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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Apr 27, 2010 15:42 
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Malabar, don't play Dead To Rights: Retribution as it totally does that.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Apr 27, 2010 15:43 
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Blucey wrote:
Malabar, don't play Dead To Rights: Retribution as it totally does that.


Sold! Erm, avoided, even!


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Apr 27, 2010 19:51 
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Deniable Ops is fun, both on your own and in co-op. Managed to complete the ‘Kill 10 people without alerting anyone’ and ‘Kill 10 people with your pistol with one magazine without reloading’ challenges, the latter being completed in a spectacular six-person* execution while hanging from a ledge.

*It's quite ace that it lets you execute foes your co-op partner has tagged, so a full potential of eight spectacular kills.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Apr 27, 2010 20:04 
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Malabar Front wrote:
*It's quite ace that it lets you execute foes your co-op partner has tagged, so a full potential of eight spectacular kills.
It's even better than that, apparently. If either of you do a melee kill, you both get an execute. So both players tag four targets, player 1 starts the execution, player 2 joins in. Then both players tag four more targets, player 2 starts the execution, and player 1 joins in. Boom; 17 kills.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Apr 27, 2010 22:18 
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Doctor Glyndwr wrote:
Malabar Front wrote:
*It's quite ace that it lets you execute foes your co-op partner has tagged, so a full potential of eight spectacular kills.
It's even better than that, apparently. If either of you do a melee kill, you both get an execute. So both players tag four targets, player 1 starts the execution, player 2 joins in. Then both players tag four more targets, player 2 starts the execution, and player 1 joins in. Boom; 17 kills.


You'd have to be incredibly fortunate to pull that entire move off, but oh my would it look awesome.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Thu Jul 15, 2010 14:42 
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I have this. And a 360 that works. And a sneaking suspicion that my original 360 wasn't broken.

BUT ANYWAY

I like it. I like the way Sam talks to me and it projects my name (almost) onto Sam's chest every time I die.

I liked the Iraq level. DAGGADAGGADAGGA.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 10:02 
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Co-op shenanigans!

As you can imagine, I'm almost the best person in the world to play this sort of game with.
"Okay, I'm taking my silenced MP5."
"I HAVE A SHOTGUN!"

"I think I can hear some guys behind the door. I'll peek under and..."
*CRASH*
"COME ON THEN, FUCKERS!"

I died. A lot.

Although my favourite bit of the night was:
DoccyG: This guy has got me hostage! Okay, when I press...
*BANG* *Thud*
DoccyG: Oh. Okay.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 10:04 
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Even you conceded the shotgun was a bad move in the end.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 10:05 
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It killed a lot of people, but it didn't have zoomy zoomy.
I want the scoped AK you get in Iraq.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 10:06 
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No, you don't. You want the silenced bullpup rifle you unlock at the end of the game. It lacks a scope, but has a fair bit of zoom, and silenced + full power bar on weapon stats == win.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 10:29 
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Doctor Glyndwr wrote:
It lacks a scope, but has a fair bit of zoom.


8)

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 12:01 
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I think he means that it fires at a high velocity :DD

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:12 
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Craster wrote:
Doctor Glyndwr wrote:
It lacks a scope, but has a fair bit of zoom.


8)


Looks like the honourable badger has something from Wales to put in the belmy thread.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:22 
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When you tap the right stick in SC:C you do an aimy thing and the screen zooms in a bit. It seems to zoom by slightly different amounts on different guns. This is different from how the game mechanics do scopes, which have a proper graphic for them.

What I said doesn't make much sense if you haven't played it, admittedly.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:24 
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In layman's terms "your man moves his head closer to the target"

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:26 
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Doctor Glyndwr wrote:
When you tap the right stick in SC:C you do an aimy thing and the screen zooms in a bit. It seems to zoom by slightly different amounts on different guns. This is different from how the game mechanics do scopes, which have a proper graphic for them.

What I said doesn't make much sense if you haven't played it, admittedly.


It didn't make any sense until you explained, and I've completed the game on single and co-op.

I get what you mean now, though. I always had to shout at Miss Malabar for shooting from the hip, and taking several rounds to headshot an enemy.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:32 
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Malabar Front wrote:
It didn't make any sense until you explained, and I've completed the game on single and co-op.

What? That it did.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:35 
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Grim... wrote:
Malabar Front wrote:
It didn't make any sense until you explained, and I've completed the game on single and co-op.

What? That it did.


It didn't to me, but I'm a retard.

edit: and I haven't played it it months.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 15:53 
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It made sense to me, and I has not playeds a splinter cel since the very first one.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Jul 20, 2010 18:33 
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Me too, there's loads of games that do this. e.g. you pick up a rifle and when you go into aim mode it zooms more than the pistol does. It's just a sort of shorthand to give you the feeling that it's a more accurate gun.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Aug 18, 2010 16:14 
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Despite my previous attempts to play Splinter Cell games ending in "Oh just fuck off" moments I picked it up on the basis of it being cheap enough (£20@gamestation) to warrant a punt to find out if the hive love is yet again correct.

Turns out it is. Played it through to completion with only the aforementioned "I used to work here" moment and some cheap enemy spamming at the end causing me grief. It felt like I was in an episode of 24 and I mean that in a good way and inevitably ended up with the Judge, Jury and Executioner achievement as that's what Jack would have wanted.

The black and white mechanic is a superb way of showing you if you are visible or not and it actually works, you can sneak about with impunity and then shit your pants when you realise one of your opponents has a torch - I feared the torch more than I did the weaponry. I like that the sonar goggles have to be used sparingly as they are a nightmare in combat and no good for letting you know if you're in view or not. Good for tagging though.

I'm playing through the co-op campaign with the boy in split screen and that's almost a completely different game. Having to infiltrate a building without alerting any guards was a really tense affair but it felt so much fairer than such objectives in previous games.

If this is the new breed of stealth game then I'm all for it.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Fri Aug 20, 2010 9:57 
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I wasn't too fussed on the story campaign but completing all the Deniable Ops stuff - including the DLC - is probably the most fun I've had on a full retail game this year.

Says more about the year than it does about SC:C but even so, I kind of warmed to this in the end. Was a satisfying max-a-roo.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 9:37 
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Doctor Glyndwr wrote:
Hey, you know what sucks? Suddenly hard parts of the game that are proceeded by 32 second unskippable cutscenes. Grrr.

That's got to be the reception, right?
Anyway, I'm stuck on that level. I've interrogated the dude, killed some men, but now the way ahead is blocked by lasers. Is there somewhere to switch them off?


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 9:43 
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Yes, it's the reception.

If they are the ones I'm thinking of you can get around the lasers, usually by timing your way through them or climbing up and over.

We need to co-op this more.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 10:18 
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I climb over (avoiding the moving 'roof' laser), but then I seem to be up against some lasers that don't have a way through.
I will have to try harder.

Am I near the end?

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 10:19 
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The ones moving back and forth between the rows of chairs? I seem to remember that being a bit of a shit as well. It's just a timing thing I think.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 10:28 
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markg wrote:
The ones moving back and forth between the rows of chairs? I seem to remember that being a bit of a shit as well. It's just a timing thing I think.

I'm past them, then I go out of the door into the room opposite, climb over the wall, and there's no-where to go.
No-where to go if I backtrack, either.
Guess it's time for gamefaqs.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Nov 17, 2010 10:30 
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I think there's a pipe up around the wall or over the top.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Tue Dec 28, 2010 14:24 
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Is this good, then? I've just ordered it from GAME for about a fiver. It's £7-odd, but I had £2.50 on my rewards card. Not bad going for a game released this year.


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 Post subject: Splinter Cell: Conviction
PostPosted: Tue Dec 28, 2010 14:51 

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Not bad for a fiver. My son is currently playing the SP campaign I purchased for local co-op play


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 0:56 
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I've just finished the first mission and... This is really good! There's quite a bit of choice when it comes to killing folk too. Definitely worth a fiver.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 0:59 
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Wogan'sTrouserBulge wrote:
I've just finished the first mission and... This is really good! There's quite a bit of choice when it comes to killing folk too. Definitely worth a fiver.


I paid a lot more than that and definitely regarded it as a worthwhile purchase. It was really, really fun.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 1:06 
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I'm disappointed in myself for ignoring it when it came out, but chuffed that it's so cheap!


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 1:28 
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Truth be told, it's the first decent Splinter Cell game. Every other iteration before this could be summed up something like this: Wow, it looks amazing. Look at all the gadgets I have. Right, stay in the shadows. Pull out your soopah doopah special forces gun, carefully aim at lights to create more shadows. Cool. Break a few necks, shoot a few cameras, dispose of a few bodies carefully. Get to the third level and then every grunt you come across is a much better shot than you, raises the alarm if you so much as scuff a shoe on that level and you die from two shots whereas, you, Sam Fisher uber agent can miss nearly everything like you're using a broken shotgun to snipe deathclaws in Fallout. They sucked like a coke addict anteater.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 1:36 
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Yeah I always got bored after the first stage or so in every other one I've tried - and according to Wikipedia, I've actually tried them all - thought there were more! I have Double Agent on my shelf - didn't even make it past the tutorial. I might give it a second chance after I finish this one though now, seeing as it's so much fun.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Jan 05, 2011 1:38 
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Trust me, don't bother.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Wed Aug 17, 2011 22:55 
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I'm playing this again! After clearing my games out, I can see the wood for the trees, and I'm going back to finish everything I started. After this I might finally do Red Dead Redemption. But any way, this is bloody great, innit? I forgot how much fun it was. The gaming media really took a bit of a shit on this when it came out. Or maybe a wet fart. They didn't slate it, but they made it sound very run of the mill and not really worth bothering with, when in fact it's great.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Thu Aug 18, 2011 10:23 

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I have just completed the single player on realistic, it's a tough challenge & got to agree great game.
I'm playing the local co-op at the moment with my son. After that I need to finish the PEC Challenges.

I'll be playing for a while. If you want to get the Quality Time achievement give me a shot & we can unlock it in 5 mins together.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Thu Aug 18, 2011 10:33 
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Spend some Quality Time together, eh? Well yeah I'll give you a shout this week - I'm gonna try to finish the campaign off before the end of the weekend. I'm also playing on Realistic.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Sun Aug 21, 2011 20:50 
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Finished on Realistic. Thoroughly excellent throughout. Didn't find it especially difficult, either. Definitely worth a squirt. Looking forward to co-op at some point. Also, gospvg - I've just got your message because I'm a belm and didn't notice it when you sent it. I was probably watching the Man City game. I'm playing Shadow Complex now, but I'll give you a shout when I fire Splinter Cell back up for the cheevo!


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon Aug 22, 2011 13:34 

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WTB wrote:
Finished on Realistic. Thoroughly excellent throughout. Didn't find it especially difficult, either. Definitely worth a squirt. Looking forward to co-op at some point. Also, gospvg - I've just got your message because I'm a belm and didn't notice it when you sent it. I was probably watching the Man City game. I'm playing Shadow Complex now, but I'll give you a shout when I fire Splinter Cell back up for the cheevo!


Cheers thanks


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 13:06 
SupaMod
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MOAR CO-OP ACTION!

The Doc wrote:
Okay, if we go the left and hide behind the box, we should be able to melee the guy over there and then tag and excecute the others, which means...

Grim... wrote:
I'VE GOT THE SHOT!

SG3000 wrote:
DAGGADAGGADAGGADAGGA

Grim... wrote:
Hahah whooo! He's in fucking PIECES!

Every bad guy on the level wrote:
Target spotted!


Fucking love this game :D

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 Post subject: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 13:31 
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It was pointed out to me at the weekend, watching Starship Troopers, that Michael Ironside is the voice of Sam. Can’t unsee/unhear it. Annoying.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 13:53 
SupaMod
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Excellently, one of the co-op spies is called "Archer".

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 14:30 
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Grim... wrote:
Fucking love this game :D
Shortly after that, Grim...'s bullet collection increased sharply and he had to have a lie down for a bit.


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 14:40 
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Doctor Glyndwr wrote:
Grim... wrote:
Fucking love this game :D
Shortly after that, Grim...'s bullet collection increased sharply and he had to have a lie down for a bit.


That's a shocker.

Relatedly, Grim... and I had the joy last week of persuading his mate that the correct way to take out a witch in L4D2 (his first time, I think) was to creep up to her and put one shot in the back of her head. That was hilarious.

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 14:41 
SupaMod
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Craster wrote:
Doctor Glyndwr wrote:
Grim... wrote:
Fucking love this game :D
Shortly after that, Grim...'s bullet collection increased sharply and he had to have a lie down for a bit.


That's a shocker.

Relatedly, Grim... and I had the joy last week of persuading his mate that the correct way to take out a witch in L4D2 (his first time, I think) was to creep up to her and put one shot in the back of her head. That was hilarious.

Oh yeah! Hahahaha that was properly funny. He got right behind her, too :DD

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 15:21 
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Craster wrote:
That's a shocker.
Grim... doesn't really "get" stealth. One day I'm going to up the difficulty on SC:C and not tell him, just to see how many times he'll die in a fruitless head-on assault.

Quote:
Relatedly, Grim... and I had the joy last week of persuading his mate that the correct way to take out a witch in L4D2 (his first time, I think) was to creep up to her and put one shot in the back of her head. That was hilarious.
Brilliant!


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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 15:24 
SupaMod
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Doctor Glyndwr wrote:
Craster wrote:
That's a shocker.
Grim... doesn't really "get" stealth.

I'm carrying what might as well be a fucking anti-aircraft gun. Why in Hell would I care if someone can see me?

;)

Doctor Glyndwr wrote:
Okay, they've seen you. If you can get back to where I am it's dark enough to...
Grim... wrote:
GRENADE OUT!


Doctor Glyndwr wrote:
Shit, there's people everywhere!
Grim... wrote:
I GOT THIS!
Sticky Cam wrote:
Toot doo-de doot doot boop boop boooop!

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 Post subject: Re: Splinter Cell: Conviction
PostPosted: Mon May 21, 2012 16:03 
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Grim... wrote:
I'm carrying what might as well be a fucking anti-aircraft gun. Why in Hell would I care if someone can see me?
Because that sentry gun killed you, like, forty times?

Sticky Cam wrote:
Toot doo-de doot doot boop boop boooop!
Never not funny.


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