through the other. I have the truck and trailer and regularly empty the harvester's internal storage so it can work continuously.
When there's nothing else to be done and the crops are growing, I take control and use the weedsprayer to ensure they produce more crops for me. (you can also use the manure and slurry from your cows if you buy the appropriate and expensive equipment necessary, though there's no bank for you to spray shit across)
Work continued thus into the wee hours of the morning, with the final load being emptied into the trailer just before midnight.
I was tired, but I'd worked hard and knew I now had the money for my new toy.
Can you tell what it is yet?
Seriously, how fucking awesome is this thing?
With the tractor-trailer, I can now transport both tractors simultaneously to a distant large field and set them to work, and then return to collect the harvester(s) or more tractors with fertilizers. While the AI is doing its stuff, I can be hauling equipment to or from them (there are some gigantic fields further out on the map) and then I can hook the huge tipper trailer up to the truck cab and collect a colossal amount of crops to go and sell. Excellent mod, hope the devs take notice of it.