Please note that I'm referring to everyone as 'he'.
1 Mafia Godfather The Godfather is in charge of the Mafia. Once per night he can PM the GM to either order a goon to kill someone, kill someone himself, or attempt to recruit a prostitute. Prostitutes can only be recruited from vanilla female townies. Win condition: Mafia
2-3 Mafia Goons The goons follow orders. If the Godfather dies, one of them will take over. Win condition: Mafia
0 Prostitutes A prostitute is highly skilled at seduction, and will spend the night with any player, stopping them from doing anything. The player will know they spent a night with the prostitute. The Mafia can only have one prostitute at a time, but can recruit more if one is killed. It is up to the Mafia Godfather who is roleblocked. If all the Mafia are killed, the prostitute can keep roleblocking, but cannot recruit or kill. A prostitute CANNOT communicate with the Mafia, but she will know who they are. Win condition: Mafia
2 Serial Killers Once per night, a serial killer can PM the GM the name of the person they want to kill, along with a nice detailed explanation of how. You get an achievement if you kill four people, and win the whole game if you kill everyone else. Win condition: Serial Killer
1 Paranoid Doctor Once per night, he Paranoid Doctor can PM the GM with the name of a player to protect during the night. However, the doctor is so paranoid about keeping the player safe, he stops them from doing anything else that night. The target will know they have spent the night with the doctor. Win condition: Town
1 Cop Once per night, the cop can PM the GM the name of the player he wants to investigate. The GM will tell the cop that players win condition. The target will not know they have been investigated. Win condition: Town
1 Useless Cop Once per night, the cop can PM the GM the name of the player he wants to investigate. The GM will tell the cop that player is a townie. The target will not know they have been investigated, because the cop is so useless they don't actually manage to look at the right person, anyway. Win condition: Town
1 Escaped Loonie The loonie is desperate to be killed. Lynched, shot, stabbed, doesn't matter. The only thing the loonie wants more than to be killed is to make sure the jailer doesn't catch him. If the loonie is killed, the jailer will leave the game. Win condition: Get killed
1 Jailer Once per Day, the Jailer can PM the GM the name of the player he thinks is the loonie. If he is correct, both are removed from the game, and the Jailer wins. Win condition: Find the loonie
1 Bus Driver Once per night, the bus driver can PM the GM the name of two players, and will take those players to each others houses. Thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver. The Bus Driver's night choices are only valid for that same night. The targets will know that they have been swapped, but not until the end of the night. For some reason. Win condition: Survive
1 Gun owner The gun owner is pretty paranoid, and will shoot and kill anyone that targets him during the night, for any reason. If the person shows up to kill the gun owner, both he and the gun owner will die. Win condition: Survive
Lots of Male Townies Try not to get killed. Win condition: Town
Lots of Female Townies Try not to get killed or turned into a walking sperm bank. Win condition: Town
Note that new players coming in late will be given a random role, so the numbers may change.
ORDER OF ACTIONS: Bus driver -> Doctor Roleblock -> Mafia roleblock -> Investigation -> Kills
However, if the bus driver is roleblocked, the switch will not happen.
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Grim... wrote: I wish Craster had left some girls for the rest of us.
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