Dudley wrote:
I've never play colonization. I can't see how it works, given its tiny time period, how can it have any game progression? You're not going to develop much technology, it's just going to be a tank rush RTS without the RT...
How am I wrong? Because clearly, I AM wrong.
Basically, you can't tank rush because producing soldiers takes a
massive investment in time and resources, or money, and using either strains your economy. At the start of the game you're dependent on your european nation and what you can import, and the prices there are obscene (and for artillery, rise every time you buy. Guns, meanwhile, quickly become prohibitively expensive every time I play - the more you need them, the less you can afford them).
Example - veteran soldiers in europe cost £2000 per unit. To give them horses (make them cavalry) can cost another few hundred. Then you have to transport them to the new world, which can take a while. Then you send them off to wherever. They will match other veteran cavalry and have a slight advantage over soldiers, and be screwed against cannon. If they lose once, they lose their horses (and if they lost to Indians, the Indians steal their horses, so can attack in force on the next turn), and if they lose again, they lose their guns (Indians steal these too). If they lose again, they're captured (or killed by Indians). So for all that investment, you've still got only a 50% chance on average of their lasting for a single battle, and if you're fighting Indians, all you've done is given them horses and guns to use against you, and if you're fighting europeans, they've now got a free colonist to do with as they wish.
And that's just one unit. Later, to produce your own decent soldiers, you need several colony buildings, lots of wood and ore, skiled colonists (or it'll take forever), a spare colonist, and enough food to support all of them. It's not a case of clicking "produce soldier" and wait - you need to think about all the resources (if you just buy them outright, you need to get the money from somewhere, and the only reliable source is production and trade) and logistics.
For the same money, you can buy two or three skilled colonists, who produce double of a specific resource than normals, or buy several hundred tonnes of a cheap good and flog it to natives or other nations for twice the price. Or you can buy tobacco, take it home, make cigars and sell them for three times the tobacco price. Or you can rush buy an important building, or pay a rival nation to declare war on someone, or buy a missionary and use them to convince the Aztecs to wage war on the French for you. Or buy a privateer, which will let you harass enemy shipping and steal their cargo.
It's ages before you can afford to produce your own military units in remotely threatening numbers, and by the time your colonies are that advanced, the enemy colonies are, too, and attacking a colony is always more expensive than defending it.
Attacking colonies almost always involves heavy casualties - it gets exponentially harder as the enemy colonies develop, so by the time you can pump out military units, the enemy defences will be able to just sit back and let your armies charge into their cannon fire.
It's very much a game about becoming self-sufficient, and the effectiveness of your trade and most efficient use of your colonists' skills and resources will always win out. There are no real unit advances, just new colony buildings, and it's these that make the difference, because they let you produce skilled colonists, maximise profits and harvets more resources.
It's a brilliant game. It's very much like civ, but at the same time, totally different.