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 Post subject: Games you can't complete
PostPosted: Tue May 04, 2010 12:56 
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Someone has asked me about games I can't complete, not because they're hard etc... just games that you physically can't complete.

For example... Didn't Jet Set Willy have a glitch which meant you couldn't complete it?

So, let's all have a discussion and come up with some names!


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 12:57 
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Well, there are games that loop and go on forever - do they count?

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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 12:58 
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Didn't the original Pacman have some issue when you hit level 256 it went all bonkers and you couldn't play any more?


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 12:58 
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I reckon they do as technically, you can't complete them... Does IK+ loop forever and ever? I seem to remember it does.


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 12:59 
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Squirt wrote:
Didn't the original Pacman have some issue when you hit level 256 it went all bonkers and you couldn't play any more?


The Pacman "Kill screen"... Yes it did!


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:01 
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Apparently Frankie goes to Hollywood couldn't be completed due to a bug towards the end.

I suppose technically Captive on the Amiga could be completed but ...

Wikipedia wrote:
The programmer used an algorithm that generates each planet and base, including its inhabitants, using a single numerical "seed" on the game disk - a trick which enabled them to have 65,535 levels in the game without having to store the details of each level individually (only one base is "active" in any given saved game, since each base must be "destroyed" before moving on).


meant that the game would probably outlast your Amiga.

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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:04 
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Ninja on the Speccy was another one. It was already super glitchy and crashed a lot but even if it held together, you couldn't access the final room for the last idol. Rubbish.

I remember being stuck on 99% or whatever on Frankie. I've seen an ending since though, can't remember the details.

The worst example was Elite's conversion of Great Gurianos on the Speccy. The ran out of memory so they just made the final boss unbeatable.

Cunts.

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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:15 
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Sim City is the classic example. Although this guy might have come as close as is theoretically possible to honing the perfect strategy...

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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:17 
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We might be playing Jet Set Willy in the 8 Bit Challenge. Once I've had time to vet the nominations.


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:22 
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chinnyhill10 wrote:
We might be playing Jet Set Willy in the 8 Bit Challenge. Once I've had time to vet the nominations.


I know it's the wrong thread but you can count me in for the 8 Bit Challenge! I had a blast with the MAME challenge..


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:32 
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TheVision wrote:
Squirt wrote:
Didn't the original Pacman have some issue when you hit level 256 it went all bonkers and you couldn't play any more?


The Pacman "Kill screen"... Yes it did!


There are a number of games which have a 'kill' screen as such when there was no buffer check and counters went over 255 (Donkey Kong is another example) , others just did very weird things (Missile command gives you loads of extra lives and Defender does something similar around that loop point)

Theres a wiki page but it doesnt really tell you much beyond what we've already had on here

http://en.wikipedia.org/wiki/Kill_scree ... ll_screens

There are plenty of other systems that do weird things (i seem to remember something about Asteroids drawing each extra man so if you get enough you can crash the machine)


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 13:38 
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devilman wrote:
Apparently Frankie goes to Hollywood couldn't be completed due to a bug towards the end.

I suppose technically Captive on the Amiga could be completed but ...

Wikipedia wrote:
The programmer used an algorithm that generates each planet and base, including its inhabitants, using a single numerical "seed" on the game disk - a trick which enabled them to have 65,535 levels in the game without having to store the details of each level individually (only one base is "active" in any given saved game, since each base must be "destroyed" before moving on).


meant that the game would probably outlast your Amiga.


I vaguely remember some spectrum puzzle game having a ridiculous amount of levels as well. More than anybody was ever likely to play through.

Found it, Mindtrap with 999, 999 levels, but don't worry, there's a password system. ?:|


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 14:09 
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TheVision wrote:
chinnyhill10 wrote:
We might be playing Jet Set Willy in the 8 Bit Challenge. Once I've had time to vet the nominations.


I know it's the wrong thread but you can count me in for the 8 Bit Challenge! I had a blast with the MAME challenge..


With the 8 Bit Challenge, you can join in at any time. No registration is required.


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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 19:00 
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What abuot games like Championship manager that just keep on regenerating continuously? Or any other season based game? Or Farcry 2, I just can't bring myself to play that no matter how hard I try.

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 Post subject: Re: Games you can't complete
PostPosted: Tue May 04, 2010 19:06 
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devilman wrote:
I suppose technically Captive on the Amiga could be completed but ...
Wikipedia wrote:
The programmer used an algorithm that generates each planet and base, including its inhabitants, using a single numerical "seed" on the game disk - a trick which enabled them to have 65,535 levels in the game without having to store the details of each level individually (only one base is "active" in any given saved game, since each base must be "destroyed" before moving on).


meant that the game would probably outlast your Amiga.

I thought you just had to follow the clues to the 'one' planet that you were being held captive on, then you won (as the story was you were the captive, and you were remote controlling the robots to rescue yourself or something).

Although I do vaguely recall talking to Tony Crowther about it in the pub, and I remember him mentioning a bug on the nth 'clue to the next coordinate' that might mean you can't actually get to the end anyway. May have been captive 2 tho ;)


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 Post subject: Re: Games you can't complete
PostPosted: Thu May 06, 2010 17:40 
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Bobbyaro wrote:
What abuot games like Championship manager that just keep on regenerating continuously? Or any other season based game? Or Farcry 2, I just can't bring myself to play that no matter how hard I try.


I "finished" Championship Manager 2. After about 35 seasons the game says that all the players in the original database are retired or something, it won't let you continue and suggests you start again. What a swizz.

As for games you can't complete there are a few arcade games already mentioned that have kill screens. Donkey Kong, Pac Man etc. I am pretty sure Jet Set Willy was completable but had a killscreen where you fell from the top of the room to your death every time because when you died you re-started where you entered the room, and you entered from a drop.

I am stuggling to think of the latest release I can think of that you can't complete because of a bug. I am sure there was some truck racing game released on the PC that was broken to the point it was uncompletable about 6 years back but I can't recall it's title.


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 Post subject: Re: Games you can't complete
PostPosted: Thu May 06, 2010 20:40 
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IFeelAsleep wrote:
I am stuggling to think of the latest release I can think of that you can't complete because of a bug. I am sure there was some truck racing game released on the PC that was broken to the point it was uncompletable about 6 years back but I can't recall it's title.


http://en.wikipedia.org/wiki/Big_Rigs:_ ... oad_Racing
Quote:
The back cover of Big Rigs states that the player may "race trucks across the country trying to deliver illegal cargo, with cops chasing [them]." GameSpot's Alex Navarro wrote that this description of the game is nothing more than "horrible, horrible lies"[1], since there are no police in the game. Additionally he pointed out that the computer-controlled opponent vehicles have no AI and never move from the starting position,[2] making even the description of the gameplay as a "race" questionable.
There are technically no obstacles for the player to negotiate in Big Rigs, as the truck may freely be driven on and off roads without any loss of traction, up or down 90° slopes with no loss or gain of speed, through structures such as buildings and trees, simply falling right through bridges, and even out of the boundaries of the map into an endless grey void. When the player's vehicle is put into reverse, it can accelerate indefinitely, but the truck will halt instantly when the reverse key is released.[4]
Though there appear to be five courses from which to choose, only four are playable. The fourth map, titled "Nightride", does not function and selecting it simply crashes or quits the game.[1]
Upon completion of the race, the player is presented with digital representation of a large three-handled trophy and the text "YOU'RE WINNER !" [sic][1] The game occasionally fails to distinguish between whether the player is starting or finishing the race when they pass through the starting point, and so this congratulatory screen may appear within seconds of starting a game, ending the race before it even begins.
Stellar Stone released a patch that addressed some of the game's complaints.[5] With the patch, the opponent vehicles participate in the race,[6] but stop before they reach the finish line, making the game still impossible to lose. Nightride, the non-functional track, was replaced with an exact mirror image of the first track, Devil Passage 1. Some versions of the patch replaced the "YOU'RE WINNER !" text with "YOU WIN!". Sound effects were also added, and later copies shipped with the patch by default. However, no effort was made to alter the physics of the game, and other common complaints were not addressed.[6]

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 Post subject: Re: Games you can't complete
PostPosted: Thu May 06, 2010 21:10 
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You've got to have some balls to release a game in that state.

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 Post subject: Re: Games you can't complete
PostPosted: Thu May 06, 2010 21:24 
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I cannot complete the very last level of Elite Beat Agents. It's reduced me to tears on many an occasion. I've come to dread and hate the 'whirring down' noise. What's worse is that failing it and coming back later forces you to complete another level before it. ARGH.

I love Elite Beat Agents. I really want to save everyone from the Rhomboids, I really do. They're all such lovely people. But I can't.

I JUST CAN'T.

Can't make fingers do...

I CAN'T.

:'(

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 Post subject: Re: Games you can't complete
PostPosted: Fri May 07, 2010 0:05 
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Big Rigs is the best game ever.

http://www.youtube.com/watch?v=mB1zWEhgrLs

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 Post subject: Re: Games you can't complete
PostPosted: Fri May 07, 2010 15:10 
Gradius on the NES
and The legend of Zelda 2. I just couldn't finish it.


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 Post subject: Re: Games you can't complete
PostPosted: Fri May 07, 2010 16:38 
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I've still not finished the last boss on Rez HD, must have been close though.

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 Post subject: Re: Games you can't complete
PostPosted: Fri May 07, 2010 17:25 
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NervousPete wrote:
I cannot complete the very last level of Elite Beat Agents. It's reduced me to tears on many an occasion. I've come to dread and hate the 'whirring down' noise. What's worse is that failing it and coming back later forces you to complete another level before it. ARGH.

I love Elite Beat Agents. I really want to save everyone from the Rhomboids, I really do. They're all such lovely people. But I can't.

I JUST CAN'T.

Can't make fingers do...

I CAN'T.

:'(

It took me a fair few goes, I have to admit. One of the very few reasons I miss my DS.

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 Post subject: Re: Games you can't complete
PostPosted: Sat May 08, 2010 20:54 
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DeadEnders for the CPC had a bug meaning that you couldn't get past Willie the dog, even after you'd given it some steak.

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 Post subject: Re: Games you can't complete
PostPosted: Sat May 08, 2010 21:10 
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Quote:
Gradius on the NES


Actually, most Gradius games have about 230-odd loops, so if you saw one of their endings that many times then you would indeed have finished it. You'd just need about a week to spare. Oh, and about a year to get good enough at clearing the game's higher loops at full 'rank'. :p

Edit: oh, you guys are talking about difficulty! Both Gradius and Zelda 2 are doable in that sense. I thought we were talking about games that are just broken or unfinished.

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 Post subject: Re: Games you can't complete
PostPosted: Sun May 09, 2010 11:53 
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Broken Sword on the GBA has a bug in that if you complete locations in the wrong order then the game becomes stuck. Specifically if you go to Spain before Syria, even though Spain turns up on the map before Syria, then you are screwed.

I never did go back and complete it.


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 Post subject: Re: Games you can't complete
PostPosted: Mon May 10, 2010 0:16 
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What-ho, chaps!

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Hopelessly obscure Amiga space-adventure/flight-sim-'em-up Exodus 3010 is almost entirely impossible to win.

E3010 is similar to Milennium 2.2 and Deuteros: you're in command of the Starlight, a space ship ferrying the last of the human race to a distant, but habitable, planet. You encounter alien races and can attempt to negotiate trades with them, or simply blow them out of the skies. There are more tactical levels where you can retrieve valuable cargo from derelict spacecraft by manually piloting a ship through rotating minefields, or by tractor beaming asteroids out the way so they don't crash into the cargo and blow it up before you can retrieve it.

The problem is, if you somehow ever make the game unwinnable, the Starlight INSTANTLY SELF DESTRUCTS AND KILLS THE ENTIRE HUMAN RACE. This can happen in the following ways:

Quote:
* If you run out of fighter ships.
* If you run out of materials to build one.
* You start with exactly the correct amount of resources to build ONE ship. It is possible, as your very first action, to waste these starting resources to build a useful-sounding 'Energy Changer'. You get no warning that building this cause you to run out of resources. The Starlight simply self-destructs.
* Attempting to repair the ship's engine with nuclear or explosive items heavily damages the ship. You are not told which of your many inventory items repair which parts of the ship (you're supposed to guess!).
* Most aliens, robots and space blobs you encounter are hostile. Many will become highly agressive and attack the Starlight simply for contacting them. The game will not progress until you attempt contact with them, which guarantees them the first strike.
* Your fighters are made of paper, more or less. Crashing into any spaceborne object results in the instant destruction of your craft.
* To progress, you have to recover items surrounded by very sensitive space-mines. Early levels have dozens of mines in concentric circles around the loot. Later levels have many more circles of moving mines in three dimensions. Triggering the mines sets off a chain reaction that destroys your craft, the loot and all other nearby craft.
* Your ship's tractor beam holds items above the rear of your craft while in use. If the item is below and in front of you when you activate it, the item is pulled directly through your craft, destroying it.
* The fighter AI 'RETURN' command causes all your ships to return to the mothership simultaneously. If you have more than one ship deployed at once, it is more than likely that they will crash into each other while attempting to return.
* A late encounter has the Starlight threatened by a meteor shower. A game bug prevents the player from averting a near-fatal collision. You simply have to endure it.
* A phenomenon called 'Null K Space' can cause your fighters to inexplicably freeze in space. If you don't find the source of the Null K Space fast, all of your craft become frozen. As you can't return to the Starlight until all your craft are returned or destroyed, you have to reset the game.


And that's only the in-game ways to lose.

The game is similar to X-Com in that you can build a series of fighters, unfreeze a number of pilots, and send out your wings on missions to salvage derelict craft and other booty you find lying around, and destroy hostile aliens. Like X-Com, it has three phases: 'Outfit your craft before launch', 'The mission itself' and the 'Mission report'. Unfortunately, there's a bug in the 'mission report' where the pilots reported about tend not to match up with the ones you sent out: you can send out James Smith and receive a report that John Brown was K.I.A. This effect is magnified the more fighters you send out (you can send out a maximum of ten).

The final mission is a non-avoidable confrontation against an 'invincible fleet of invincible ships'. Your only hope is to send out a full complement of your most capable craft and hope they win. And then, if they win, you have to hope they don't all crash into each other trying to get back to the Starlight. And then, if they make it back, you have to hope that the game doesn't go all Guru Meditiation when it mixes up the pilot names.

And for a final insult, the planet you're going to appears on the radar in the same way as any other hostile encounter. To win the game, you have to send out a fighter wing to 'confront' it. (If all your craft were lost in the previous fight, but you managed to defeat the enemy nevertheless, you instantly lose because you haven't got any ships.)

If you leave it too long, you will lose anyway, because apparently the Starlight was programmed to CRASH INTO THE DESTINATION instead of land on it.

This video contains graphics and audio that I never wish to experience again.

Also, in the Dreamcast version of Headhunter, you cannot complete the New Game+.

To progress in HH, you occasionally need to return to the LEILA facility and complete some license tests: virtual reality sneaking, shooting, accuracy challenges. Unfortunately, one of opponents in one of the sneaking challenges doesn't respond to the 'decoy bullet casing' distraction item correctly. He's supposed to walk up to where you threw it and look around for a moment. Instead, he only turns his head for a fraction of a second while standing on the spot. As a result, you can't sneak past him.

For reading this far, you win a prize:
http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable

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 Post subject: Re: Games you can't complete
PostPosted: Mon May 10, 2010 10:10 

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I'm sure I read before that Shadow Of The Beast 2 on the Amiga couldn't be done without using the 'Ten Pints' cheat, as one of the dragon bosses you have to defeat has no real tactic for victory that doesn't involve you taking so much damage yourself that you die. Of course, it could just be that whoever told me this was a bit rubbish at the game, but whichever way you look at it, that game was properly fucking hard!


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 Post subject: Re: Games you can't complete
PostPosted: Thu May 13, 2010 16:38 
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What-ho, chaps!

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