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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:32 
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Just got a staff member to:
Program 807
Scenario 786
Graphics 488
Sound 418

Salary $44,157.6k
:o


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:33 
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Sleepyhead

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The lovely Francoise Bloom, I assume? She's acebest.

Though I have a soft spot for Grizzly Bearington.

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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:34 
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Commander-in-Cheese

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Holy fuck. My guy I upgraded seven times to make him a hardware engineer was on over 3 million by the end of it. He was 3/4 of my salary bill on his own.

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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:35 
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Curiosity wrote:
The lovely Francoise Bloom, I assume? She's acebest.
Yes. I've taken her up to level 5 in every career. She just did +15/+7/0/+88 on a music compose task for me. Crikey.


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:37 
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baron of techno

Joined: 30th Mar, 2008
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My programmers are on 49k and I can't get them to split a thread between them :(


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:37 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Doctor Glyndwr wrote:
Just got a staff member to:
Program 807
Scenario 786
Graphics 488
Sound 418

Salary $44,157.6k
:o

That's a hell of a lot of grinding for only one real benefit (GOTY) over the experience most people get from a 20 year play through though. Thats why I'll probably not be playing again.

That, and having other things to do for a 6 hour period.


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:38 
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ApplePieOfDestiny wrote:
That's a hell of a lot of grinding for only one real benefit (GOTY) over the experience most people get from a 20 year play through though. Thats why I'll probably not be playing again.
I'm still in my first 20 year play through. Edit -- and I got my GOTY ages ago, when Bloom's stats were 200-300 across the board.


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 13:39 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
Posts: 8293
kalmar wrote:
My programmers are on 49k and I can't get them to split a thread between them :(

Program 42
Scenario 37
Graphics 85
Sound 2
Bananas 784


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 14:20 

Joined: 31st Mar, 2008
Posts: 6093
Do you know Apple themselves have an iPhone game out?

For whatever reason it's a Texas Hold 'Em game, and being rather partial to this particular card game, and also being sick to fucking death of the notifications (yes, I know I can turn them off) and the overall presentation of World Series Of Poker, I decided to give it a go. I mean, a game by the actual platform developer has got to be good, right?

Hmmm... it's a decent enough poker game I guess, but what's this? Ah right, that'll be no retina display support, no Game Centre support, no multitasking support and it doesn't respect the mute switch.

Excellent work, Apple! Leading by example, I see?


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 14:29 
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Sleepyhead

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Just got my second 'Game of the Year' award, for "Whore Craft 2", after 14 years.

Might not finish the 20 years this time around, though I have recently developed a Motion Mini-skirt game (WTF is a mini-skirt game?) called "Booty Shake", which amused me enough to make another game or two in odd genres.

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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 14:36 
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I got 10, 9, 10, 9 for PooKeeper4 last night :D


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 14:49 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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Oh ok, just had another run through.

Year 1. Reduce staff level to one. Do a quick contract
Year 2. Develop mining simulation game
Year 3. Take over world.


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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 16:56 
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UltraMod

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Wogan'sTrouserBulge wrote:
I got 10, 9, 10, 9 for PooKeeper4 last night :D

My Zookrapper and your Pookeeper will be a battle for the ages!

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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 18:27 
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Worst

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Can we split this game dev stuff into its own topic please?

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 Post subject: Re: The iPhone thread
PostPosted: Wed Oct 27, 2010 19:25 
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Yep, my post about data charges on O2 changing from Monday got lost under it all. I thought it was interesting anyway, but nobody mentioned it.

Especially as I'm after a way to get more than 500MB of data on my plan for as cheap as possible.

I may just have to resort to turning data off overnight or something. I have to say, that since running out of my allowance and doing just that (turning off data), I only have to charge the battery once every 5 or 6 days.

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 Post subject: Re: The iPhone thread
PostPosted: Thu Oct 28, 2010 12:44 
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Part physicist, part WARLORD

Joined: 2nd Apr, 2008
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Location: Chester, UK
Trainyard is fun, and only 59p at the moment.

It's essentially a puzzle game centring on guiding trains to their respective stations by drawing track for them with your finger, but not in real time.

It starts off insulting easy, guiding red, yellow and blue trains each to a station with simple tracks. But it quickly starts introducing the concept of junctions (which switch direction every time a train passes over them); stations that only accept one train, sparking the need for you to merge trains together so they can all hit the station at the same time; stations that only accept secondary colours, again sparking the need to merge trains but having to pay particular attention to get the right colour mix.

Image

Well worth the money so far. Bloody good fun, and a decent challenge.

Edit: oh, and it seems to be made entirely by one guy in his spare time, so I'm more than happy to send him some money for this great effort.


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 Post subject: Re: The iPhone thread
PostPosted: Thu Oct 28, 2010 12:55 
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I love Trainyard. It's good. I'm frightened by the sheer number of levels it has, though.


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 Post subject: Re: The iPhone thread
PostPosted: Thu Oct 28, 2010 13:16 
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Honey Boo Boo

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Guy at work showed me Trainyatd, it scares me.

ATC is good, it's a Flight Control clone with more realistic graphics, time of day effects and more to do.


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 Post subject: Re: The iPhone thread
PostPosted: Thu Oct 28, 2010 13:16 
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baron of techno

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Can you push a fat man onto the tracks though?


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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 15:12 

Joined: 31st Mar, 2008
Posts: 6093
In case any of the iPhone faithful are interested, ChuChu Rocket is now available in the App Store.

Buy, download, and go "Oh, so that's where Zio got his avatar from!". I DARE YOU.

No online multiplayer though, which is a bit shit considering the Dreamcast could do it with a 33.6k dial-up modem.


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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 15:45 
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Hibernating Druid

Joined: 27th Mar, 2008
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Cut the Rope is brilliant.

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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 17:18 
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I forgot about this - how vain

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Indeed it is. Indeed it is.

3 star'd all but one level, which is very unlike me, and something I could never be bothered to do with Random Birds (TM).

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Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 17:21 
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I was playing Cut The Rope with Mrs Bulge the other night in a very "Nintendo DS advert" way. Once we realised how much sickly, suitable-for-all-ages fun we were having we stopped. Then I shat on her chest. Or something.


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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 17:27 
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I forgot about this - how vain

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Of course I was street fighting hobos throughout my play time of Cut the Rope.

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Curiosity wrote:
The Rev Owen wrote:
Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: The iPhone thread
PostPosted: Fri Oct 29, 2010 17:29 
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Darn tootin'!


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 Post subject: Re: The iPhone thread
PostPosted: Sun Oct 31, 2010 10:49 
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Sleepyhead

Joined: 30th Mar, 2008
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Just finished my second (and final) playthrough of GDS.

Highest selling game was Shit Orc 7 with 65.5 million units sold.
Won GotY 7 times... all for the Shite Orc or Whorecraft series. They seem to like giving the award to Fantasy games.

Best coder by the end was Cokie Bottleson:
Program - 682
Scenario - 704
Graphics - 637
Sound - 500

Also good were Chimpan Z-Force, Kairobot and Francoise Bloom.

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 Post subject: Re: The iPhone thread
PostPosted: Sun Oct 31, 2010 14:11 
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Rather enjoying The Creeps. It's a tower defense thing and quite likeable. Any other TD recommendations out there?

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 Post subject: Re: The iPhone thread
PostPosted: Sun Oct 31, 2010 14:36 
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Part physicist, part WARLORD

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Blucey wrote:
Rather enjoying The Creeps. It's a tower defense thing and quite likeable. Any other TD recommendations out there?


The GeoDefense series is very good, but bastard hard.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 1:13 
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Can you dig it?

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Malabar Front wrote:
Blucey wrote:
Rather enjoying The Creeps. It's a tower defense thing and quite likeable. Any other TD recommendations out there?


The GeoDefense series is very good, but bastard hard.


I found GD:swarm really tough.

TapDefense was an ok game, around 2 years ago. I think it was free, but I imagine there is a lot better around now.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 8:52 
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Pshaw! GD: Swarm was easier than the original! In that I at least managed to finish it.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 9:20 
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iPhone: it's like the future. A future that still can't do Daylight Saving Time properly.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 9:25 
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Excellent Painter

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Mine switched over alright yesterday. I didn't think it would but it did as I woke up at some silly o'clock (like 5:30am) and my phone had corrected itself.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 9:44 
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Phone switches, alarms don't.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 9:45 
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One off alarms work, recurring alarms don't. I imagine it's tied into the core alarm framework, which has to be timezone aware, of course.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 9:47 
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Gogmagog

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Craster wrote:
Phone switches, alarms don't.


It caused some confusion this morning. But anyway:

<makes more notes in book>

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 10:36 

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I see I'm not the only person here affected by my iPhone's alarm hijinks. Thank fuck my boss is on holiday - I'd have loved explaining to him that I was a bit late and deshevelled due to my mobile phone not waking me up at the right time this morning.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 11:09 
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Brilliant, so it's not just me, then. That's a really, really stupid thing to let happen.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 11:16 
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Comfortably Dumb

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It's mentioned on the Register this morning too.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 11:20 
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Eggcellent Member

Joined: 16th Aug, 2008
Posts: 412
I'm sure that mine worked ok, I am not sporting the lates OS though if this has anything to do with it?


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 11:50 
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@theegg- it's an iOS4 only problem, so if you're still on v3 you won't have seen it.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 14:12 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22391
I wish I knew about the bug last night...

... I would have come in an hour later today and blamed it on my iPhone :D


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 14:51 
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Sir Taxalot wrote:
Malabar Front wrote:
Blucey wrote:
Rather enjoying The Creeps. It's a tower defense thing and quite likeable. Any other TD recommendations out there?


The GeoDefense series is very good, but bastard hard.


I found GD:swarm really tough.

TapDefense was an ok game, around 2 years ago. I think it was free, but I imagine there is a lot better around now.


Cheers, chaps.

Tried the free version of GD and it was insanely hard in that I couldn't get past the first level. I must be missing something. I notice when you drag from a tower it draws a line, is this just for aiming or is it something that'll stop me getting completely destroyed?

Tap Defense seemed okay but the difficulty curve goes a bit awry after a while. Still, pretty likeable.

Creeps is the best one I've played so far on here.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:29 
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I forgot about this - how vain

Joined: 30th Mar, 2008
Posts: 5979
Complete and utter recommendation for iTrials.

cons:
individual levels are too long.
Controls take some getting used too.

Pros:
It's trials HD for the iPhone.
The controls become lovely and responsive after a short while
Really imaginative and fun levels. A talented game designer is at work and not just some hack that the lazy idea theft suggests.
It's 59p!

stunning good value, most fun I've had since cut the rope. My main problem with the game is that I think the rev would have loved it :(

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The Rev Owen wrote:
Is there a way to summon lave?

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:44 
SupaMod
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Est. 1978

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Doctor Glyndwr wrote:
One off alarms work, recurring alarms don't. I imagine it's tied into the core alarm framework, which has to be timezone aware, of course.

Goodness.
That's... A really strange thing to happen.

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:44 
SupaMod
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Est. 1978

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From the Apple forum:

Quote:
After instaling iOS4 to 3G alarm clock rings on 1 hour later - at 8a.m. instead of 7a.m. Any ideas how to fix it?

Quote:
yeah set it for 6 am lol


:D

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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:54 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Dr Lave wrote:
Complete and utter recommendation for iTrials.


Bought on the strength of your post. It is indeed excellent, a shame there's no one unifying leaderboard provider for these games!


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:55 
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MetalAngel wrote:
a shame there's no one unifying leaderboard provider for these games!
Fucking tell me about it. Apple doesn't grok gaming at all. OpenFeint is pretty good but suffers for not being OS wide.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:57 
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Is the alarm problem fixed if you delete the recurring alarms and recreate them?


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:59 
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No, apparently not.


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 Post subject: Re: The iPhone thread
PostPosted: Mon Nov 01, 2010 23:59 
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Part physicist, part WARLORD

Joined: 2nd Apr, 2008
Posts: 13421
Location: Chester, UK
GazChap wrote:
Is the alarm problem fixed if you delete the recurring alarms and recreate them?


It's apparently fixed if you turn off 'Set automatically' in your time/DST settings, then delete and recreate the recurring alarms. I'm yet to actually test it, though. (and I'm syncing my phone now, so can't test yet)


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