I think you are quite right. I really, really enjoyed Half Life 2, for example, despite its linear game maps. It was fun, and the weapons felt right, the monsters and puzzles were fun to try and defeat. I got tired of Mirror's Edge after a while, haven't finished it. The initial fun wore off on me after I kept having to try and do the same bit over and over.
As I'm not stellar at XBox games, this frustration leads me to never touching it again (I think I said somewhere on here that Mirror's Edge was like thinking about an old girlfriend. You remember the sense of awe and wonderment, how they looked and how fun it was, but then you remember the irrititating things which is why you are not together anymore).
Re: EvE combat. It's very hard to describe. As an example: I've jumped into a system, I check local to see if anyone else is there and hit the directional scanner as I'm moving my ship in warp to a spot deep in space. If there is a ship on scan, I'm narrowing the angle down (from 360 degrees, to 180, to 90, to 30) to find out where it is. I'm looking a the type of ship and working out who in local might be flying it (look at player age, as some ships take longer to learn to fly than others). If i decide it's a "go! go! go!" moment (often depends, mining ships are generally easy to crack open, combat ships less so, but it depends on they type), I warp to where that ship is, whilst scanning again 360 degrees and checking local to see if anyone in system might be allied with them. As I land, I target the ship and fly towards it, activate the warp scrambler, so it cannot warp out if it is within 20km of me, activate guns and tell my ship to orbit it at my optimal range for the guns I have. At the same time, I'm watching how much power my ship has left (to heal, fire guns, keep the scrambler on, and the webifier, to slow the enemy ship to 10% of its normal speed), watching how fast I am flying around the enemy, watching how far I am from the enemy, watching damage both incoming and outgoing and scanning to see if reinforcements are on the way. I'm also monitoring local chat, to see if they are calling for help, any attempts to contact me privately, ammo left in guns, status of drones, my health, enemy health. IF it gets to the point he is about to explode and I think I've got 15 seconds to spare, I'll contact them and ask for money to spare their ship. Sometimes they pay, sometimes they don't but they get blown up anyway, and then I'll try and target teh escape capsule before it runs away and rinse, repeat. That might take, all in all anywhere between 30 and 90 seconds, but the fight would have been decided, really before the enemy knew I was there, or as soon as I'd jumped into the system. Add more people either on your side, or the other, and it becomes more intense. Different ships require different tactics, smaller ships can kill bigger ships whether flying or attacking, and getting it wrong is painful.
But that's a discussion for the EvE thread. In short: it's all about the first 10 seconds and positioning. If the transversal velocity is high, then the guns on a ship cannot track a target, so you won't get hit, and if the target isn't in the optimal range, damage is lessened. So, a small ship can fly around a huge ship at 500m distance, and never get hit. So optimal range, transversal velocity are good thigns.
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