Bought Civ Rev. Started a game on default settings. Won a Cultural Victory. Reloaded last save, built building B instead of A, won an Economic Victory. Reloaded last save, built last bit of spaceship, won a Technology Victory. Reloaded last save, used my 1st Tank to single-handedly defeat every enemy unit and city on the map, so as to get the '20 kills' achievement, and win a Domination Victory. I have 21 of its 50 achievements, totalling 300g, after that experience.
So. Default settings are a mite easy, certainly if you've played the others a lot. But is it any good? Is it worth getting if if you already have Civ IV (or, if you were turned off by its complexity compared to the first two games?).
Yes. I spent practically all yesterday evening playing it. It's addictive, it's much faster-paced than its PC siblings, and it has many 'little touches' that I like. For example, the animation when your Tank wins a victory - it stomps and snorts its cannon, like a proud bull. Or the (genuinely amusing) animations of your advisers and enemies.
It does however have some baffling though minor flaws, almost of which involve its Options. There are none, save for adjusting the volume. Woo. By the end of my game above, I had around 9 cities, which I had made very little effort to take. They just sort of happened. I put buildings and stuff in. But then they still demanded build orders every turn. So I told them to build infantry. But then every turn I had to to 'Wait' them all. Doesn't sound so bad, eh, 9 units to Wait? Except! For some reason, the cities with higher production were turning out around 20 new units per turn.
I needed to wait about 7 turns, for my ship to reach Alpha Centauri. I spent that turn pressing 'B' repeatedly, sighing as the camera swooshed over to my city and zoomed in before I was allowed to 'B'ack out again. Causing the camera to swoosh to the next city. Where I had to pause 31 soldiers
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Now, given that I wholly annihilated all competition (I played CIV IV rather a lot) it seems that I should just be able to up the difficulty in future - my cities will be working harder to meet demand, and this sort of tedium shouldn't happen again. Still, a very bad first impression for anyone who is generally good at the game.
That is fault 1. Fault 2 is far simpler - at about 200AD I found some native village, and they rewarded me with my 1st Tank. Whilst (due to learning the ropes and focusing elsewhere) I had just about mastered archery. Er. Later, during the Renaissance era, I was rewarded with a Spitfire and a Lancaster bomber, for mastering two technologies first. Er. Erm, so far this has proved reallly balance-damaging for me. However, it's supposedly quite rare (it's a freak occurrence and I have read that getting a Tank that early is 'at the limits' of how unbalanced it can be.
Still. Hmm. I understand totally why this concept is within the game, I'm sure. I think it might even prove to be a good thing. Still. It's a bit like the Blue Shell in Mario Kart games. Be advised.
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