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 Post subject: X-COM
PostPosted: Wed Apr 14, 2010 9:08 
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From Eurogamer:

Quote:
2K Marin, the studio behind BioShock 2, is setting its sights on classic series X-COM.

They're keeping the capitalisation but dropping the hyphen for the new instalment, which is thus titled XCOM. According to 2K it "combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it with a tense and unique first-person shooter experience".

As confirmed by extensive research on wikipedia, the first X-COM game was released in 1993 and was all about strategy. Two sequels followed, along with a fourth game which placed more of an emphasis on action.

2K's offering will put in in the role of an FBI agent who must identify and eliminate a growing alien threat. You'll be expected to overcome tough odds by taking strategic risks and enjoying "heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension". The game's first-person perspective is designed to increase the level of tension and fear.

"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said 2K president Christoph Hartmann.

"Players will explore the world of XCOM from an immersive new perspective and experience first-hand the fear and tension of this gripping narrative ride."

XCOM is in development for PC and Xbox 360. There's no word on a release date yet.


Slightly excited!


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:11 
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All this talk of first person and turn-based strategy made me think of the Space Hulk game but now I'm sad because XCOM won't be that good.


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:14 
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Must say I'm a bit worried that they'll turn it into a first person shooter with all the tension of Tetris. But at least they're doing something with the IP and it does have the potential to be MEGA!


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:15 
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So, basically - "It worked for Fallout, so we're going to try exactly the same thing".

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:24 
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Gnnnnnnnnnnnnngh.

When will they learn that all they need to do is just re-release the original X-COM but with updated graphics, no bugs and perhaps more in the way of story and research trees.


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:27 
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Well... I've never played X-Com and I liked FO3 so I'm not arsed.

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:39 
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First person? For fuck's sake.


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 9:59 
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GazChap wrote:
Gnnnnnnnnnnnnngh.

When will they learn that all they need to do is just re-release the original X-COM but with updated graphics, no bugs and perhaps more in the way of story and research trees.


:this: , :this: , a million times :this:

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 10:02 
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XCOM needs to be released on the iPad. Laser Squad too. I am a frickin' genius.


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 10:05 
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iPad Star Craft FTW!

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 10:06 
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Doctor Glyndwr wrote:
XCOM needs to be released on the iPad. Laser Squad too. I am a frickin' genius.


Don't forget Chaos and Lords of Chaos though. I imagine Chaos would work particularly well with it being a one-screen game.

itsallwater wrote:
Must say I'm a bit worried that they'll turn it into a first person shooter with all the tension of Tetris. But at least they're doing something with the IP and it does have the potential to be MEGA!


If your Tetris has no tension, you're playing it on the wrong level. ;)

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 11:09 
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Lasersquad is on the iphone: in the c64 emu it isa free download

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 12:33 
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Curiosity wrote:
GazChap wrote:
Gnnnnnnnnnnnnngh.

When will they learn that all they need to do is just re-release the original X-COM but with updated graphics, no bugs and perhaps more in the way of story and research trees.


:this: , :this: , a million times :this:

:this:

X-COM as a FPS? What a waste of a franchise. I love turn-based tactical games, but was there any good one since Silent Storm?


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 17:47 
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Although I have no idea what this screen shot would actually indicate:
Image


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 19:04 
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Irrational Australia are said to be heavily involved. Irrational Australia also worked on SWAT 4. SWAT 4 was an ACE tactical FPS. Therefore this has potential to be ACE. Therefore I'm not going to write it off just yet.


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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 19:25 
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SWAT 4 was brilliant if only for the fact that I played it through with a friend who would every time run into a room, gun everyone down, then press the button that made you shout "SWAT! DROP YOUR WEAPONS!" to their corpses.

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 19:43 
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RuySan wrote:
X-COM as a FPS? What a waste of a franchise.


It's also more or less been done with the reportedly okayish-but-pointless Enforcer.

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 19:46 
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Craster wrote:
SWAT 4 was brilliant if only for the fact that I played it through with a friend who would every time run into a room, gun everyone down, then press the button that made you shout "SWAT! DROP YOUR WEAPONS!" to their corpses.



I loved imagining how overhearing it must have been when I was in a twitchy mood.

"DROP YOUR WEAPONS!"

"NO!"

BLAM BLAM BLAM BLAM BLAM


Swat 4 was indeed excellent, though. A shooter where you have to intimidate people into giving up. Great idea. And, even better, they set it up so that you could have it be lenient or ignore the rules entirely if you just wanted to mow everyone down.

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 Post subject: Re: X-COM
PostPosted: Wed Apr 14, 2010 20:28 
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sinister agent wrote:
It's also more or less been done with the abhorrent-with-no-redeeming-qualities Enforcer.

FeEx.


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 Post subject: Re: X-COM
PostPosted: Thu Apr 15, 2010 2:58 
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If Julian Gollop was dead he'd probably be spinning in his grave at this point.

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 Post subject: Re: X-COM
PostPosted: Fri Apr 16, 2010 17:17 
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GazChap wrote:
Gnnnnnnnnnnnnngh.

When will they learn that all they need to do is just re-release the original X-COM but with updated graphics, no bugs and perhaps more in the way of story and research trees.



oh god this....

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 Post subject: Re: X-COM
PostPosted: Tue Jun 15, 2010 18:35 
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Oh goody this preview makes it sound like it might just be worth playing: http://www.eurogamer.net/articles/xcom-e3-2010-preview?page=1


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 Post subject: Re: X-COM
PostPosted: Wed Jun 16, 2010 0:17 
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GazChap wrote:
Gnnnnnnnnnnnnngh.

When will they learn that all they need to do is just re-release the original X-COM but with updated graphics, no bugs and perhaps more in the way of story and research trees. And watch while no fucker buys it, taking the critical acclaim to put on the mantelpiece, while throwing stacks of dollar bills on to the fire.


FTFY


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 Post subject: Re: X-COM
PostPosted: Wed Jun 16, 2010 12:07 
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Doctor Glyndwr wrote:
Space Hulk


Holy shit. I've had vague memories of that stuck in my head for years with little hope of ever remembering what it was called. I've just looked up a video on Youtube, and everything is coming back now.

I do remember, however, that you could click you cursor on some of the loading screens and look like you were picking a guy's nose. Erm.


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